I like that viking mech. The ground mech could use more teamcolor/(...or more white). I like the look of the infantry transporter. Are the decals from actors or are they forced on?
The viking mech , i already had the textures made, but I did them thinking of another model not in the Mech version, but it can be corrected perfectly.
For ground assault vikings, if I where to add the Goliath weapon to the unit, would the model need changes or could it be done in the editor to have the missiles shot from the correct launch attach points?
edit: nvm, attachment points do exist just gota learn how to rig it to work.
I was making a mod where Viking shoot missiles from the ground like Goliaths. if you just and only just add the new weapon to the unit the missiles fire from one point rather then the intended 2 points. This is fixed by adding attachment points to the missile's actors. So What I leaned is how to have missiles fire at what point(s) and in what order.
This is the current version, I had some problems with layers of textures and after thinking so much I decided on this version, although the helmet does not finish convincing me.
It is kinda surprising the Purifier console fits so well with the faction... I mean, not entirely a surprise... but still. I'll wager that this console is a modified version of the Purifier one?
Yes it is, I only made the whiter white colo and change the color orange to yellow, it is actually more like a terran than protoss console, it only distinguishes it by that kind of floating parts it has.
One thing I've been wondering, how did you get the Orbital Command and Planetary Fortress models to work, I can't figure it out, is it an actor, does the model need a .m3a or something?
EDIT --
So, I was able to create my custom Orbital, but now it's just static, I haven't tested in game, but in the editor it's static, is that normal?
I an so using these models, even if that means I have to change the textures to non UED.
Rollback Post to RevisionRollBack
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
I like that viking mech. The ground mech could use more teamcolor/(...or more white). I like the look of the infantry transporter. Are the decals from actors or are they forced on?
The viking mech , i already had the textures made, but I did them thinking of another model not in the Mech version, but it can be corrected perfectly.
I like it a lot too.
New Ghost Version
UED SCV
For ground assault vikings, if I where to add the Goliath weapon to the unit, would the model need changes or could it be done in the editor to have the missiles shot from the correct launch attach points?
edit: nvm, attachment points do exist just gota learn how to rig it to work.
In reply to FreezingAcidRain:
I was making a mod where Viking shoot missiles from the ground like Goliaths. if you just and only just add the new weapon to the unit the missiles fire from one point rather then the intended 2 points. This is fixed by adding attachment points to the missile's actors. So What I leaned is how to have missiles fire at what point(s) and in what order.
Could you do a reskin of the war pig marines but using the gun from blackops/ jimmy gun without the knife?
This is the current version, I had some problems with layers of textures and after thinking so much I decided on this version, although the helmet does not finish convincing me.
In reply to Alleyvipersc2:
I'll wager that this console is a modified version of the Purifier one?
Random Guy.
In reply to VarientTFoR:
In reply to Alleyvipersc2:
Random Guy.
Final Version
I an so using these models, even if that means I have to change the textures to non UED.
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.