liscence agreement was likely written by their legal department/team, blizzard is a massive company, the seperation here is huge.
i dont think it's a huge deal. really all you need is the installer and a hots beta key. all of which are obtainable.
theres nothing stopping someone from uploading the zip file somewhere and making it public anonymously. i guess they could uniquely mark the installers.
can't say i read all of it either but i dont recall seeing anything about it.
3dsmax does popup a window and ask about units sometimes, but i dont know what it means?
i have this issue with alot of my current SC2BW models :P
scaling them up causes me alot of issues however. do you know of a reliable way to do it?
im fucking in love with the live update
FUCKING IN LOVE.
it's so fucking good to be able to change a variable and INSTANTLY see what it did. here im playing around with flipbook particles and messing with some crazy cosine/sine curve stuff they have for setting the particle path/yaw/whatever.
see on my left screen the "live update" window. auto update on property change. amazing.
playing with it now, things will be difficult for now haha
current models need alot of work done to work in the new editor. well not really. but it's tedious.
materials have to be remade, animations have to be reassigned (you dont have to remake them, just reassign them).
my reaver model i've managed to import into hots. the live preview is amazing, BY FAR my favorite feature. hit a button and the cutscene editor pops up with your model in it's current state. dont need to save/export/etc. just hit a button. you can even have it auto update on triggers such as material or geometry changes.
i havn't played around with much else. i'm very keen to play with particles, but i wanna figure out the basic needs of a model first.
it's kind of annoying not having all the geometry objects in the ONE create category. although i guess i'll get used to it.
i wasn't able to import the lurker model i downloaded from ghostnova. i assume it has to do with the multiple instances of geometry and them being linked to scene root instead of a bone. but i didn't spend much time on it, will look at it again later.
lol, interesting.
well i have hots installed at home so i guess i'll test whether the models dont work in WoL, if thats true it's a little disappointing.
are you importing from the m3?
likely blizzard's tools will have higher requirements for a successful export. the current m3 tools do alot in the background that you dont see. (for example they create a dummy tight test if you yourself do not provide one, this becomes a pain to fix later on).
my advice would be read the help provided and see what is mandatory for a successful export.
just got an e-mail about it. art tools come in 32x and 64x
Greetings, MavercK!
You’ve been invited to participate in this beta test based on your expressed interest on our NA or EU forums. The test provides early access to the complete StarCraft II art tools, a limited number of example StarCraft II source art files, and work-in-progress documentation/tutorials for the tools. Your participation and feedback in the beta is a critical part of preparations for the eventual full public release of the StarCraft II Art Tools, so…
Requirements to Participate
The following software must be fully installed and updated prior to beginning the Art Tools installation:
· 3ds Max 2011 32bit (x86) or 64bit (x64)
· StarCraft II: Heart of the Swarm Beta
After downloading and unzipping the install package, please run setup.exe
· SC2ArtTools 3ds Max 2011 plugins, maxscripts, and texture tools will be installed into your 3ds Max 2011 \plugins\SC2ArtTools\ directory
· Help Files will be installed in your 3ds Max 2011 \help\SC2ArtTools\ directory
· Tutorial and example files will be installed into the directory you specify
o Example: C:\Program Files (x86)\Blizzard Entertainment\StarCraft II Art Tools (32-bit)
· If a 3ds Max 2011 installation directory is not found, all StarCraft II Art Tools files will be installed into the directory specified for tutorial and example files. To manually finish the installation, please follow the directions in README_SC2ArtTools.rtf
they provide you with a hots beta key also if you dont already have one.
Blizzard replied to that thread abit.
http://us.battle.net/sc2/en/forum/topic/7811253009?page=2#28
To fix the scale on existing models:
Utilities Panel > More... > Rescale World Units > Rescale
Use "100"
particles are fun.
liscence agreement was likely written by their legal department/team, blizzard is a massive company, the seperation here is huge.
i dont think it's a huge deal. really all you need is the installer and a hots beta key. all of which are obtainable.
theres nothing stopping someone from uploading the zip file somewhere and making it public anonymously. i guess they could uniquely mark the installers.
