Hmmm... This is something data related, for sure. These doodads have some kind of innate pathing, presumably because they mash with terrain in certain fashions. Perhaps the easiest option would be to create a new doodad based of a doodad with no pathing whatsoever, and to then change its model to the one used for this doodad.
I thought I tried that by duplicating the sphere model, and just added the previous model to it, which carried over the pathing along with it... Unless if I done something wrong.. which is very plausible, since I don't have too much knowledge with the data editor.
Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.
TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.
I thought I tried that by duplicating the sphere model, and just added the previous model to it, which carried over the pathing along with it... Unless if I done something wrong.. which is very plausible, since I don't have too much knowledge with the data editor.
Hey, I have a question regarding specific doodads with height added to them... I haven't been able to get unis to walk through the Zerus Chrysalis Spike(s). Even going through object properties doesn't do anything. Any help would be great. I've tried going through the data editor, but found nothing about pathing about it.
TL;DR version: Trying to get units to walk under doodad, but it has height that I can't seem to remove.