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Ive started to work some with dialog items and found the neat feature to attach a dialog to a unit.
But i noticed that when you move your screen sometimes the dialog moves over your commandcard/minimap or other important things.
Is there a way to make sure that doesnt happend? Thanks!
not that i know of. tried to set render type / priority to any value and it didnt work. whati havent tried is so hook up the menu and then overwrite rendering values, tell me if that will work out :D
Theoretically if you hook up the ui container and create your dialogs inside of it, you can set the render priority to be rendered below those panels.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Theoretically, that wouldn't work because you can only anchor dialogs (not dialog items) to units, and you can't create dialogs inside standard UI.
It might be possible to use custom status frames but I don't know how that feature works exactly.
You can indeed make buttons a part of custom status frames and then interact with them after hooking them up. Here's my test map demonstrating that.
Ive started to work some with dialog items and found the neat feature to attach a dialog to a unit.
But i noticed that when you move your screen sometimes the dialog moves over your commandcard/minimap or other important things.
Is there a way to make sure that doesnt happend? Thanks!
not that i know of. tried to set render type / priority to any value and it didnt work.
whati havent tried is so hook up the menu and then overwrite rendering values, tell me if that will work out :D
Theoretically if you hook up the ui container and create your dialogs inside of it, you can set the render priority to be rendered below those panels.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Theoretically, that wouldn't work because you can only anchor dialogs (not dialog items) to units, and you can't create dialogs inside standard UI.
It might be possible to use custom status frames but I don't know how that feature works exactly.
You can indeed make buttons a part of custom status frames and then interact with them after hooking them up. Here's my test map demonstrating that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)