@xcorbo: Go
can't say i read all of it either but i dont recall seeing anything about it.
3dsmax does popup a window and ask about units sometimes, but i dont know what it means?
i've tried both.
the scale problem is pretty annoying =
\ not sure how to fix it, i can just scale all the units up, but then i end up with this
@Daara87: Go
i have this issue with alot of my current SC2BW models :P
scaling them up causes me alot of issues however. do you know of a reliable way to do it?
im fucking in love with the live update
FUCKING IN LOVE.
it's so fucking good to be able to change a variable and INSTANTLY see what it did. here im playing around with flipbook particles and messing with some crazy cosine/sine curve stuff they have for setting the particle path/yaw/whatever.
see on my left screen the "live update" window. auto update on property change. amazing.
it's pretty good....
playing with it now, things will be difficult for now haha
current models need alot of work done to work in the new editor. well not really. but it's tedious.
materials have to be remade, animations have to be reassigned (you dont have to remake them, just reassign them).
my reaver model i've managed to import into hots. the live preview is amazing, BY FAR my favorite feature. hit a button and the cutscene editor pops up with your model in it's current state. dont need to save/export/etc. just hit a button. you can even have it auto update on triggers such as material or geometry changes.
i havn't played around with much else. i'm very keen to play with particles, but i wanna figure out the basic needs of a model first.
it's kind of annoying not having all the geometry objects in the ONE create category. although i guess i'll get used to it.
i wasn't able to import the lurker model i downloaded from ghostnova. i assume it has to do with the multiple instances of geometry and them being linked to scene root instead of a bone. but i didn't spend much time on it, will look at it again later.
it's nice so far, very nice.
@xcorbo: Go
lol, interesting. well i have hots installed at home so i guess i'll test whether the models dont work in WoL, if thats true it's a little disappointing.
@GhostNova91: Go
are you importing from the m3? likely blizzard's tools will have higher requirements for a successful export. the current m3 tools do alot in the background that you dont see. (for example they create a dummy tight test if you yourself do not provide one, this becomes a pain to fix later on).
my advice would be read the help provided and see what is mandatory for a successful export.
@xcorbo: Go
i like the red box, it was not immediately apparent that which you were referring to :P
(hides)
i would post more, pics and stuff but im at work, 4 hours till i go home. will post some then if no-one else has.
just got an e-mail about it. art tools come in 32x and 64x
Greetings, MavercK!
You’ve been invited to participate in this beta test based on your expressed interest on our NA or EU forums. The test provides early access to the complete StarCraft II art tools, a limited number of example StarCraft II source art files, and work-in-progress documentation/tutorials for the tools. Your participation and feedback in the beta is a critical part of preparations for the eventual full public release of the StarCraft II Art Tools, so…
Requirements to Participate The following software must be fully installed and updated prior to beginning the Art Tools installation:
· 3ds Max 2011 32bit (x86) or 64bit (x64)
· StarCraft II: Heart of the Swarm Beta
After downloading and unzipping the install package, please run setup.exe
· SC2ArtTools 3ds Max 2011 plugins, maxscripts, and texture tools will be installed into your 3ds Max 2011 \plugins\SC2ArtTools\ directory
· Help Files will be installed in your 3ds Max 2011 \help\SC2ArtTools\ directory
· Tutorial and example files will be installed into the directory you specify
o Example: C:\Program Files (x86)\Blizzard Entertainment\StarCraft II Art Tools (32-bit)
· If a 3ds Max 2011 installation directory is not found, all StarCraft II Art Tools files will be installed into the directory specified for tutorial and example files. To manually finish the installation, please follow the directions in README_SC2ArtTools.rtf
they provide you with a hots beta key also if you dont already have one.