I am pleased to finally be able to show people what i have been working on since i cannot finish Win the Crowd due to map file size limit.
-Codename : Underworld is a Team Based Arena/Battlefield/Raid Boss game. Two Teams of up to 14 (7v7) battle it out in order to defeat their enemies Demon Overlord.
-In order to get to the enemies Overlord the players must breach the enemies Fortress and gain control points granting them additional spawning options.
-There are 6 classes to choose from each having their own unique playstyle.
-Enjoy the video, leave feedback and feel free to join in on the closed beta via the directions in the video.
Very nice! It really looks like a minimap of some kind would be helpful,
though :-)
Mini map will be added in time, right now i am trying to get a stress test of a full 14 player game to test performance so i can make optimization changes to ensure optimal performance. Feel free to join us! We need as many people as we can.
14 people O_O, who will play this? People hardly ever stay on 8-10
people maps. I suggest you make it 4v4.
The map supports up to 14 players but isnt required. It periodicaly checks for the number of players on each team and adjusts the NPC's difficulty accordingly.
Example, if you're on the red team and someone leaves the blue teams NPC's will become easier but the difficulty of your NPC's will stay the same unless someone from the blue team leaves :).
im confused, if you ran out of map space why dont you just make a mod with all the custom resources, (which are all ripped and not exactly legal), and use that in your map?
im confused, if you ran out of map space why dont you just make a mod with all the custom resources, (which are all ripped and not exactly legal), and use that in your map?
all thirdperson custom games in sc2 lag very hardly with 3+ people. will this custom map be any different?
I just did an overhaul of the games code to increase performance, 8 out of 8 people said its greatly improved. Most noticable is attacks are damn near/if not instant. WASD has around 0.2-0.5 delay on average but that is why i introduced the lock on system. Since combat is based on the facing of your character you can simply press tab and you will auto face your nearest target :).
they said in the Q/A that keypress lag will be reduced eventually (as, it will be as laggy as the command card), i dont think they ever mentioned it will be this patch though
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Video speaks for itself for the most part :).
I am pleased to finally be able to show people what i have been working on since i cannot finish Win the Crowd due to map file size limit.
-Codename : Underworld is a Team Based Arena/Battlefield/Raid Boss game. Two Teams of up to 14 (7v7) battle it out in order to defeat their enemies Demon Overlord.
-In order to get to the enemies Overlord the players must breach the enemies Fortress and gain control points granting them additional spawning options.
-There are 6 classes to choose from each having their own unique playstyle.
-Enjoy the video, leave feedback and feel free to join in on the closed beta via the directions in the video.
....bump
Wow that looks pretty damn cool.
Very nice! It really looks like a minimap of some kind would be helpful, though :-)
Mini map will be added in time, right now i am trying to get a stress test of a full 14 player game to test performance so i can make optimization changes to ensure optimal performance. Feel free to join us! We need as many people as we can.
14 people O_O, who will play this? People hardly ever stay on 8-10 people maps. I suggest you make it 4v4.
The map supports up to 14 players but isnt required. It periodicaly checks for the number of players on each team and adjusts the NPC's difficulty accordingly.
Example, if you're on the red team and someone leaves the blue teams NPC's will become easier but the difficulty of your NPC's will stay the same unless someone from the blue team leaves :).
bump
@Bounty_98: Go
Dunno why you would need to bump if its on the first page still. Just sayin. I'll help you though with this post.
Im personally sad that you couldnt finish Win the Crowd. That game looked fun as heck. Your new project looks just as cool.
i can finish Win the Crowd as soon as they up the map file size limit :)
im confused, if you ran out of map space why dont you just make a mod with all the custom resources, (which are all ripped and not exactly legal), and use that in your map?
You can do that with custom sounds?
custom assets (images, models, sounds, etc) dont work in mods atm, but in 1.2, blizz said they will work, so just wait
all thirdperson custom games in sc2 lag very hardly with 3+ people. will this custom map be any different?
I just did an overhaul of the games code to increase performance, 8 out of 8 people said its greatly improved. Most noticable is attacks are damn near/if not instant. WASD has around 0.2-0.5 delay on average but that is why i introduced the lock on system. Since combat is based on the facing of your character you can simply press tab and you will auto face your nearest target :).
This looks great. Plus blizzard said that WASD and mousetracking will no longer have lag after the patch.
Looks incredibly impressive. Would really be up for testing this should it appear on EU :)
They did? When? Source? lol
they said in the Q/A that keypress lag will be reduced eventually (as, it will be as laggy as the command card), i dont think they ever mentioned it will be this patch though