I'm not entirely sure what type of map you are making, but here's a way I simplified adding creep tumors over time.
I placed a bunch of neutral creep tumors over the map. I created an array record with a unit variable and a point variable. At the map initialization, I had the game pick each of those creep tumors and store its position in the point variable. I also told it to remove the creep around that point, as well as the neutral creep tumor.
My particular map then used conditions like when there is creep at those points and no creep tumor, a zerg drop pod came down and a creep tumor spawned.
Do keep in mind that this will make the map preview image covered in creep.
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@DeltaCadimus: Go
I'm not entirely sure what type of map you are making, but here's a way I simplified adding creep tumors over time.
I placed a bunch of neutral creep tumors over the map. I created an array record with a unit variable and a point variable. At the map initialization, I had the game pick each of those creep tumors and store its position in the point variable. I also told it to remove the creep around that point, as well as the neutral creep tumor.
My particular map then used conditions like when there is creep at those points and no creep tumor, a zerg drop pod came down and a creep tumor spawned.
Do keep in mind that this will make the map preview image covered in creep.