added rock slopes down both sides (only 1 visible) and more doodads back above the door that fit into rock cliff. also darkened some doodads such as the fan to add contrast.
Half the work is finding rock doodads that I can stretch into the appropriate slant to make it seem like the base is built in as an intrusion on the natural formation.
Thanks a ton you guys. I took everything you said into consideration. After putting way more time into this than I'm comfortable sharing, here is where I am at so far.
The majority of the time was spent fitting doodads above the door and recoloring a few to make them mesh nicely. There are also a few visible layers of doodads that go pretty deep behind the resize castanar windows to give a feeling of complexity. The base is supposed to be in disrepair so there's a lot of junk around. The addition of the dunes didn't seem to pop out much to the viewer due to the angle of the shot but I still enhanced the blending of the terrain. I think the crates and random doodads around the door really add a lot too.
And yes, Ababner, that is what I'm going for, a semi-abandoned base with a few people holding out inside. Makes me feel good you guessed right!
So my opening cinematic pertains largely to a hero walking up to a big, cool Terran stronghold door built right into a mountainside. I'm having a hard time making the door look epic, I've only been with the editor for about a month and could use some criticism.
@ScrinKing: Go
Nothing much more than this, the rest of the map is inside the base. This is really the only exterior shot.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Nebuli2: Go
finished product:
added rock slopes down both sides (only 1 visible) and more doodads back above the door that fit into rock cliff. also darkened some doodads such as the fan to add contrast.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Mozared: Go
Getting closer:
Half the work is finding rock doodads that I can stretch into the appropriate slant to make it seem like the base is built in as an intrusion on the natural formation.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Mozared: Go
Ah I see, that makes more sense. Thanks for the insight and logic I'll definitely take this into consideration for my next version.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Mozared: Go
Thanks a ton you guys. I took everything you said into consideration. After putting way more time into this than I'm comfortable sharing, here is where I am at so far.
The majority of the time was spent fitting doodads above the door and recoloring a few to make them mesh nicely. There are also a few visible layers of doodads that go pretty deep behind the resize castanar windows to give a feeling of complexity. The base is supposed to be in disrepair so there's a lot of junk around. The addition of the dunes didn't seem to pop out much to the viewer due to the angle of the shot but I still enhanced the blending of the terrain. I think the crates and random doodads around the door really add a lot too.
And yes, Ababner, that is what I'm going for, a semi-abandoned base with a few people holding out inside. Makes me feel good you guessed right!
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
So my opening cinematic pertains largely to a hero walking up to a big, cool Terran stronghold door built right into a mountainside. I'm having a hard time making the door look epic, I've only been with the editor for about a month and could use some criticism.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)