Thank you for finally making a tutorial for that commonly asked question. You do not however have to change the ID of the race since the attribute ID is the only value looked at by the assets. Also anything after the = can be any imported file path as seen from the cutscene editor/import manager.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I do not know, I only know that before I was allowed to do it in the usual way, but one day it stopped working and I had to start doing it this way. =(
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If you have any questions please write, it's free.
In the video I only replace the race console, but if you want to change any UI icon it is the same procedure.
For example the icons of the resources.
CASC : http://www.zezula.net/en/casc/main.html
Note ++ : https://notepad-plus-plus.org/download/v7.6.3.html
Thanks :D
Thank you for finally making a tutorial for that commonly asked question. You do not however have to change the ID of the race since the attribute ID is the only value looked at by the assets. Also anything after the = can be any imported file path as seen from the cutscene editor/import manager.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
I do not know, I only know that before I was allowed to do it in the usual way, but one day it stopped working and I had to start doing it this way. =(