Could you use buff for heigh and detection of heigh? I mean here, you got 3 lvl (what ever the number here). The units is a ground unit and stay ground. The only thing that change is the heigh via the closer he is front a point, the more he is closer the more he is higher or lower.
AND, that's what I don't know if it could works... Make a buff for eatch heighs. If the unit A is on lvl 0, he has lvl 0 buff. If another unit B is on level 2, he has lvl 2 buff. If unit A try to attack unit B, he can't cause he is higher and cause the buff unallow lvl 0 to shoot lvl 2. Can you do that? Make a unit can't attack a certain unit cause he got a special buff? If it works somehow, this mean it can works with many heigh as well. A unit that move from lvl 0 to lvl 1, the buff will change, then he can go from lvl 1 to lvl 2. If technically the lvl 2 is directly above the lvl 0, there would be a problem. But if the trigger that set the heigh detect the buff lvl 2, the unit won't be teleported to lvl 0. He will only be allowed to move up or down and not skip.
To make sure a unit doesn't fly elsewhere, you make a small pathing around your building and you're fine.
Everything would be related to buff to detect where is the unit. Could it works?
Here is my try for this WTE. When I posted the idea in the other thread, I was seeing something like what I just done. The idea I wanted to experiment is hiding ground cells and make a real underground while units could move over. The result is pretty interesting. I only focussed on that so nothing much around the cave itself.
"Pretty well done Sir. Few more dynamites and everything will be our!"
Very good terrain there, like you always do ;) I think, to have a better looking, you could modify the textures on the ground. I mean by this, you could change the texture around the gate building, around the trees, around the sandbags, make truck wheel marks on the ground, etc. Look at your screenshot, and think, compare with real life, what should it looks like, "there are sand bags, ok, but who placed that? The Marine ok, where they walked to place them? Could the sand raise around the sandbag because it block the wind? Could there be footsteps? etc" Some very small details that could make it looks much better =)
Hehe, this will be funny and probably interesting. I hope some people will make a cave be super special and uber detailled haha. Nah not that much. We'll see ;)
@F0xtail: Go
Could you use buff for heigh and detection of heigh? I mean here, you got 3 lvl (what ever the number here). The units is a ground unit and stay ground. The only thing that change is the heigh via the closer he is front a point, the more he is closer the more he is higher or lower.
AND, that's what I don't know if it could works... Make a buff for eatch heighs. If the unit A is on lvl 0, he has lvl 0 buff. If another unit B is on level 2, he has lvl 2 buff. If unit A try to attack unit B, he can't cause he is higher and cause the buff unallow lvl 0 to shoot lvl 2. Can you do that? Make a unit can't attack a certain unit cause he got a special buff? If it works somehow, this mean it can works with many heigh as well. A unit that move from lvl 0 to lvl 1, the buff will change, then he can go from lvl 1 to lvl 2. If technically the lvl 2 is directly above the lvl 0, there would be a problem. But if the trigger that set the heigh detect the buff lvl 2, the unit won't be teleported to lvl 0. He will only be allowed to move up or down and not skip.
To make sure a unit doesn't fly elsewhere, you make a small pathing around your building and you're fine.
Everything would be related to buff to detect where is the unit. Could it works?
Working on projects:
Here is my try for this WTE. When I posted the idea in the other thread, I was seeing something like what I just done. The idea I wanted to experiment is hiding ground cells and make a real underground while units could move over. The result is pretty interesting. I only focussed on that so nothing much around the cave itself.
Working on projects:
@madlibrarian: Go
"Pretty well done Sir. Few more dynamites and everything will be our!"
Very good terrain there, like you always do ;) I think, to have a better looking, you could modify the textures on the ground. I mean by this, you could change the texture around the gate building, around the trees, around the sandbags, make truck wheel marks on the ground, etc. Look at your screenshot, and think, compare with real life, what should it looks like, "there are sand bags, ok, but who placed that? The Marine ok, where they walked to place them? Could the sand raise around the sandbag because it block the wind? Could there be footsteps? etc" Some very small details that could make it looks much better =)
Working on projects:
Hehe, this will be funny and probably interesting. I hope some people will make a cave be super special and uber detailled haha. Nah not that much. We'll see ;)
Working on projects: