"A favor system where helping one side will anger another."
Once I thought about having mercenaries on a map that you could pay to either protect certain areas (such as civilians) or to send an attack wave at the enemy. Never ended up doing anything with it though. Probably would have been apart of a map where you controlled a hero or small force of units and had no base of your own.
Also remember what one team considers losing could mean winning to the other. Maybe all one faction wanted was to grab an artifact and get out of there, or to evacuate the civilians, while the other wanted to wipe out the military presence of their enemy. Both teams could think they won.
When you end the campaigns maybe one side thinks they wiped out the enemy entirely. Maybe in the other campaign you find out they just barely escaped to a mineral rich world where they will someday build back up their strength.
Yea it'd definitely be a fun play. And it's cool that you'd be able to play them in any order, giving slightly different experiences to each player. I'd probably limit yourself on the missions for each side though because it could easily get overwhelming (maybe no more than 5 missions per faction to start).
Do you mean you'll play each side that's in a mission? Cuz then you'll be losing half the missions (or at least should be, unless the goal of one side is to do something then retreat). Or do you just simply mean they take place during the same timeline (like maybe your fellow computer controlled general friend is doing a horrible job while your general is doing great, lol.)
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I agree with Delta. I like zerg so I'd play them first.
Come to think of it, if you're not releasing these all at once, then people will just play whatever is released the soonest :P
@EivindL: Go
"A favor system where helping one side will anger another."
Once I thought about having mercenaries on a map that you could pay to either protect certain areas (such as civilians) or to send an attack wave at the enemy. Never ended up doing anything with it though. Probably would have been apart of a map where you controlled a hero or small force of units and had no base of your own.
I hope it involves changelings. Changelings are cool.
Blixor's upcoming campaign has that, it's pretty cool.
Also remember what one team considers losing could mean winning to the other. Maybe all one faction wanted was to grab an artifact and get out of there, or to evacuate the civilians, while the other wanted to wipe out the military presence of their enemy. Both teams could think they won.
When you end the campaigns maybe one side thinks they wiped out the enemy entirely. Maybe in the other campaign you find out they just barely escaped to a mineral rich world where they will someday build back up their strength.
Yea it'd definitely be a fun play. And it's cool that you'd be able to play them in any order, giving slightly different experiences to each player. I'd probably limit yourself on the missions for each side though because it could easily get overwhelming (maybe no more than 5 missions per faction to start).
Do you mean you'll play each side that's in a mission? Cuz then you'll be losing half the missions (or at least should be, unless the goal of one side is to do something then retreat). Or do you just simply mean they take place during the same timeline (like maybe your fellow computer controlled general friend is doing a horrible job while your general is doing great, lol.)