Yes, it is with .ogg files. The VO sounds for said units have facial controllers that work with other portraits.
If you've played or watched playthroughs of Bilxor's Lifeforce campaign, the Enforcers use an unised marine portrait and the Warhound reaponse sounds. I also tested the Hellbat response sounds with one o the WOL colonist portraits and the facial animations also worked.
In short, you would just have to use one generic muted sound using one of those .ogg files to trigger the facial animation on the transmission portrait. One custom action definition with that one sound link should do the trick.
I believe the response sounds of HotS units such as the hellbat and warhound have facial animations that work with any portrait model, so it wouldn't be necessary to create a bunch of muted sounds with facial animations and a trigger library to manage them.
Kerrigan's ghost quotes also seem to work for other portraits. My guess is that it's specifically sounds from new units added in HotS.
Good luck, I'm sure this will be a useful resource.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
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Yes, it is with .ogg files. The VO sounds for said units have facial controllers that work with other portraits.
If you've played or watched playthroughs of Bilxor's Lifeforce campaign, the Enforcers use an unised marine portrait and the Warhound reaponse sounds. I also tested the Hellbat response sounds with one o the WOL colonist portraits and the facial animations also worked.
In short, you would just have to use one generic muted sound using one of those .ogg files to trigger the facial animation on the transmission portrait. One custom action definition with that one sound link should do the trick.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
I believe the response sounds of HotS units such as the hellbat and warhound have facial animations that work with any portrait model, so it wouldn't be necessary to create a bunch of muted sounds with facial animations and a trigger library to manage them.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!