This is a quick step by step guide as requested by Petoj87
First, Copy the themal lance, select the following
Actors: Colossus Attack Beam
Colossus Attack Impact Site
Colossus Attack SHield HItter
Effects:
All in list
And thats it for the first part.
Now, there are some things missing from our list thats not there, click the actors tab, type in the search bar colossus, this will pop up all the actors
that go along with this, you will be looking for the following to duplicate
Actors: ColossusAttackBeamReverse(Unamed)
Colossus Attack Beam Impact
ColosusAtackBeamImpactReverse(Unamed)
Colossus Attack Launch Site
ColossusAttackLaunchSiteReverse(Unamed)
CollosusAttackImpatSiteRevrse(Unamed)
once all those are copied, we will start are swaping of effects
(from this point forrward C = Colossus
C ATTACK SHIELD HITTER COPY
Make sure hit effect is you dmg copy
go to "Target -Launch request - Subject
Switch that to attackLaunchSite Copy
C Attack Beam Copy
Click the Events tab, Switch the first "create" from impact to impact copy
Now go down to hosting, Find "Host Impact - Subject" switch this to out copy of CAttackImpactSite
go to "Hosting Launch - Subject" Switch that to our copy of ColossusAttackLaunchSite
UPDATE: IN EVENTS, click MoverMove, youll see in "target" we have a hidden thing we need to change, change it to the "REAL" name of the copy, if you havnt changed them, just add a 2 at the end
CAttackBeamReverse Copy
Do the exact same for this one, in each of the same fields (just change it to the copy of whats already selected
Note: in the events tap, you also need to change the "Effect.ThemalLAncesRReverse" To our copy, this event didnt auto switch for us this time.
Do the same for the MoverMove
C Attack Beam Impact Copy
Cange Host-Subject to the copy of "ColossusAttackImpactSite"
CAttackBeamIMpactReverse Copy
DO the exact same, switching it to the copy of the one there.
C Attack Impact Site Copy
THIS is THE ONE THAT WILL TRICK YOU!
In events, click "Signal ARrival
Youll see at the top "Target" you have to TYPE the "real" name for our actory copy, if you did not change it, just add a 2 to the end of "ColossusAttackBeam"
ColossusAttackImpactSIteRevese Copy
Go into the events, and change both to "Colossus -Themal Lanes (seach Backwards) copy
Also Do the same as above on the signal Arrival
THe Launch sites dont need any changin.
Now its time for our effects, almost done!
C - Themal Lances Copy 5 (Search Backwards)
Change Search - Areas - Effect to
C - Themal Lances COPY (Create Delay pers)
Give your guy your new weapon, and your good to guy
Tip for doing this in the future. Just copy everything related to the weapon, (Note not everything related is "attached" you will have to search through the actors to find the rest, once everythings copy, just go 1 by 1 looking for the things you need to change
What he did was on beams in general.
This is just a step by step, on how to exactly copy the weapon, as theres a few tricky steps that some users that are new, have trouble finding, like the tricky targets in the event fields.
It is no doubt useful. It was merely an observation. :D
I was not at all arguing that this was unoriginal or a poor tutorial. It is very well made and easy to follow. I do not have any doubts that this will help somebody. :)
Hi there.
Useful tutorial. I have a question for you. Do you have any idea how I could make a colossus attack make a circle instead of a line ? If anyone's willing to help please contact me.
Thanks !
In these effects, there is a field called Effect - Periodic Offsets
it looks like this
((1.25,0)|(1,0)|(0.75,0)|(0.5,0)|(0.25,0)|(0,0)|(-0.25,0)|(-0.5,0)|(-0.75,0)|(-1,0)|(-1.25,0))
as you can see, its just changing the cords, simply set the cords to make a cirlce..or square...ect
1,0 0,0 1,1 0,1 for example would make it go in a square (however, rather fast. you would want to break it up into smalled numbers like above) There might be other ways, but this is how the weapon is already set up.
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Thanks you for your answer.
Have you tested it ? I did something similar using the periodic offset. I used the following values :
3;0 / 2,5;0,5 / 2;1 / 1,5;1,5 / 1;2 / 0,5;2,5 / 0;3 / -0,5;2,5 / -1;2 / -1,5;1,5 / -2;1 / -2,5;0,5 / -3;0 / -2,5;-0,5 / -2;-1 / -1,5;-1,5 / -1;-2 / -0,5;-2,5 / 0;-3
This does not make a circle at all. It makes only a distorded line, I have no clue how this works.
so, I have 21 points:
((2,0)|(1.95,0.1)|(1.9,0.2)|(1.85,0.3)|(1.75,0.4)|(1.625,0.5)|(1.45,0.6)|(1.35,0.7)|(1.2,0.8)|(1.1,0.9)|(1,1)|(0.9,1.1)|(0.8,1.2)|(0.7,1.3)|(1.45,0.6)|(1.58,0.5)|(1.7,0.4)|(1.8,0.3)|(1.85,0.2)|(1.925,0.1)|(2,0))
and I set the period Count, but it just moves the laser in a small little line, and doesn't really move it anywhere at all....
it worked for me, ill take a look into it, as I said I had no problems making the laser in a third direction, so it should be the same, ill post back soon.
it worked for me, ill take a look into it, as I said I had no problems making the laser in a third direction, so it should be the same, ill post back soon.
