Ok, fair enough. But this is all completely subjective and I don't give a shit about other people's feelings so I'm just going to keep on doing what I'm doing.
Well that makes no sense, is everyone fucking retarded? I'm not going to bother explaining how flawed everything you just said was so I'm just going to let the rest of the people in the thread imagine what I'd say and I'll just provide the insults. fucking retard holy shit, how can you be so dumb? starcraft 2 lore sucks, even if you don't agree then maps using it's lore definitely suck etc.
Seesh, just calm down everyone. :P I'm not getting insulted by any of this, so no need to feed the trolling...
The map will be at least loosely SC2 lore based because of one simple reason: I don't have the skills to make new models. However, so far I'm only building the engine and the content can be changed later on. Also, how is a generic zombie setting any more creative than a setting based on SC2 lore? And of course I'm going to call them zombies even though they are Infested Terrans. A zombie is a zombie, no matter what it looks like or what it's called.
Same goes for the contiguousness of the game world: right now the plan is to just have each game last up to a few hours without a save/load system, because I haven't yet planned any comprehensive skill system which would remain interesting over a long period of time. But once the base engine is done, I'll start properly thinking of how I want to expand it. It's also only possible to save a very limited amount of data, so saving the entire city in the bank is out of the question. Characters would be possible to be saved, but I'll have to see if it's going to be useful enough for the effort.
Also, I'm doing this for fun, and won't be spending endless hours on it... so it probably won't become anything overly popular any time soon. As you might notice I've been just talking here for the past week without any real progress, so don't get overly excited just yet.
The ideas about the random encounters for blocking debris, lockpicking etc. are nice, and just about what I was going for anyway.
Alright, I'm glad you're not easily offended internet cancer, A1win. But you definitely do not need to make new models in order to create your own lore. Also, since when did voicing your opinion become trolling?
It becomes trolling when you swear at people busting thier ass to make a fun map for the community. That and your obviously new here..... so yeah anyways.
Honestly making your own "lore" is kinda pointless.
has no effect on game play
most "lore" makes the most sense if there is a pre-existing lore for it to exist within. And makes the most sense if you really want good "lore" for it to fit some where in with SC "lore".
Personally I pay no attention to lore unless Im actually playing an "rpg" and .... I have better RPG's to play then SC2 custom rpg's.
granted offering things you would like to see added to a map are nothing new here on mapster. Just when you start ranting about anti-sc2 lore stuffs its like..... whats wrong with this person... why play sc2 if you dont like the "setting".....
all the lore a game like this needs is.......
Theres stuff in the buildings you need to kill zombies....
Zombies eat people and dont like being exploded....
Anyways good luck on continueing this ... I can just immagine the ammount of time already spent on this building/floor system
Imagine what the guys working on project "vector" could do with a building system like this.
Once again some input from baby's first internet play set over here, first of all that's not what trolling is, you're an idiot. Second by lore I don't mean a useless elaborate back-story I mean instead of "Zergling" you give it a monster name, something original. This way I'm not fucking playing a generic Starcraft 2 game. It's like if in the original cat and mouse games in Starcraft one they called the Ultralisk an Ultralisk instead of calling it a cat, it's just fucking boring, no one wants to play Ultralisk and Probe.
Also even though I give zero shits about back story in custom maps on Starcraft, some people out there enjoy that shit and if there isn't a back story then they don't enjoy the game as much, simple as that.
And (Excuse me for writing a lot, I hope you're not offended) since you're ten years old and are not actually reading what I write "swear at people busting their ass to make a fun map for the community." This is not what I was doing, jesus fuck.
And finally your comment about playing a different game because I don't like starcraft's lore is fucking retarded, Durr, what are custom maps even? Also this is about using starcraft's lore in custom maps not about the lore in general so kindly fuck off.
@Deeweext: Go
Well that makes no sense, is everyone fucking retarded? I'm not going to bother explaining how flawed everything you just said was so I'm just going to let the rest of the people in the thread imagine what I'd say and I'll just provide the insults. fucking retard holy shit, how can you be so dumb? starcraft 2 lore sucks, even if you don't agree then maps using it's lore definitely suck etc.
