I know a simple way of making these abilities but I want them to feel more dynamic. The first is a blizzard like ability from WoW. Basically you have an AoE cursor and you select where you want it to hit. I know the easy way would be create a persistent and deal damage every time the persistent goes off. But I want it to actually look like the ability is hitting the unit where the ice raining down actually hits the unit. I looked into that cow pacalyspe or whatever spell but I don't know how to change that into a concentrated area and make it rain down fast and all over.
The other is a radial blast that originates from the caster. Instead of just dealing damage around caster I want it to actually spread out. So if a unit moves away quick enough he won't get hit instead of dealing damage to the whole area at the same time.
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I know a simple way of making these abilities but I want them to feel more dynamic. The first is a blizzard like ability from WoW. Basically you have an AoE cursor and you select where you want it to hit. I know the easy way would be create a persistent and deal damage every time the persistent goes off. But I want it to actually look like the ability is hitting the unit where the ice raining down actually hits the unit. I looked into that cow pacalyspe or whatever spell but I don't know how to change that into a concentrated area and make it rain down fast and all over.
The other is a radial blast that originates from the caster. Instead of just dealing damage around caster I want it to actually spread out. So if a unit moves away quick enough he won't get hit instead of dealing damage to the whole area at the same time.