Great question... mission 5 will probably be done next week then beta testing the following 2ish weeks. Yeah it took a year of on and off work but it has an incredible amount of custom stuff. It's huge, easily twice as big as any previous map. May just release that on its own. Other maps probably 6 months out but will be much faster.
Great breakdown thanks tchosen for the recommendation. I have contemplated the shadowcat nerf you suggested as well I just might do that. Been hard at work on the next chunk and brainstorming a lot and now I'm wondering if I want to make LifeForce a 2 or 3 part saga; I just have too many big ideas. It might be cool to wrap this up sooner and dive into an all new even more innovative project (like an rpg or tps) but I'm not sure if fans would rather just have more LF.
Wow that is.... very weird. I even see display errors on your cliffs. I have 500+ downloads so far and nobody else is citing this problem and I've had some very menial questions as well.... I suggest a re-install?
Thanks for the thorough assessment. I'm beefing up level 4 for sure in terms of difficulty (wave size caps out MUCH higher) and also there are much more swamp beings on hard and a ludicrous amount more on brutal. Changing the size of map 1 would take a huge overhaul, but I see your point. I wanted to leave it in the player's court how fast they chose to take the bunkers and advance, and it seems most people are turtling hard when given the option. I also kept it big to further show the difference in mechanics between the commando and enforcer, and to have roles for both of them as you build the bunkers. I also wanted resource management to play an actual role (unlike in HotS where you never ever even have to worry) so I hope the fear of running dry is compelling people to push out of the base. Thanks again.
I'll send out next emails tomorrow :)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
what bugs?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
what's wrong with it now? Balance issue or bug?
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Great question... mission 5 will probably be done next week then beta testing the following 2ish weeks. Yeah it took a year of on and off work but it has an incredible amount of custom stuff. It's huge, easily twice as big as any previous map. May just release that on its own. Other maps probably 6 months out but will be much faster.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Far too many good abandoned projects... would never let that happen :)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
In reply to TChosenOne:
Haha very deserved
Still working on it every day, but you know how life is
Hoping to release next mission (yes just 1, QQ) by the end of the month
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Great breakdown thanks tchosen for the recommendation. I have contemplated the shadowcat nerf you suggested as well I just might do that. Been hard at work on the next chunk and brainstorming a lot and now I'm wondering if I want to make LifeForce a 2 or 3 part saga; I just have too many big ideas. It might be cool to wrap this up sooner and dive into an all new even more innovative project (like an rpg or tps) but I'm not sure if fans would rather just have more LF.
Ps there was only 1 pirate attack!
Pps thanks for getting my name right ;)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Hockleberry: Go
Wow so crazy you made your email before the advent of the Internet so forward thinking of you
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@BossVinodh: Go
I think you only need to buy any one of them.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Terhonator: Go
(Has to invest 12 seconds to play free 5 hour campaign)
"I don't have patience for this!!!1"
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@JayborinoPlays: Go
It's saved in bank data and will play a role in the next map pack. :)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@EDHRIANO: Go
Wow that is.... very weird. I even see display errors on your cliffs. I have 500+ downloads so far and nobody else is citing this problem and I've had some very menial questions as well.... I suggest a re-install?
@njordys: Go
Thanks for the thorough assessment. I'm beefing up level 4 for sure in terms of difficulty (wave size caps out MUCH higher) and also there are much more swamp beings on hard and a ludicrous amount more on brutal. Changing the size of map 1 would take a huge overhaul, but I see your point. I wanted to leave it in the player's court how fast they chose to take the bunkers and advance, and it seems most people are turtling hard when given the option. I also kept it big to further show the difference in mechanics between the commando and enforcer, and to have roles for both of them as you build the bunkers. I also wanted resource management to play an actual role (unlike in HotS where you never ever even have to worry) so I hope the fear of running dry is compelling people to push out of the base. Thanks again.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Hultmanable: Go
You can reset/reside with a different choice by replaying the previous mission. Thanks for the compliments :)
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Well, it's done!
I've spent the last 13 months and easily over 600 hours creating, perfecting, and testing my campaign. And you can play it right now:
http://lifeforcecampaign.com/
Love some feedback from the community that taught and inspired me. All the best!
glhf
EDIT: here's a commentated playthrough
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)