It's not necessary to open the texture. I guess you just do it to preview it.
It's not necessary to choose Assets/Textures/ as prefix for the texture and the path does not need to match the import path of the image editor. The path you specify in the M3 Material Layer panel just needs to equal the path to which you import it to. e.g. If you import your texture as "hello/coin.tga" then you need to specify that path in the layer panel
If the object should be targetable, you might want to add an attachment points called Target, Target 01, Target 02... with a volume. By doing so missile impacts will not just occur at the center of your model, but at the border of those defined invisible volumes. Adding some default attachment points like Head, Center, Origin, Hardpoint and Overhead might also be a good idea.
I would actually have to take attachment points into account, and I was still wondering what hit tests were about. So thanks again!
Once again folks, I'm just showing the bare basics to show the possibility, period. But do take in Florian's suggestions too. I'll continue to learn more myself.
I also wanted to help make Warcraft: A New Dawn more accessible. So that people don't have to spend $3500 on 3DS Max just to contribute to the project.
Just thought I'd remind everyone here. I updated the description to make it more clear. Here's the link to the other addon used. Besides Florian here, credits also go to Thomas Glamsch.
Once again, thanks to "printIn" and his feedback. :)
@RanchBurner: Go
Nice tutorial.
Some tipps:
I would actually have to take attachment points into account, and I was still wondering what hit tests were about. So thanks again!
Once again folks, I'm just showing the bare basics to show the possibility, period. But do take in Florian's suggestions too. I'll continue to learn more myself.
I also wanted to help make Warcraft: A New Dawn more accessible. So that people don't have to spend $3500 on 3DS Max just to contribute to the project.
Just thought I'd remind everyone here. I updated the description to make it more clear. Here's the link to the other addon used. Besides Florian here, credits also go to Thomas Glamsch.