Man... I don't how she does but she is everywhere. She made terrains, maps, mods, and participate everywhere, on mapster, youtube and whatnot... I feel like me and her should work side by side and give ourself tips hahaha! I don't have all the little details that she puts in the terrains, but I usually have some good ideas and analysis about what could be better. If me and her were doing a cinematic, it would most likely look so epic that you would fall of your chair. ;)
LucidIguana, if you need help for your campaign, I could try to spend some time with you and if I get interested enough, help even more. I very like testing, I'm good at trigger and data (although not expert ;) ) and I like to try making cinematics. I believe this is something you might need here and there ;)
Man I like the piping support you did! Very good. When making a whole map for rpg or stuff like that, it's the kind of little details that makes the terrain unique and epic. :)
Nice ! You know what is missing, people, cars, dinner table, bench, circulation light, decals on the road for "turning right/left etc", signs, power cables maybe... I see a rain drop in the screen, if you want to make it rain, maybe add water here and there (and change lighting as when it rains it's not sunny ;) ), and maybe a different building scale as if you look at the overall terrain, it's fine, but when you look at the building they are really small, a street light is as tall as a 14 floor building...maybe little paths that connect all the entrance for people walking, to connect to the sideway. So basicly fill in the boring area, the mono textured area with nothing happening...
But ya your city is very nice, keep on editing :D Oh and what is that big thing with kind of fountains on the road?
@Xan0: Go
2. Picture 4: this is just a small thing, but curved fences rarely look good. The deeper reason for this, I believe, is that natural landscapes often have curved or smooth lines, while man-made objects contrast strongly with that by being very hook-y and square. It's not that curved man-made objects can never work, but I feel especially in this scenario, added around the gas station at the edge of an already curved road, they are a bit too much.
In fact, is the fence really adding something? Or could ground texture with wheel trails and some bushes and stuff would make it look better? Like, how would the guy that comes to empty the dumpster will get it? It's just illogical. Why would you put tires on the other side of the fence, why not in the corner of the fence or just not in your way. I agree with Moz that a less round fence would be better, so the dumpster would be in and the tires would be held by the fence.
But it's just little details ;) Overall it's a very nice terrain, thanks for sharing. =)
YOU ROCK Joecab, seriously, this is so good! What is special with your terrain is: there is no up/down/left/right position. You cannot say where you are in space. You are not looking to the ground from top to bottom. You are looking through a tunel of doodads that are either tilted or the camera is tilted or everything is just a massive pitch and roll combinaison which ends up looking epic. This is the kind of terrain I'd want the map to make a short moving camera through the tunel and put that into the WTE video. It's just great man. Like, there is most people terraining skill at 5/10, then you have some good terrainner here doing like 8/10 good looking terrains, and then you have like the best of the best doing 9.5/10 and there there is... you like 9999/10. It's just epic. I wish they were animated with sparks and all that good shit and make a cinematic out of it lol.
Holy f... that bridge is awesome :D And it's a terrain where you could build, not an actual bridge doodad. I've never seen such a realistic bridge since the beginning of the WTE. It alsmost inspire me doing a whole melee map with such bridges. 11/10.
Somehow the only picture I saw the real scale of things is the 3rd picture with the small cars. The others are like very hard to get the scale reference. Like, when did you see spot lights big as a whole building? Maybe some crates, flags, smaller spot lights, some power cables... little things to get the good scale reference on first sight. The first picture that shows the whole mess of rocks and lava falls and crystal is really a total mess lol. You searched "Rock" and you placed as many as you could, then tree, then crystal and you got that. Somehow it doesn't feel real, idk, what would a crystal mountain look like?
So far this week to break the 200 mark, we have only epic terrains. VERY well done everyone. I wish WTE were more popular and more people speaking of it either from blizzard or Teamliquid or wherever.. this thread could get some more attention. I can't believe we are just about 10 usual people making terrains for the whole thousand of thousands of players on battle.net....I'm impressed, it feels great.
