I assume that will remove all of the animations it has but if that's what you want to do for me go ahead. Thank you for your help.
Here's a link to the current beta version of the map if you'd like to see how it's used. (just follow your minimap to the white dots after the first 20 second placement)
http:www.sc2mapster.com/maps/proxy-war/
Edit 5/7/11: On second thought I am really attached to it's animations now. If a re-color would be too much work then I guess I will just use it as is.
I have a model modification request I would like to use in a King of the Hill map. It would be for the large Terran Beacon to be changed to use player color to show ownership depending on what team owns the location.
the link in the editor is: Assets/UI/feedback/BeaconTerran/BeaconTerran.m3
I'm currently working on the trigger aspects on the game and am using a 4 array variable to hold the players in what order they enter the location so it changes ownership correctly.
Okay, thank you
I assume that will remove all of the animations it has but if that's what you want to do for me go ahead. Thank you for your help.
Here's a link to the current beta version of the map if you'd like to see how it's used. (just follow your minimap to the white dots after the first 20 second placement) http:www.sc2mapster.com/maps/proxy-war/
Edit 5/7/11: On second thought I am really attached to it's animations now. If a re-color would be too much work then I guess I will just use it as is.
I have a model modification request I would like to use in a King of the Hill map. It would be for the large Terran Beacon to be changed to use player color to show ownership depending on what team owns the location.
the link in the editor is: Assets/UI/feedback/BeaconTerran/BeaconTerran.m3
I'm currently working on the trigger aspects on the game and am using a 4 array variable to hold the players in what order they enter the location so it changes ownership correctly.