maybe if we could somehow duplicate the world panel and make it work then we could do that, but as far as i know that is impossible to do, and if it were possible it would only show the players camera, however you could do some really cool stuff with it.
My guess with set dialog RTT channel is that it also has to interact with "Set camera channel on portrait". But i've yet to be able to get it to show a picture
I don't want to be able to see all the doodads in fact could be an interesting way of making it unique, but I still want to figure out how to make the picture show onto a dialog item cause that would be boss.
Edit: Just thought of this I haven't been setting portrait channel. Maybe that's the key to it finally, now i'm gonna test that. That causes the models to display the portrait though.
One for each player, and i did not know that. I don't work with models on a regular basis. Hmm so that isn't possible? Out of curiosity how many RTT channels are there?
@Zolden: Go
oh yes forgot to mention, cutscene dialog only shows things which have been saved as cutscenes so you couldn't show real time right now.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@DrSuperEvil: Go
maybe if we could somehow duplicate the world panel and make it work then we could do that, but as far as i know that is impossible to do, and if it were possible it would only show the players camera, however you could do some really cool stuff with it.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
Cutscene Frame is the version of the flash dialog item which blizzard released to custom map makers. As I recall it's currently broken.
Could you ask him about whether or not it is possible to display parts of the map happening in real time with what triggers we have now in game?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
Btw setting player 2 channel doesn't work he gets the same picture player 1 gets.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@rtschutter: Go
How did you do that?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
My guess with set dialog RTT channel is that it also has to interact with "Set camera channel on portrait". But i've yet to be able to get it to show a picture
I don't want to be able to see all the doodads in fact could be an interesting way of making it unique, but I still want to figure out how to make the picture show onto a dialog item cause that would be boss.
Edit: Just thought of this I haven't been setting portrait channel. Maybe that's the key to it finally, now i'm gonna test that. That causes the models to display the portrait though.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@JacktheArcher: Go
One for each player, and i did not know that. I don't work with models on a regular basis. Hmm so that isn't possible? Out of curiosity how many RTT channels are there?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
Could you make 14 different channel models?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@Zolden: Go
The irony of your post is I was going to ask you that later Zolden
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
More details please, like how to set what camera is used.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)