So I went to have a look at some of the Co-op stuff added in the latest patch and found something interesting. In unit placement in the Terrain editor there is now an additional race listed above Neutral: Infested Terran.
It doesn't have any units listed under it but would seem to support the idea that Stukov is coming sooner rather than later. Also poses some questions: Why not just have it under Zerg? Makes me wonder if Stukov will have his own console and/or advisor voices? If a custom console is part of the case it makes me wonder/hope for a Tal'darim console for Alarak perhaps?
Or maybe I'm reading too much into it. But I thought I'd share with you guys :D
Hrmm true about Nerazim commanders, given Mohandar is dead lorewise... then again if they brought Zeratul back anything's possible :P
I just wonder if a Leviathan hero would be too OP or need to be nerfed too much though. Then again Co-op doesn't use normal melee balance... so who knows?
What I mean with Zeratul is that Vorazun already has the whole 'stealth' kit. And to be honest Nerazim heavy weapons don't really fit to me with the personality of Zeratul. If they were going to have Zeratul I would think he would have had the kit Vorazun has
As for Izsha yes she could have a Leviathan hero. I was just meaning that you couldn't have a hero unit of her outside of the Leviathan as she seems to be connected to it.
I didn't say they were CANON but it's clear from comments in the Void campaign itself of Amon's forces striking across the sector and from the fact you're fighting exclusively Amon forces in the Co-op campaign that there's some sort of loose story connection going on to give co-op missions a bit of story to them so they're not just randomness. This is further supported by the (current) commanders only being ones who are alive concurrently with the events of the majority of the Void campaign.
As you say Shakuras is the main thing that makes it impossible to be fully canon as well as Artanis and Vorazun being in places other than the Void campaign. Ultimately though I like the effort on Blizz's part to give some loose story to tie the missions together :) This is why I find any of the SC1 characters unlikely, and for Zeratul too to be honest - particularly as how different could you really make Zeratul when Vorazun already has the stealth kit?
Also sorry to be a party pooper but keep in mind that datamined commanders may also be references to commanders previously considered in older iterations but then cut and are no guarantee they WILL be added back.
That said, Abathur seems very likely given we've got Swann and Karax is coming. Stukov too seems like he could lend a lot to the gameplay (possibly even having trained Infested Terrans in some places. Maybe Infested Marines instead of Hydralisks?)
Izsha could also be an interesting choice, (though she couldn't really have a hero unit) if only for possibly trained Leviathans of some form!
Given his popularity Alarak seems a certainty as well.
I could imagine the Overmind perhaps having a special Primary Hive (IE his real body) but maybe have a specialized strain as a hero. Or as SoulFilcher said he could just be like Protoss. That said I still find the idea of Pre SC2 characters surprising/unlikely given how the Co-op missions are loosely based during the war with Amon. Then again as I say it is loose and there's a few things already in it which are not entirely canon to the course of events in the actual campaign so maybe they'll just take that further.
Abathur I imagine they could take inspiration from Heroes of the Storm and have him be a hero not designed to go on the front lines (kinda a super queen) but have a lot of abilities to boost units mapwide or such.
I would also imagine Dehaka might have Swarm Hosts as they were adapted from Primal Essences too.
Horner would clearly be a fleet focused commander.
Either Mengsk could have a lot of techy units/ghosts and tactical.
In regards to the Odin, well when I had a quick look in the Coop Mod file I noticed an Odin MK II unit.
Keep in mind for anything to do with sound file references, I don't know the specifics but they could also tied to the alternate advisor thing they talked about at BlizzCon.
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@SoulFilcher: Go
Naturally ;)
And yeah the thought had occured to me regarding being a paid commander too.
So I went to have a look at some of the Co-op stuff added in the latest patch and found something interesting. In unit placement in the Terrain editor there is now an additional race listed above Neutral: Infested Terran.
It doesn't have any units listed under it but would seem to support the idea that Stukov is coming sooner rather than later. Also poses some questions: Why not just have it under Zerg? Makes me wonder if Stukov will have his own console and/or advisor voices? If a custom console is part of the case it makes me wonder/hope for a Tal'darim console for Alarak perhaps?
Or maybe I'm reading too much into it. But I thought I'd share with you guys :D
@Zarxiel93: Go
Hrmm true about Nerazim commanders, given Mohandar is dead lorewise... then again if they brought Zeratul back anything's possible :P
I just wonder if a Leviathan hero would be too OP or need to be nerfed too much though. Then again Co-op doesn't use normal melee balance... so who knows?
@Zarxiel93: Go
What I mean with Zeratul is that Vorazun already has the whole 'stealth' kit. And to be honest Nerazim heavy weapons don't really fit to me with the personality of Zeratul. If they were going to have Zeratul I would think he would have had the kit Vorazun has
As for Izsha yes she could have a Leviathan hero. I was just meaning that you couldn't have a hero unit of her outside of the Leviathan as she seems to be connected to it.
@Zarxiel93: Go
I didn't say they were CANON but it's clear from comments in the Void campaign itself of Amon's forces striking across the sector and from the fact you're fighting exclusively Amon forces in the Co-op campaign that there's some sort of loose story connection going on to give co-op missions a bit of story to them so they're not just randomness. This is further supported by the (current) commanders only being ones who are alive concurrently with the events of the majority of the Void campaign.
As you say Shakuras is the main thing that makes it impossible to be fully canon as well as Artanis and Vorazun being in places other than the Void campaign. Ultimately though I like the effort on Blizz's part to give some loose story to tie the missions together :) This is why I find any of the SC1 characters unlikely, and for Zeratul too to be honest - particularly as how different could you really make Zeratul when Vorazun already has the stealth kit?
Also sorry to be a party pooper but keep in mind that datamined commanders may also be references to commanders previously considered in older iterations but then cut and are no guarantee they WILL be added back.
That said, Abathur seems very likely given we've got Swann and Karax is coming. Stukov too seems like he could lend a lot to the gameplay (possibly even having trained Infested Terrans in some places. Maybe Infested Marines instead of Hydralisks?)
Izsha could also be an interesting choice, (though she couldn't really have a hero unit) if only for possibly trained Leviathans of some form!
Given his popularity Alarak seems a certainty as well.
I could imagine the Overmind perhaps having a special Primary Hive (IE his real body) but maybe have a specialized strain as a hero. Or as SoulFilcher said he could just be like Protoss. That said I still find the idea of Pre SC2 characters surprising/unlikely given how the Co-op missions are loosely based during the war with Amon. Then again as I say it is loose and there's a few things already in it which are not entirely canon to the course of events in the actual campaign so maybe they'll just take that further.
Abathur I imagine they could take inspiration from Heroes of the Storm and have him be a hero not designed to go on the front lines (kinda a super queen) but have a lot of abilities to boost units mapwide or such.
I would also imagine Dehaka might have Swarm Hosts as they were adapted from Primal Essences too.
Horner would clearly be a fleet focused commander.
Either Mengsk could have a lot of techy units/ghosts and tactical.
In regards to the Odin, well when I had a quick look in the Coop Mod file I noticed an Odin MK II unit.
Keep in mind for anything to do with sound file references, I don't know the specifics but they could also tied to the alternate advisor thing they talked about at BlizzCon.