200th post!
I had no problem making the laser go in a straight line from a point to another, but it's possible making the trajectory turns requires something more complex.
Yeah, they are cut off... grr... but no, it goes from 2,0 to -2,0 in a circular pattern.
I can't seem to get the laser to move along that path, nor have any damage dealing effects. It just moves in a small little line, somewhere off to the way right, and when I say small little line, I mean, like, barely moves at all... I also tried Yaos01's coordinates, which didn't work either.
i ran through this tutorial a few times, and it all works fine.. but he just fires the beams in graphic once, the damage still comes through
any clue what it could be?
The answer is simple there are three factors that affect the laser path.
One is the timing between periods, increase the gaps between the periodic effects and the curving increases. Make the gaps too long though and you will get a single beam that stops to each point.
The speed of the mover actor can affect how well the beam curves. With my circlular spell I had it making between ovals egg shapes and clover leaves by adjusting the max speed of the mover by only 0.5. Above 10 all the laser did was form an inverse parabola of a quater of the circle.
The spacing between the points also affects how well the mover for the beam can turn.
Another facinating thing I found was the choice of model for the beam affects the mover speed and rate of turning. The archeon beam is amazingly slow compared to others. Also the void ray beams dont work in this way while the protoss soul steal3 ones are quite good.
As a personal preferance and achievement I made 5 beams go in 360 degree circles for 5 cycles constantly (ok it occasiaonally bugs for some reason and they cut across the middle to catch up) with the protoss souls steal 3 beam and the protos building fire medium as an impact effect. If i knew how to upload videos I would post it.
This is a quick step by step guide as requested by Petoj87
First, Copy the themal lance, select the following
Actors:
Colossus Attack Beam
Colossus Attack Impact Site
Colossus Attack SHield HItter
Effects:
All in list
And thats it for the first part.
Now, there are some things missing from our list thats not there, click the actors tab, type in the search bar colossus, this will pop up all the actors
that go along with this, you will be looking for the following to duplicate
Actors:
ColossusAttackBeamReverse(Unamed)
Colossus Attack Beam Impact
ColosusAtackBeamImpactReverse(Unamed)
Colossus Attack Launch Site
ColossusAttackLaunchSiteReverse(Unamed)
CollosusAttackImpatSiteRevrse(Unamed)
once all those are copied, we will start are swaping of effects
(from this point forrward C = Colossus
C ATTACK SHIELD HITTER COPY
Make sure hit effect is you dmg copy
go to "Target -Launch request - Subject
Switch that to attackLaunchSite Copy
C Attack Beam Copy
Click the Events tab, Switch the first "create" from impact to impact copy
Now go down to hosting, Find "Host Impact - Subject" switch this to out copy of CAttackImpactSite
go to "Hosting Launch - Subject" Switch that to our copy of ColossusAttackLaunchSite
UPDATE: IN EVENTS, click MoverMove, youll see in "target" we have a hidden thing we need to change, change it to the "REAL" name of the copy, if you havnt changed them, just add a 2 at the end
CAttackBeamReverse Copy
Do the exact same for this one, in each of the same fields (just change it to the copy of whats already selected
Note: in the events tap, you also need to change the "Effect.ThemalLAncesRReverse" To our copy, this event didnt auto switch for us this time.
Do the same for the MoverMove
C Attack Beam Impact Copy
Cange Host-Subject to the copy of "ColossusAttackImpactSite"
CAttackBeamIMpactReverse Copy
DO the exact same, switching it to the copy of the one there.
C Attack Impact Site Copy
THIS is THE ONE THAT WILL TRICK YOU!
In events, click "Signal ARrival
Youll see at the top "Target" you have to TYPE the "real" name for our actory copy, if you did not change it, just add a 2 to the end of "ColossusAttackBeam"
ColossusAttackImpactSIteRevese Copy
Go into the events, and change both to "Colossus -Themal Lanes (seach Backwards) copy
Also Do the same as above on the signal Arrival
THe Launch sites dont need any changin.
Now its time for our effects, almost done!
C - Themal Lances Copy 5 (Search Backwards)
Change Search - Areas - Effect to
C - Themal Lances COPY (Create Delay pers)
Give your guy your new weapon, and your good to guy
Tip for doing this in the future. Just copy everything related to the weapon, (Note not everything related is "attached" you will have to search through the actors to find the rest, once everythings copy, just go 1 by 1 looking for the things you need to change
@Molsterr: Go
I believe ProzaicMuze made a very similar tutorial here.
Its nice to be able to read multiple tutorials though, because everyone learns differently.
Helpful information nonetheless. :)
@Airolden: Go
What he did was on beams in general.