Most of the terrains does not have map linked. We'd have to ask the person who made the map if he has the mapfile still. A long while ago I made a video showing WTE 1 to 100 to showcase the best terrains. It was quite cool. But this year if I ever get in the mood of doing so, I wish to get as many map as I can, set up a camera system and record all terrains in a cinematic way instead of just images. Also, instead of doing a short 3-4min cinematic for something as big as one fu...ing hundred WEEKly terrainning exercise, it has to be longer. It CANNOT be short to showcase so many terrains, it just can't. Yeah I should really start gathering pictures and maps... Gotta do it for the love of Starcraft.
A board of images to give ideas would be quite interesting yes... but most of them would not have map linked.
I don't remember who i showed it to.. xD Somehow I though i showed it to you but maybe not, i dont remember lol. I'm on all day just go to skype and talk to me ^^
I guess WTE 164 works too... but I though about WTE 172: Pick A Colour. It's pretty much the same but more generally. :P The idea was to really create a weird never seen protoss-ish blue terrain, if thats a way to describe it.
It's really cool working with pitch and roll and color in the DTE because it's much easier to set rapidly and precisely than in the galaxy editor. For example for the color I have 4 sliders for Red Green Blue HDR and it works quite well. :P
Yup, because of the work of some of us as workers and the wonderfull work of Mozared as a driver, the train still moves forward and will still move until it reaches lack of electricity (because eh oh its an eletric train!). It will go on and on!
And for the moment, some folk rock music Rolling Home!
I'll see what I can do.... but it would not be in the galaxy editor, it will be in the Starparty DTE :D because any terrain i can make i'll try to spend it for the DTE.
Man I wish I had gathered all the maps/images/videos required to make an awesome epic monstruous cinematic for WTE 200...
-
Alright I've did something... I aimed for doing a terrain variation for Shot Bomb Blast minigame. Here is how it turned out. Btw, this is also based on another WTE that you have to guess ;)
@LucidIguana: Go
Man... I don't how she does but she is everywhere. She made terrains, maps, mods, and participate everywhere, on mapster, youtube and whatnot... I feel like me and her should work side by side and give ourself tips hahaha! I don't have all the little details that she puts in the terrains, but I usually have some good ideas and analysis about what could be better. If me and her were doing a cinematic, it would most likely look so epic that you would fall of your chair. ;)
LucidIguana, if you need help for your campaign, I could try to spend some time with you and if I get interested enough, help even more. I very like testing, I'm good at trigger and data (although not expert ;) ) and I like to try making cinematics. I believe this is something you might need here and there ;)
Working on projects:
@JacktheArcher: Go
hahahaha Not bad, but not your best terrain for sure ;) xD
Working on projects:
@wargirlwargirl: Go
This look to be inspired by the HotS cinematic. Looks good :D
Working on projects:
@JacktheArcher: Go
@wargirlwargirl: Go
I'm ready to give feedback ;) Bring'em!
Working on projects:
@wargirlwargirl: Go
Believe ! :D
Working on projects:
@ScrinKing: Go
Man I like the piping support you did! Very good. When making a whole map for rpg or stuff like that, it's the kind of little details that makes the terrain unique and epic. :)
@wargirlwargirl: Go
Nice ! You know what is missing, people, cars, dinner table, bench, circulation light, decals on the road for "turning right/left etc", signs, power cables maybe... I see a rain drop in the screen, if you want to make it rain, maybe add water here and there (and change lighting as when it rains it's not sunny ;) ), and maybe a different building scale as if you look at the overall terrain, it's fine, but when you look at the building they are really small, a street light is as tall as a 14 floor building...maybe little paths that connect all the entrance for people walking, to connect to the sideway. So basicly fill in the boring area, the mono textured area with nothing happening...
But ya your city is very nice, keep on editing :D Oh and what is that big thing with kind of fountains on the road?
Working on projects:
In fact, is the fence really adding something? Or could ground texture with wheel trails and some bushes and stuff would make it look better? Like, how would the guy that comes to empty the dumpster will get it? It's just illogical. Why would you put tires on the other side of the fence, why not in the corner of the fence or just not in your way. I agree with Moz that a less round fence would be better, so the dumpster would be in and the tires would be held by the fence.
But it's just little details ;) Overall it's a very nice terrain, thanks for sharing. =)
Working on projects:
@JacktheArcher: Go
go for it, I want to see epicness :D and you have more than the skills required to do an epic terrain :P
Working on projects:
@joecab: Go
That looks cool :P
It almost feels like a background for a game menu.
