I seem to have trouble with something else. Say I want a pylon to regenerate shields/hp of nearby units. I've set up everything you said, but merely changed the name to "Regen Buff" and used the med2 image as my icon. Would this alter the supposed regeneration effect?
My goal is to have units around the pylon regenerate hp/shields faster than normal
This helped me a lot Bifuu... but with heroes who learn abilities... how would one go about it? In my map I have an aura... but I have to do an Ability of type Behavior and then give this to the Learn ability... and this ability of course has a behavior that does what you did etc... The issue is that Learn requires abilities and not behaviors.. and there's no passive ability.
So right now the user has to toggle on and off their auras using my method of Behavior Abilities. Any solutions?
Just make a req. that checks the level of ability (with show and use), make a blank, hide the ability under the behaviors slot in command card. so, when he learns an ability, that unlocks the corresponding level of behavior.
This helped me a lot Bifuu... but with heroes who learn abilities... how would one go about it? In my map I have an aura... but I have to do an Ability of type Behavior and then give this to the Learn ability... and this ability of course has a behavior that does what you did etc... The issue is that Learn requires abilities and not behaviors.. and there's no passive ability.
So right now the user has to toggle on and off their auras using my method of Behavior Abilities. Any solutions?
Make a dummy ability that will be used just for the Learning and display process and give the mentioned unit the behaviours for all the levels of the aura with requirements counting "ability completed on unit" for the dummy ability. For example First Level behaviour will have requirement Ability "Aura Dummy" completed on unit equal to 1, Second level - requirement - ability completed on unit equal to 2 and so on.
First of all, great tutorial, this is the very first "skill" i made using the Sc2 editor. Noob question: how do i display some sort of animation when the units are affected by the aura? just like wc3. can you also add art for the main caster of the aura (also just like in WC3)
Make a dummy ability that will be used just for the Learning and display process and give the mentioned unit the behaviours for all the levels of the aura with requirements counting "ability completed on unit" for the dummy ability. For example First Level behaviour will have requirement Ability "Aura Dummy" completed on unit equal to 1, Second level - requirement - ability completed on unit equal to 2 and so on.
I still haven't make this work with my skills, I can't find the mistake. I can train, but doesn't show and only works for the 1st level.
How to make an aura which constantly takes away energy and the button switches to let you stop it? LOL, by the way, I never updated my signature so it looks like I suck.
Another Tutorial from me, showing how to make a very basic Aura ability (Increasing movement speed of units near by) check it out here!
Love it, THANKS!
Very good tutorial. I used the aura of regeneration at the fountain in my map.
http://www.youtube.com/user/RussianMapster
I seem to have trouble with something else. Say I want a pylon to regenerate shields/hp of nearby units. I've set up everything you said, but merely changed the name to "Regen Buff" and used the med2 image as my icon. Would this alter the supposed regeneration effect?
My goal is to have units around the pylon regenerate hp/shields faster than normal
@Bifuu: Go
This helped me a lot Bifuu... but with heroes who learn abilities... how would one go about it? In my map I have an aura... but I have to do an Ability of type Behavior and then give this to the Learn ability... and this ability of course has a behavior that does what you did etc... The issue is that Learn requires abilities and not behaviors.. and there's no passive ability.
So right now the user has to toggle on and off their auras using my method of Behavior Abilities. Any solutions?
thank you. :)
Thanks for this tutorial :)
@OneTwoSC: Go
Just make a req. that checks the level of ability (with show and use), make a blank, hide the ability under the behaviors slot in command card. so, when he learns an ability, that unlocks the corresponding level of behavior.
If I understood what you wanted to say.
Thanks alot for the tut, just made an ability from it.
Maybe adding a little part on the effects, might take it a step further, one for caster one applied on units effected.
Make a dummy ability that will be used just for the Learning and display process and give the mentioned unit the behaviours for all the levels of the aura with requirements counting "ability completed on unit" for the dummy ability. For example First Level behaviour will have requirement Ability "Aura Dummy" completed on unit equal to 1, Second level - requirement - ability completed on unit equal to 2 and so on.
Awesome! Thank you very much!
First of all, great tutorial, this is the very first "skill" i made using the Sc2 editor. Noob question: how do i display some sort of animation when the units are affected by the aura? just like wc3. can you also add art for the main caster of the aura (also just like in WC3)
@Kollabus: Go
I've been trying to get this to work for weeks! Thanks a ton Kollabus! Can't wait... my map is almost finished.
I still haven't make this work with my skills, I can't find the mistake. I can train, but doesn't show and only works for the 1st level.
What type of skill do you use?
How to make an aura which constantly takes away energy and the button switches to let you stop it? LOL, by the way, I never updated my signature so it looks like I suck.