I could complie a detailed list for other changes on the data editor, if anyone cared. Actually I've already done it when heroes beta starts, while there are new changes since then, though not too much.
Oooh, I'd love to read that! I remember reading something about some multiplier fields being split to additive & multiplier versions and regeneration based on missing vitals?
Also, some very interesting things in ImperialGood's list, I'm surprised at the unit genders though. Perhaps it could be used for things other than genders as well, like detecting if the unit is a boss or not?
i wonder why it's so difficult to fix bug with add health modifier, just checked and it still there. It doesn't save max/current hp ratio of the unit when goes off (in opposite to morph ability), and when reapplied just heals unit. So ppl cant reliably create +hp aura or item cuz it might be easily abused by drop&pickup again, need use triggers for such simple tasks. This is something that should be absolutely doable via data. This little annoying bug is there since forever and was reported by ppl few times.
Go to the Battle.net Folder, Shift+Right-Click, click "Open Command Prompt Here" and type Battle.net.exe with that code. (Make sure 2 dashes before game=s2_beta and install instead of 1.)
Good news everyone! Here's some maps from the Legacy of the Void beta. So far I've only managed to extract Orbital Shipyard and Ruins of Seras from the BNET cached files.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Any way to get around the dependencies to open this maps correctly?
I can try to cook something up, see if it works. I assume if you manually copy the Liberty and Swarm MPQs, you technically could replace the files inside with the files I showed you how to extract from the Void beta. Then, essentially, you could put the new Void.sc2data file into the SC2 Mods or SC2 dependencies subfolders and the game would load them.
Just think: If Strength Attribute (+25 max hp each point) would max out your hit point each time when it increase, you would get your health/mana maxed each time you gain a level - which is definitely not that case in SC2.
I mean the problem was that if you wear + 50 hp item on damaged unit 50/100 hp it will have 100/150 hp instead 75/150. Then when you drop it unit will have 100/100 instead of 50/100 as it should be, so it breakes the ratio between current and max hp (50%) of the unit
Never tested it with attributes, will look in your mod asap.
yeah lol, never tried making item that add health via attributes, instead used straight-up buff bonus all the time, thought it's the same thing as attribute bonus, but it's not... So basicaly yes, just another tricky hidden magic in data editor ._. thanks for clarifying this.
Edit next day: hah, thats funny how different work attribute bonuses in comparsion to buff bonuses. I just tried to increase attack speed with attributes, and it scales attack animation accordingly, just as in wc3, but that doesn't work with buff attack speed bonus. When using buff, unit plays animation with the same speed as original weapon period, and doesnt take in account reduction provided by buff (plays few miliseconds of animation and skips rest)... Something that annoyed me before. just two words : "Data" "Editor" -_-
Show more doodad asset pictures please.
Oooh, I'd love to read that! I remember reading something about some multiplier fields being split to additive & multiplier versions and regeneration based on missing vitals?
Also, some very interesting things in ImperialGood's list, I'm surprised at the unit genders though. Perhaps it could be used for things other than genders as well, like detecting if the unit is a boss or not?
i wonder why it's so difficult to fix bug with add health modifier, just checked and it still there. It doesn't save max/current hp ratio of the unit when goes off (in opposite to morph ability), and when reapplied just heals unit. So ppl cant reliably create +hp aura or item cuz it might be easily abused by drop&pickup again, need use triggers for such simple tasks. This is something that should be absolutely doable via data. This little annoying bug is there since forever and was reported by ppl few times.
i did that
Did it work for you Funky?
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Good news everyone! Here's some maps from the Legacy of the Void beta. So far I've only managed to extract Orbital Shipyard and Ruins of Seras from the BNET cached files.
Enjoy!
@AlexO6: Go
Thanks, wanned to see Seras, it looks pretty cool.
Here's all the other maps, minus Lerilak Crest (for some reason, it won't show up in the cached downloaded BattleNet files).
it feels like blizz slightly improved lighting in their engine, props looking less plastic.
Any way to get around the dependencies to open this maps correctly?
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Some screenshots of the new map texrures/cluffs/doodads would be nice.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I can try to cook something up, see if it works. I assume if you manually copy the Liberty and Swarm MPQs, you technically could replace the files inside with the files I showed you how to extract from the Void beta. Then, essentially, you could put the new Void.sc2data file into the SC2 Mods or SC2 dependencies subfolders and the game would load them.
That will great if it works thanks!!!!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@abvdzh: Go
Check out my method in my War3 Mod. I did it totally via data.
@Renee2islga: Go
Can you tell what should i type in data search to find quickly that thing you talking about? I assume you used few modify unit effects
Find any items that gives you temp HP & MP. Like Khadgar's Gem of Health, Pendant of Mana.
It's actually done by hidden attributes.
But I believe @Ahli634 used this method much earlier than me.
Just think: If Strength Attribute (+25 max hp each point) would max out your hit point each time when it increase, you would get your health/mana maxed each time you gain a level - which is definitely not that case in SC2.
I mean the problem was that if you wear + 50 hp item on damaged unit 50/100 hp it will have 100/150 hp instead 75/150. Then when you drop it unit will have 100/100 instead of 50/100 as it should be, so it breakes the ratio between current and max hp (50%) of the unit
Never tested it with attributes, will look in your mod asap.
@abvdzh: Go
Try pick up Khadgar's Gem of Health in the mod.
@Renee2islga: Go
yeah lol, never tried making item that add health via attributes, instead used straight-up buff bonus all the time, thought it's the same thing as attribute bonus, but it's not... So basicaly yes, just another tricky hidden magic in data editor ._. thanks for clarifying this.
Edit next day: hah, thats funny how different work attribute bonuses in comparsion to buff bonuses. I just tried to increase attack speed with attributes, and it scales attack animation accordingly, just as in wc3, but that doesn't work with buff attack speed bonus. When using buff, unit plays animation with the same speed as original weapon period, and doesnt take in account reduction provided by buff (plays few miliseconds of animation and skips rest)... Something that annoyed me before. just two words : "Data" "Editor" -_-
(sry for offtopic)