This is a mod that uses a TPS Engine from SC2Mapster. I take no credit for the TPS engine, though i have made minor alterations. I take no credit for the bounce and jump functions used for jumping. The terrain is hidden because multi-layered textures are the cause of the drop in frame rates. Terrain objects are used to substitute and create the environment. The skybox is operational, and the lava is not actual lava, it's just for display. I made the Zerg waves, anything HUD related. The crosshair does copy AC130k crosshair and I therefore do not claim the idea to avoid plagiarism. Somethings in the mod I learned from tutorials, but most of my achievements are made through trial and error.
Sadly I can't continue the project, because it is time consuming. This mod is the best I have made so far from about 5 other variations. Feel free to mess around with it, continue it, or rip out ideas. Just make sure to give credit where it is due. I was planning to make a COD style 4 player co-op zombie gametype, with the mod.
-The best features of the mod exhibits the use of custom terrain objects using bits and pieces of the SM files from cinematics.
-The terrain is hidden and is replaced by terrain objects. (Greatly increases performance with near infinite view distance.)
-Skybox is implemented and fully operational, making the environment believable and atmospheric.
-Respawn triggers spawn you at the last location.
Controls
WASD - to move
1 - for cloak
2 - for full automatic
3 - sniper rounds
F - Flashlight
Z - puts weapon on back
Space - jumping
Right Click to zoom
Left click to fire
Keep in mind that this was not easy to make, any problems or question you may have may not be answered since it has been awhile from when I worked on it.
DO NOT IMPORT MODELS, ADD OR DUPLICATE DATA The ground, the magma stalagmites may disappear and is irreversible. Always keep backups after significant changes.
you know that this isnt the best place to ask for feedback.
anyways
the map looks good. the controls work and respond properly. although i notice that error messages keep popping up at the left side of the screen whenever i move around. it doesnt affect gameplay but its annoying. u might want to look into that. btw the game never moved on from wave 1.
i like the giant battlecruiser in the sky. it can be used as a foundation for adding special abilities into the game to help the player out, for example, an orbital bombardment, or for calling in reinforcement marines, etc.
This is a mod that uses a TPS Engine from SC2Mapster. I take no credit for the TPS engine, though i have made minor alterations. I take no credit for the bounce and jump functions used for jumping. The terrain is hidden because multi-layered textures are the cause of the drop in frame rates. Terrain objects are used to substitute and create the environment. The skybox is operational, and the lava is not actual lava, it's just for display. I made the Zerg waves, anything HUD related. The crosshair does copy AC130k crosshair and I therefore do not claim the idea to avoid plagiarism. Somethings in the mod I learned from tutorials, but most of my achievements are made through trial and error.
Sadly I can't continue the project, because it is time consuming. This mod is the best I have made so far from about 5 other variations. Feel free to mess around with it, continue it, or rip out ideas. Just make sure to give credit where it is due. I was planning to make a COD style 4 player co-op zombie gametype, with the mod.
-The best features of the mod exhibits the use of custom terrain objects using bits and pieces of the SM files from cinematics. -The terrain is hidden and is replaced by terrain objects. (Greatly increases performance with near infinite view distance.) -Skybox is implemented and fully operational, making the environment believable and atmospheric. -Respawn triggers spawn you at the last location.
Controls
WASD - to move 1 - for cloak 2 - for full automatic 3 - sniper rounds F - Flashlight Z - puts weapon on back Space - jumping Right Click to zoom Left click to fire
Keep in mind that this was not easy to make, any problems or question you may have may not be answered since it has been awhile from when I worked on it.
DO NOT IMPORT MODELS, ADD OR DUPLICATE DATA The ground, the magma stalagmites may disappear and is irreversible. Always keep backups after significant changes.
LINK Link Removed: http://www.mediafire.com/?1sh63qj8dxlsdiy
Feel free to comment on it!
@Scorch73: Go
cmon guys at least try it, and tell me how it is, pls
you know that this isnt the best place to ask for feedback.
anyways
the map looks good. the controls work and respond properly. although i notice that error messages keep popping up at the left side of the screen whenever i move around. it doesnt affect gameplay but its annoying. u might want to look into that. btw the game never moved on from wave 1.
i like the giant battlecruiser in the sky. it can be used as a foundation for adding special abilities into the game to help the player out, for example, an orbital bombardment, or for calling in reinforcement marines, etc.
Havent tried it yet, but it seems like you got some serious issues with those trigger errors.
Your terrain looks incredibly well made from the screenshots, and the UI looks decent enought too.