Making a playable map is always quite hard to do. I agree with the points of joecab.
JacktheArcher, come and do a wonderfull terrain. :D You can do it, I know it. Believe!
Working on projects:
@joecab: Go
YOU ROCK Joecab, seriously, this is so good! What is special with your terrain is: there is no up/down/left/right position. You cannot say where you are in space. You are not looking to the ground from top to bottom. You are looking through a tunel of doodads that are either tilted or the camera is tilted or everything is just a massive pitch and roll combinaison which ends up looking epic. This is the kind of terrain I'd want the map to make a short moving camera through the tunel and put that into the WTE video. It's just great man. Like, there is most people terraining skill at 5/10, then you have some good terrainner here doing like 8/10 good looking terrains, and then you have like the best of the best doing 9.5/10 and there there is... you like 9999/10. It's just epic. I wish they were animated with sparks and all that good shit and make a cinematic out of it lol.
@wargirlwargirl: Go
Holy f... that bridge is awesome :D And it's a terrain where you could build, not an actual bridge doodad. I've never seen such a realistic bridge since the beginning of the WTE. It alsmost inspire me doing a whole melee map with such bridges. 11/10.
@Cacho56: Go
Somehow the only picture I saw the real scale of things is the 3rd picture with the small cars. The others are like very hard to get the scale reference. Like, when did you see spot lights big as a whole building? Maybe some crates, flags, smaller spot lights, some power cables... little things to get the good scale reference on first sight. The first picture that shows the whole mess of rocks and lava falls and crystal is really a total mess lol. You searched "Rock" and you placed as many as you could, then tree, then crystal and you got that. Somehow it doesn't feel real, idk, what would a crystal mountain look like?
So far this week to break the 200 mark, we have only epic terrains. VERY well done everyone. I wish WTE were more popular and more people speaking of it either from blizzard or Teamliquid or wherever.. this thread could get some more attention. I can't believe we are just about 10 usual people making terrains for the whole thousand of thousands of players on battle.net....I'm impressed, it feels great.
Working on projects:
@FunkyUserName: Go
Most of the terrains does not have map linked. We'd have to ask the person who made the map if he has the mapfile still. A long while ago I made a video showing WTE 1 to 100 to showcase the best terrains. It was quite cool. But this year if I ever get in the mood of doing so, I wish to get as many map as I can, set up a camera system and record all terrains in a cinematic way instead of just images. Also, instead of doing a short 3-4min cinematic for something as big as one fu...ing hundred WEEKly terrainning exercise, it has to be longer. It CANNOT be short to showcase so many terrains, it just can't. Yeah I should really start gathering pictures and maps... Gotta do it for the love of Starcraft.
A board of images to give ideas would be quite interesting yes... but most of them would not have map linked.
Working on projects:
@wargirlwargirl: Go
I don't remember who i showed it to.. xD Somehow I though i showed it to you but maybe not, i dont remember lol. I'm on all day just go to skype and talk to me ^^
Working on projects:
@Mozared: Go
LOL... Dat unstoppable train :D
@Nebuli2: Go
I guess WTE 164 works too... but I though about WTE 172: Pick A Colour. It's pretty much the same but more generally. :P The idea was to really create a weird never seen protoss-ish blue terrain, if thats a way to describe it.
It's really cool working with pitch and roll and color in the DTE because it's much easier to set rapidly and precisely than in the galaxy editor. For example for the color I have 4 sliders for Red Green Blue HDR and it works quite well. :P
Working on projects:
@joecab: Go
Yup, because of the work of some of us as workers and the wonderfull work of Mozared as a driver, the train still moves forward and will still move until it reaches lack of electricity (because eh oh its an eletric train!). It will go on and on!
And for the moment, some folk rock music Rolling Home!
I'll see what I can do.... but it would not be in the galaxy editor, it will be in the Starparty DTE :D because any terrain i can make i'll try to spend it for the DTE.
Man I wish I had gathered all the maps/images/videos required to make an awesome epic monstruous cinematic for WTE 200...
-
Alright I've did something... I aimed for doing a terrain variation for Shot Bomb Blast minigame. Here is how it turned out. Btw, this is also based on another WTE that you have to guess ;)
Working on projects: