Have you considered using actor events in the Editor itself to accomplish this?
Once you have your actor set up with the said model, you can add a new event in the Events tab of the actor. Set the event to Actor Creation and the action to Set Opacity. From there, you can set the opacity from 0.0 to 1.0 over a set blend time, 0.0 being completely invisible and 1.0 being completely opaque. Be sure to input a name under the Label field, otherwise the opacity change will not be applied.
First of all I would like to remark how excellent of a tutorial this is. It has proven to be extremely useful to me in the past week.
@shinzaraku: Go
Have you considered using actor events in the Editor itself to accomplish this?
Once you have your actor set up with the said model, you can add a new event in the Events tab of the actor. Set the event to Actor Creation and the action to Set Opacity. From there, you can set the opacity from 0.0 to 1.0 over a set blend time, 0.0 being completely invisible and 1.0 being completely opaque. Be sure to input a name under the Label field, otherwise the opacity change will not be applied.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
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