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You can indeed make buttons a part of custom status frames and then interact with them after hooking them up. Here's my test map demonstrating that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Theoretically if you hook up the ui container and create your dialogs inside of it, you can set the render priority to be rendered below those panels.
You can indeed make buttons a part of custom status frames and then interact with them after hooking them up. Here's my test map demonstrating that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Theoretically if you hook up the ui container and create your dialogs inside of it, you can set the render priority to be rendered below those panels.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)