Just think: If Strength Attribute (+25 max hp each point) would max out your hit point each time when it increase, you would get your health/mana maxed each time you gain a level - which is definitely not that case in SC2.
Wait, does this "goal" position is like shooting ahead when target unit moves? Like where you need to shoot if target moving with speed X, direction(angle) A, and shooter is in position P and his missile has speed Y?
This is something i did for AI for my jumping/shooting enemies some time ago. Spent some time figuring this out. This is realy cool and important feature for single player maps with lots of AI - controlled creeps and bosses.
I wonder if this work with parabola movers
Nop, it's just that the target point of the missile, nothing else.
Actually a few of your list are 'old features' of the live client. But that's the idea.
"Goal" position of the unit mean the unit's goal, which is like the target point for a missile unit, or the target location of a unit when it is moving etc.
And yes, you can change race dynamically. I've tried it already. Cheer for the custom race picking.
I could complie a detailed list for other changes on the data editor, if anyone cared. Actually I've already done it when heroes beta starts, while there are new changes since then, though not too much.
The LotV beta is not publically downloadable. You can only download it from the BattleNet launcher if you got into the Beta (which most people, like myself, have not).
Outside of that you will need a third party download which is open to malware and abuse.
Instead of posting screenshots of trivial assets (which we will get a lot more of as part of the campaign dependencies) or melee data (which will likely change before release anyway), could people please post the changes done to important files like "natives.galaxy" as well as possibly new data fields for existing data classes?
Well, it looks like you can install the client without having the beta access.
@abvdzh: Go
Try pick up Khadgar's Gem of Health in the mod.
Just think: If Strength Attribute (+25 max hp each point) would max out your hit point each time when it increase, you would get your health/mana maxed each time you gain a level - which is definitely not that case in SC2.
Find any items that gives you temp HP & MP. Like Khadgar's Gem of Health, Pendant of Mana.
It's actually done by hidden attributes.
But I believe @Ahli634 used this method much earlier than me.
@abvdzh: Go
Check out my method in my War3 Mod. I did it totally via data.
Nop, it's just that the target point of the missile, nothing else.
@ImperialGood: Go
Actually a few of your list are 'old features' of the live client. But that's the idea.
"Goal" position of the unit mean the unit's goal, which is like the target point for a missile unit, or the target location of a unit when it is moving etc.
And yes, you can change race dynamically. I've tried it already. Cheer for the custom race picking.
I could complie a detailed list for other changes on the data editor, if anyone cared. Actually I've already done it when heroes beta starts, while there are new changes since then, though not too much.
If you really need one.
It's same as heroes editor change.
Well, it looks like you can install the client without having the beta access.
I didn't have for example.
There is no editor in the beta client (at least for now). It's just you can figure out editor features via the data xml/txts/exe
Installed.
It is confirmed that the void editor shares the same improvements as the heroes one.
Wondering if that means you can directly load heroes models in the void.
Duplicated post...
Yeah, technically, you can create a void mod with that in 1 day. But it almost sure to be get banned in the 2nd day if you upload them~
Better to keep them locally to dig the data from them.
Only question:
Editor, yes or no?