The resource paths in the tutorial below have changed:
Minerals:
UI/ResourceIconNoBackground0
UI/ResourceIconNoBackground0_Prot
UI/ResourceIconNoBackground0_Terr
UI/ResourceIconNoBackground0_Zerg
Gas:
UI/ResourceIconNoBackground1
UI/ResourceIconNoBackground1_Prot
UI/ResourceIconNoBackground1_Terr
UI/ResourceIconNoBackground1_Zerg
others:
UI/ResourceIconNoBackground2
UI/ResourceIconNoBackground2_Prot
UI/ResourceIconNoBackground2_Terr
UI/ResourceIconNoBackground2_Zerg
UI/ResourceIconNoBackground3
UI/ResourceIconNoBackground3_Prot
UI/ResourceIconNoBackground3_Terr
UI/ResourceIconNoBackground3_Zerg
Best regards,
Helral.
And now back to the tutorial by h34dl4g.
Information:
First of all, I have to admit that my English is not the best so hope you guys are blind enough to miss the mistakes.
The reason why I'm writing this tutorial is rather simple: I nearly killed myself, trying to change the resource icon since nearly no one knows how to change them. Even in the German forums nobody knew it, but we have to admit that blizzard failed at forgetting the implementation in the data editor.
How do we change the Icon?-
Since the Data-Editor doesn't have to feature to change the resource icons, we have to use workarounds (what this tutorial is about).
There are two ways to change the resource icon:-
1. We change the file-paths our game searches for.
2. We import our new icons and replace the old ones by using the same file-path.
Lets forget the second way since it doesn't work probably.
How to change the file-paths our game searches for?-
We have to create a new text-file with the name "Assets"
What is this text-file about?
It saves the file-paths our game searches for, when creating the UI-icons in the game.
Small list of known UI-Textures:-
UI/ResourceIconEnergy=Assets\Textures\icon-energy-terran.dds
UI/ResourceIconEnergy_Prot=Assets\Textures\icon-energy-protoss.dds
UI/ResourceIconEnergy_Terr=Assets\Textures\icon-energy-terran.dds
UI/ResourceIconEnergy_Zerg=Assets\Textures\icon-energy-zerg.dds
UI/ResourceIconLife=Assets\Textures\icon-health-terran.dds
UI/ResourceIconLife_Prot=Assets\Textures\icon-health-protoss.dds
UI/ResourceIconLife_Terr=Assets\Textures\icon-health-terran.dds
UI/ResourceIconLife_Zerg=Assets\Textures\icon-health-zerg.dds
UI/ResourceIconShields=Assets\Textures\icon-shields.dds
UI/ResourceIconSupply=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Prot=Assets\Textures\icon-supply-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-supply-zerg.dds
UI/ResourceIconTime=Assets\Textures\icon-time-terran.dds
UI/ResourceIconTime_Terr=Assets\Textures\icon-time-terran.dds
UI/ResourceIconTime_Prot=Assets\Textures\icon-time-protoss.dds
UI/ResourceIconTime_Zerg=Assets\Textures\icon-time-zerg.dds
UI/ResourceIcon0=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
UI/ResourceIcon1=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-gas-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-gas-zerg.dds
UI/ResourceIcon2=Assets\Textures\icon-energy-terran.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-energy-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-energy-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-energy-zerg.dds
UI/ResourceIcon3=Assets\Textures\icon-health-terran.dds
UI/ResourceIcon3_Prot=Assets\Textures\icon-health-protoss.dds
UI/ResourceIcon3_Terr=Assets\Textures\icon-health-terran.dds
UI/ResourceIcon3_Zerg=Assets\Textures\icon-health-zerg.dds
Default Starcraft2 "Assets.txt" can be found in "patch.sc2archive/mods/liberty.sc2mod/base.sc2data/GameData/Assets.txt"
You can open .sc2archive files using any MPQ editor.
But since I don't want to change all of these textures I picked three of them (Mineral, Gas, Supply):
UI/ResourceIconSupply_Prot=Assets\Textures\icon-supply-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-supply-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-gas-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-gas-zerg.dds
As you can see, we have three paths for Minerals, three paths for Gas and three paths for supply.
Three for each race.
Now that we chose our 9 paths (3 resources), we have to modify the path so that we can use custom textures (icons) on them:
For example (mineral):
Original file-path:-
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
As you can see, we add a "custom" in front of the word "mineralicon".
We do the same with all other texture-paths we want to change.
Now we add these four lines that we just created to our "Assets.txt".
Basically it should look like this:
When you are finished with creating a list of file-paths you want to change, than just save and close it.
Our next step is to import our "Assets.txt".
For that, we use our import manager and import the file with the file-path:
"Base.SC2Data\GameData\" as I marked with the red frame.
Now that we changed the paths our game searches for, we have to chose which icon we want to use.
I chose a lumber-icon for my new mineral symbol (left).
We have to dublicate this icon now three times and rename it matching for the three races (right).
After we finished creating our three icons, we have to import them with the right paths.
The paths we chose to import our icons is:
"Base.SC2Data\Assets\Textures\" as I marked with the red frame.
Imported it should look like this:
So what we basically did was to say our game via Asset.txt that the mineral icon is not on place a but instead it is at place b.
Hope the tutorial was clear enough for you.
And yeah its so fucking complicated just to change the resource icons.
Special thanks to Blizzard at this point.
It looks ingame like this:
The big thanks goes to A1win, Helral and some other guys who published this workaround and helped me with it.
1. Click on the top frame at "Module"
2. Click at the Module section at "Text" (Or just press F8)
3. Select at Data-Source at "all"
4. Now you look "only" for the ID in the list. The ID for the resources is:
UI/Resource.... (Bottom of the list)
First there will be the resource names after that there will be the tool-tips listed, you can change them on the right side.
Is it possible to create another mineral type to have its own icon in top left like that? To rearrange the position of mins/gas/supply and add one more mineral type?...
Maybe this question shouldn't be in texture category, since this topic is about an icon replacement, but I thought I might still ask.
2 more resources types arent used in the game like Custom Resource and Terrazine. You can change name, tooltip for them and it would be like other minerals.
Assets.txt (What is written in the file):
UI/ResourceIconSupply_Prot=Assets\Textures\icon-customsupplyicon-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-customsupplyicon-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-customsupplyicon-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds
Woot awesome tutorial... I needed this as I was using your poor 2nd method (and it was broken a lot). Man can't we just get some fields in the data editor to avoid this whole thing...
I can't get my custom supply icon to work. It always display the default supply icon.
This is how my assets.txt file looks like:
UI/ResourceIconSupply=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Prot=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-time-zerg.dds
I have opened Left to Die map in the editor, which is supposed to have custom items. But it doesn't display its custom items either. Is there something bugged since patch 1.3??
Resource paths have changed
The resource paths in the tutorial below have changed:
Minerals:
Gas:
others:
Best regards,
Helral.
And now back to the tutorial by h34dl4g.
Information: First of all, I have to admit that my English is not the best so hope you guys are blind enough to miss the mistakes.
The reason why I'm writing this tutorial is rather simple: I nearly killed myself, trying to change the resource icon since nearly no one knows how to change them. Even in the German forums nobody knew it, but we have to admit that blizzard failed at forgetting the implementation in the data editor.
How do we change the Icon?-
Since the Data-Editor doesn't have to feature to change the resource icons, we have to use workarounds (what this tutorial is about).
There are two ways to change the resource icon:-
1. We change the file-paths our game searches for.
2. We import our new icons and replace the old ones by using the same file-path.
Lets forget the second way since it doesn't work probably.
How to change the file-paths our game searches for?-
We have to create a new text-file with the name "Assets"
What is this text-file about?
It saves the file-paths our game searches for, when creating the UI-icons in the game.
Small list of known UI-Textures:-
UI/ResourceIconEnergy=Assets\Textures\icon-energy-terran.dds
UI/ResourceIconEnergy_Prot=Assets\Textures\icon-energy-protoss.dds
UI/ResourceIconEnergy_Terr=Assets\Textures\icon-energy-terran.dds
UI/ResourceIconEnergy_Zerg=Assets\Textures\icon-energy-zerg.dds
UI/ResourceIconLife=Assets\Textures\icon-health-terran.dds
UI/ResourceIconLife_Prot=Assets\Textures\icon-health-protoss.dds
UI/ResourceIconLife_Terr=Assets\Textures\icon-health-terran.dds
UI/ResourceIconLife_Zerg=Assets\Textures\icon-health-zerg.dds
UI/ResourceIconShields=Assets\Textures\icon-shields.dds
UI/ResourceIconSupply=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Prot=Assets\Textures\icon-supply-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-supply-zerg.dds
UI/ResourceIconTime=Assets\Textures\icon-time-terran.dds
UI/ResourceIconTime_Terr=Assets\Textures\icon-time-terran.dds
UI/ResourceIconTime_Prot=Assets\Textures\icon-time-protoss.dds
UI/ResourceIconTime_Zerg=Assets\Textures\icon-time-zerg.dds
UI/ResourceIcon0=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
UI/ResourceIcon1=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-gas-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-gas-zerg.dds
UI/ResourceIcon2=Assets\Textures\icon-energy-terran.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-energy-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-energy-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-energy-zerg.dds
UI/ResourceIcon3=Assets\Textures\icon-health-terran.dds
UI/ResourceIcon3_Prot=Assets\Textures\icon-health-protoss.dds
UI/ResourceIcon3_Terr=Assets\Textures\icon-health-terran.dds
UI/ResourceIcon3_Zerg=Assets\Textures\icon-health-zerg.dds
Default Starcraft2 "Assets.txt" can be found in "patch.sc2archive/mods/liberty.sc2mod/base.sc2data/GameData/Assets.txt"
You can open .sc2archive files using any MPQ editor.
But since I don't want to change all of these textures I picked three of them (Mineral, Gas, Supply): UI/ResourceIconSupply_Prot=Assets\Textures\icon-supply-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-supply-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-supply-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-gas-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-gas-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-gas-zerg.dds
As you can see, we have three paths for Minerals, three paths for Gas and three paths for supply.
Three for each race.
Now that we chose our 9 paths (3 resources), we have to modify the path so that we can use custom textures (icons) on them:
For example (mineral):
Original file-path:-
UI/ResourceIcon0_Prot=Assets\Textures\icon-mineral-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-mineral-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-mineral-zerg.dds
Our file-path (custom):-
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
As you can see, we add a "custom" in front of the word "mineralicon".
We do the same with all other texture-paths we want to change.
Now we add these four lines that we just created to our "Assets.txt".
Basically it should look like this:
When you are finished with creating a list of file-paths you want to change, than just save and close it.
Our next step is to import our "Assets.txt".
For that, we use our import manager and import the file with the file-path:
"Base.SC2Data\GameData\" as I marked with the red frame.
Now that we changed the paths our game searches for, we have to chose which icon we want to use.
I chose a lumber-icon for my new mineral symbol (left).
We have to dublicate this icon now three times and rename it matching for the three races (right).
After we finished creating our three icons, we have to import them with the right paths.
The paths we chose to import our icons is:
"Base.SC2Data\Assets\Textures\" as I marked with the red frame.
Imported it should look like this:
So what we basically did was to say our game via Asset.txt that the mineral icon is not on place a but instead it is at place b.
Hope the tutorial was clear enough for you.
And yeah its so fucking complicated just to change the resource icons.
Special thanks to Blizzard at this point.
It looks ingame like this:
The big thanks goes to A1win, Helral and some other guys who published this workaround and helped me with it.
-h34dl4g
Thanks for writing the tutorials. Just want to add in the possibility of replacing any of the game's texture by this same method.
I ask the author of this tutorial how to change the tooltip too. this is his answer:
Thanks, I just wanted to add this but you did it for me days ago :p
-h34dl4g
@h34dl4g: Go
Is it possible to create another mineral type to have its own icon in top left like that? To rearrange the position of mins/gas/supply and add one more mineral type?...
Maybe this question shouldn't be in texture category, since this topic is about an icon replacement, but I thought I might still ask.
@Argutaris:
2 more resources types arent used in the game like Custom Resource and Terrazine. You can change name, tooltip for them and it would be like other minerals.
Assets.txt (What is written in the file):
UI/ResourceIconSupply_Prot=Assets\Textures\icon-customsupplyicon-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-customsupplyicon-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-customsupplyicon-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds
For 5. Resource (Custom Resource):
UI/ResourceIcon3_Prot=Assets\Textures\icon-customresourceicon-protoss.dds
UI/ResourceIcon3_Terr=Assets\Textures\icon-customresourceicon-terran.dds
UI/ResourceIcon3_Zerg=Assets\Textures\icon-customresourceicon-zerg.dds
Icon Names (All 5 resources):
@TwoDie: Go
Yes I understand that, but I wonder if it is possible to create a completely new custom resource, by not touching those two.
@Argutaris: Go
As I read before about it, you cant add more. 4 resources limit.
You can creat other resources by triggers, dialogs. etc.
Finally made it.
You write about four line and forgot to write that Fourth line!
Should be:
UI/ResourceIcon0=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
attached picture of four custom picture resources.
Thanks for this tutorial :)
I can't get this to work. I followed the tutorial line for line and did everything exactly the same but the icon isn't changing.
This is the assets file I made:
UI/ResourceIcon3=Assets\Textures\icon-customresourceicon-terran.dds UI/ResourceIcon3_Prot=Assets\Textures\icon-customresourceicon-protoss.dds UI/ResourceIcon3_Terr=Assets\Textures\icon-customresourceicon-terran.dds UI/ResourceIcon3_Zerg=Assets\Textures\icon-customresourceicon-zerg.dds
I just want to change the custom resource.
Here is what my import manager looks like:
I don't get why it isn't working.
@Zero0018: Go
you spelled "Assets.txt" wrong ^-^
OMG!!!!!!!! How retarded!! LOL thanks dude now it works... Man I feel retarded. Note to self, don't work on maps still awake from previous day :p
Woot awesome tutorial... I needed this as I was using your poor 2nd method (and it was broken a lot). Man can't we just get some fields in the data editor to avoid this whole thing...
how do you create a new resorce? cause im making a map that needs a Terrazine (I think thats how its spelled) resorce.
hmm my icons isnt showing up since 1.3
@Hookah604: Go
And in Left 2 Die map made by Blizzard dont Works new Icon resource for Biomass!
Ok so found how to fix it.
You need use This same tutorial just adding few more lines. For minerals it would be:
UI/ResourceIcon0=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIconNoBackgound0=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Prot=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Terr=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Zerg=Assets\Textures\icon-custommineralicon-nobg.dds
and adding new img file called: icon-custommineralicon-nobg.dds
Here is all text for changing all resources icons (except Supply icon), images below how it looks:
UI/ResourceIcon0=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIconNoBackgound0=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Prot=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Terr=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIconNoBackgound0_Zerg=Assets\Textures\icon-custommineralicon-nobg.dds
UI/ResourceIcon1=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
UI/ResourceIconNoBackgound1=Assets\Textures\icon-customgasicon-nobg.dds
UI/ResourceIconNoBackgound1_Prot=Assets\Textures\icon-customgasicon-nobg.dds
UI/ResourceIconNoBackgound1_Terr=Assets\Textures\icon-customgasicon-nobg.dds
UI/ResourceIconNoBackgound1_Zerg=Assets\Textures\icon-customgasicon-nobg.dds
UI/ResourceIcon2=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds
UI/ResourceIconNoBackgound2=Assets\Textures\icon-customterrazineicon-nobg.dds
UI/ResourceIconNoBackgound2_Prot=Assets\Textures\icon-customterrazineicon-nobg.dds
UI/ResourceIconNoBackgound2_Terr=Assets\Textures\icon-customterrazineicon-nobg.dds
UI/ResourceIconNoBackgound2_Zerg=Assets\Textures\icon-customterrazineicon-nobg.dds
UI/ResourceIcon3=Assets\Textures\icon-customresourceicon-terran.dds
UI/ResourceIcon3_Prot=Assets\Textures\icon-customresourceicon-protoss.dds
UI/ResourceIcon3_Terr=Assets\Textures\icon-customresourceicon-terran.dds
UI/ResourceIcon3_Zerg=Assets\Textures\icon-customresourceicon-zerg.dds
UI/ResourceIconNoBackgound3=Assets\Textures\icon-customresourceicon-nobg.dds
UI/ResourceIconNoBackgound3_Prot=Assets\Textures\icon-customresourceicon-nobg.dds
UI/ResourceIconNoBackgound3_Terr=Assets\Textures\icon-customresourceicon-nobg.dds
UI/ResourceIconNoBackgound3_Zerg=Assets\Textures\icon-customresourceicon-nobg.dds
The nobg image - does it actually have to be a separate image? Do you know what it is used for?
I'm going to have another poke into the problems with hero icons and see if it has a similar sort of cause...
Thankyou muchly, by the way ;)
Edit: That has fixed it - I just used the same image for the NoBackground. Also seems to have fixed my intermittent hero icon problems.
I can't get my custom supply icon to work. It always display the default supply icon.
This is how my assets.txt file looks like:
UI/ResourceIconSupply=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Prot=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-time-zerg.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-time-zerg.dds
I have opened Left to Die map in the editor, which is supposed to have custom items. But it doesn't display its custom items either. Is there something bugged since patch 1.3??
I'm just starting to look into resource icon changing but my guess is that it still is working because mineralz still has 4 working minerals.