This is just a step by step, on how to exactly copy the weapon, as theres a few tricky steps that some users that are new, have trouble finding, like the tricky targets in the event fields.
@Molsterr: Go
It is no doubt useful. It was merely an observation. :D
I was not at all arguing that this was unoriginal or a poor tutorial. It is very well made and easy to follow. I do not have any doubts that this will help somebody. :)
@Airolden: Go
Oh I didnt think thats what you were saying at all =) Was just shooting out why it was made.
Hi there. Useful tutorial. I have a question for you. Do you have any idea how I could make a colossus attack make a circle instead of a line ? If anyone's willing to help please contact me. Thanks !
@Yaos01: Go
Yes, this is actually very easy. (I even added a third line that goes up and down while the others go left to right.
Look for the following effect
Colossus - Thermal Lances (Create Persistent Backwards)
Colossus - Thermal Lances (Create Persistent Forwards)
In these effects, there is a field called Effect - Periodic Offsets
it looks like this
((1.25,0)|(1,0)|(0.75,0)|(0.5,0)|(0.25,0)|(0,0)|(-0.25,0)|(-0.5,0)|(-0.75,0)|(-1,0)|(-1.25,0))
as you can see, its just changing the cords, simply set the cords to make a cirlce..or square...ect
1,0 0,0 1,1 0,1 for example would make it go in a square (however, rather fast. you would want to break it up into smalled numbers like above) There might be other ways, but this is how the weapon is already set up.
Thanks you for your answer. Have you tested it ? I did something similar using the periodic offset. I used the following values : 3;0 / 2,5;0,5 / 2;1 / 1,5;1,5 / 1;2 / 0,5;2,5 / 0;3 / -0,5;2,5 / -1;2 / -1,5;1,5 / -2;1 / -2,5;0,5 / -3;0 / -2,5;-0,5 / -2;-1 / -1,5;-1,5 / -1;-2 / -0,5;-2,5 / 0;-3
This does not make a circle at all. It makes only a distorded line, I have no clue how this works.
@Yaos01: Go
what you have done seems fine, the step i misst for you, is the field
Effect - Period Count 11
its set to 11 at default, youll need to make that number = the number of points you have,so 19
Also for it to be as close to "circular" as you can get, you should set the offsets to be trigonometric.
For a more precise circle you can add more values according to the unit circle.
Based on the offsets that you have, you'll be making a polygon.
Thanks a lot for this great tutorial!
Don't worry I tought about it too, but still does not work :(
so, I have 21 points: ((2,0)|(1.95,0.1)|(1.9,0.2)|(1.85,0.3)|(1.75,0.4)|(1.625,0.5)|(1.45,0.6)|(1.35,0.7)|(1.2,0.8)|(1.1,0.9)|(1,1)|(0.9,1.1)|(0.8,1.2)|(0.7,1.3)|(1.45,0.6)|(1.58,0.5)|(1.7,0.4)|(1.8,0.3)|(1.85,0.2)|(1.925,0.1)|(2,0))
and I set the period Count, but it just moves the laser in a small little line, and doesn't really move it anywhere at all....
I am trying to create a semi-circle...
@m50: Go
All your points arnt showing, but it looks like it only moves from 2,0 to 0,2 ..thats only 2 total.. your ot going to notice that to much
@Yaos01: Go
it worked for me, ill take a look into it, as I said I had no problems making the laser in a third direction, so it should be the same, ill post back soon.
200th post!
I had no problem making the laser go in a straight line from a point to another, but it's possible making the trajectory turns requires something more complex.
Yeah, they are cut off... grr... but no, it goes from 2,0 to -2,0 in a circular pattern.
I can't seem to get the laser to move along that path, nor have any damage dealing effects. It just moves in a small little line, somewhere off to the way right, and when I say small little line, I mean, like, barely moves at all... I also tried Yaos01's coordinates, which didn't work either.
i ran through this tutorial a few times, and it all works fine.. but he just fires the beams in graphic once, the damage still comes through any clue what it could be?
The answer is simple there are three factors that affect the laser path.
One is the timing between periods, increase the gaps between the periodic effects and the curving increases. Make the gaps too long though and you will get a single beam that stops to each point.
The speed of the mover actor can affect how well the beam curves. With my circlular spell I had it making between ovals egg shapes and clover leaves by adjusting the max speed of the mover by only 0.5. Above 10 all the laser did was form an inverse parabola of a quater of the circle.
The spacing between the points also affects how well the mover for the beam can turn.
Another facinating thing I found was the choice of model for the beam affects the mover speed and rate of turning. The archeon beam is amazingly slow compared to others. Also the void ray beams dont work in this way while the protoss soul steal3 ones are quite good.
As a personal preferance and achievement I made 5 beams go in 360 degree circles for 5 cycles constantly (ok it occasiaonally bugs for some reason and they cut across the middle to catch up) with the protoss souls steal 3 beam and the protos building fire medium as an impact effect. If i knew how to upload videos I would post it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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