The majority of the app store is crap. I believe it is due to monetary motivation. You can release anything after the initial fee with no downside to it sucking. If 100 people unwittingly try each of your apps, you've made money.
It's different in retail productions where the funding requirements are a barrier to entry and weed out crap. As does competition for retail shelf space.
Why is it relevant whether a game is easy to make?
I don't think that it is.
We already recognize impressive coding work with the editor. We as in the developer community. After seeing work such as his, a person's opinion is likely high of him.
However, the audience for impressive coding is not the players. It's us. We definitely recognize these people because their contributions are relevant to our work in our own maps.
But they're not relevant to players. I'm sure they couldn't care less.
It depends who's opinion (if any) you care about. If you'd like to be recognized among the developer community, then work on pushing the boundaries of the editor. If you'd like to be recognized by the players, work on the ultimate fun game.
If youd like to be really really amazing, do both with one project. Such however is quite rare. Don't count on it.
I feel like charging for my map would be a slap in the face to all the loyal players. Especially since they've essentially been post-release beta testers.
I suppose another issue is the maker of the map is able to update the map however he or she wishes at any time. If you purchased it at some point when you liked it, you might not like a future update.
Even in the Apple App Store, you can choose to not update an app and still use it.
It's amazing how they are able to admit when they're unsure of the quality of their product. How many other companies are willing to cancel games or features because they know they aren't perfect, especially when they know they could make more money from just releasing a game in its sub-par state?
This type of attitude is very rare in the industry. They deserve immense respect for it.
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@greythepirate: Go
What's IDGI?
I don't have a source. I thought I heard it somewhere. It's possible I didn't. Maybe it was a dream. It could also be true.
We'll see!
@greythepirate: Go
I didn't mean it that way.
You're wrong if you think it's a good idea, simply because it's the opposite of a good idea.
It's a bad idea. Therefore, thinking it is a good idea is a bad idea.
QED.
The majority of the app store is crap. I believe it is due to monetary motivation. You can release anything after the initial fee with no downside to it sucking. If 100 people unwittingly try each of your apps, you've made money.
It's different in retail productions where the funding requirements are a barrier to entry and weed out crap. As does competition for retail shelf space.
Money has no place in a system like this.
@Lonami: Go
Your post reminds me of my mom yelling at a driver she believes cut her off even though it's impossible the driver would hear her.
Why is it relevant whether a game is easy to make?
I don't think that it is.
We already recognize impressive coding work with the editor. We as in the developer community. After seeing work such as his, a person's opinion is likely high of him.
However, the audience for impressive coding is not the players. It's us. We definitely recognize these people because their contributions are relevant to our work in our own maps.
But they're not relevant to players. I'm sure they couldn't care less.
It depends who's opinion (if any) you care about. If you'd like to be recognized among the developer community, then work on pushing the boundaries of the editor. If you'd like to be recognized by the players, work on the ultimate fun game.
If youd like to be really really amazing, do both with one project. Such however is quite rare. Don't count on it.
@Maknyuzz: Go
Why would I donate it to charity...
I feel like charging for my map would be a slap in the face to all the loyal players. Especially since they've essentially been post-release beta testers.
@Maknyuzz: Go
None of those would qualify. It has been stated that you cannot use Blizzard's art assets if you intend to sell the map.
@VoidPotato: Go
I suppose another issue is the maker of the map is able to update the map however he or she wishes at any time. If you purchased it at some point when you liked it, you might not like a future update.
Even in the Apple App Store, you can choose to not update an app and still use it.
It's amazing how they are able to admit when they're unsure of the quality of their product. How many other companies are willing to cancel games or features because they know they aren't perfect, especially when they know they could make more money from just releasing a game in its sub-par state?
This type of attitude is very rare in the industry. They deserve immense respect for it.