i sadly completely disagree with your 4/ , permanent revolution is right here dude, you just in it and can't see it. Multiplayer RTS top down and quake gameplay can now cohabit.. Developers have barely scratched the surface of RTS games potential .. we are barely beginning its journey. The fact that there are less people involved in this particular outlet (bnet2°) is incidental.. overall the concept of rts is gaining so much ground within the "larger crowd" of gamers it is unheard of.
About your 2/.. sorry but you mistake "loss of players on a poorly designed game" with "loss of player interest in the type of game". The community has made better versions of sc2, these will be allowed to flourish online soon .. and yes the crowd might come and play them in droves (in a few years).. but that is not going to happen with what blizz is doing, it will happen thanks to more cunning (as in THE game available is good, not the s-hittiest version available that gets "changed / re changed for no apparent gains" that blizzard provides (its only advantage is the integrated ladder/matching opponents skill levels).
The thing that can happen to get passed the 1/ (updates breaking maps that have "sold" stuff to players etc) is separate engines, engines and servers dedicated to a particular mod/map. That will happen to any "successful map/mod, and that makes it "not worth it" for blizz unless the map has 100 000 people playing it.
The real kicker is we would pay to get that (dedicated server / engine) and then we could be "getting money back" from the gamers actually playing the game we made and continually nurse through blizzard's changes/other.
...
If it happened.. would you pay 25$ a month for a dedicated engine/server for your own map/map community..?
ps: the more things change the more they stay the same! hashtag rts forever
i sadly completely disagree with your 4/ , permanent revolution is right here dude, you just in it and can't see it. Multiplayer RTS top down and quake gameplay can now cohabit.. Developers have barely scratched the surface of RTS games potential .. we are barely beginning its journey. The fact that there are less people involved in this particular outlet (bnet2°) is incidental.. overall the concept of rts is gaining so much ground within the "larger crowd" of gamers it is unheard of.
About your 2/.. sorry but you mistake "loss of players on a poorly designed game" with "loss of player interest in the type of game". The community has made better versions of sc2, these will be allowed to flourish online soon .. and yes the crowd might come and play them in droves (in a few years).. but that is not going to happen with what blizz is doing, it will happen thanks to more cunning (as in THE game available is good, not the s-hittiest version available that gets "changed / re changed for no apparent gains" that blizzard provides (its only advantage is the integrated ladder/matching opponents skill levels).
The thing that can happen to get passed the 1/ (updates breaking maps that have "sold" stuff to players etc) is separate engines, engines and servers dedicated to a particular mod/map. That will happen to any "successful map/mod, and that makes it "not worth it" for blizz unless the map has 100 000 people playing it.
The real kicker is we would pay to get that (dedicated server / engine) and then we could be "getting money back" from the gamers actually playing the game we made and continually nurse through blizzard's changes/other.
...
If it happened.. would you pay 25$ a month for a dedicated engine/server for your own map/map community..?
ps: the more things change the more they stay the same! hashtag rts forever