I dont really like the lore in Starcraft 2 either, but you need to calm down and act a bit more mature;p
Friendly warning.
@EternalWraith: Go
Implying this has anything to do with maturity.
Mhmm?
If I see heavy aggression/swearing in your posts directed at other members here or any other form of unwanted hostility, Then Im just going to delete said posts. Persistent behavior will result in a ban. So, be civil and have fun please. You should express your thoughts/views in an appropriate manner.
I wont repeat myself.
If I see heavy aggression/swearing in your posts directed at other members here or any other form of unwanted hostility, Then Im just going to delete said posts. Persistent behavior will result in a ban. So, be civil and have fun please. You should express your thoughts/views in an appropriate manner.
I wont repeat myself.
Maybe I have a bit different idea of what an RPG means to some of you, but in this case I'm mostly referring to the style of gameplay with it, not everything related to a game where you assume the role of a character and emphatize with him/her like maybe in some pen & paper RPGs. There's no point spending months into developing original lore for a map which people will play for a few hours.
@Stromberg90: Go
Yeah, Insulting people is the shit yo, and yes there is a problem with SC lore based maps.
@Carsonjudd: Go It is very rude indeed, swearing is rude too. And people have a very different opinion when it comes to those things.
@Stromberg90: Go
Ok, fair enough. But this is all completely subjective and I don't give a shit about other people's feelings so I'm just going to keep on doing what I'm doing.
@Carsonjudd:
The short, and non debatable thing is - if you dislike Starcraft Lore find another game. There are plenty of 'real' engines to create games on.
@Deeweext: Go
Well that makes no sense, is everyone fucking retarded? I'm not going to bother explaining how flawed everything you just said was so I'm just going to let the rest of the people in the thread imagine what I'd say and I'll just provide the insults. fucking retard holy shit, how can you be so dumb? starcraft 2 lore sucks, even if you don't agree then maps using it's lore definitely suck etc.
Seesh, just calm down everyone. :P I'm not getting insulted by any of this, so no need to feed the trolling...
The map will be at least loosely SC2 lore based because of one simple reason: I don't have the skills to make new models. However, so far I'm only building the engine and the content can be changed later on. Also, how is a generic zombie setting any more creative than a setting based on SC2 lore? And of course I'm going to call them zombies even though they are Infested Terrans. A zombie is a zombie, no matter what it looks like or what it's called.
Same goes for the contiguousness of the game world: right now the plan is to just have each game last up to a few hours without a save/load system, because I haven't yet planned any comprehensive skill system which would remain interesting over a long period of time. But once the base engine is done, I'll start properly thinking of how I want to expand it. It's also only possible to save a very limited amount of data, so saving the entire city in the bank is out of the question. Characters would be possible to be saved, but I'll have to see if it's going to be useful enough for the effort.
Also, I'm doing this for fun, and won't be spending endless hours on it... so it probably won't become anything overly popular any time soon. As you might notice I've been just talking here for the past week without any real progress, so don't get overly excited just yet.
The ideas about the random encounters for blocking debris, lockpicking etc. are nice, and just about what I was going for anyway.
@A1win: Go
Alright, I'm glad you're not easily offended internet cancer, A1win. But you definitely do not need to make new models in order to create your own lore. Also, since when did voicing your opinion become trolling?
@Carsonjudd: Go
It becomes trolling when you swear at people busting thier ass to make a fun map for the community. That and your obviously new here..... so yeah anyways.
Honestly making your own "lore" is kinda pointless.
granted offering things you would like to see added to a map are nothing new here on mapster. Just when you start ranting about anti-sc2 lore stuffs its like..... whats wrong with this person... why play sc2 if you dont like the "setting".....
all the lore a game like this needs is.......
Anyways good luck on continueing this ... I can just immagine the ammount of time already spent on this building/floor system
Imagine what the guys working on project "vector" could do with a building system like this.
@SouLCarveRR: Go
Once again some input from baby's first internet play set over here, first of all that's not what trolling is, you're an idiot. Second by lore I don't mean a useless elaborate back-story I mean instead of "Zergling" you give it a monster name, something original. This way I'm not fucking playing a generic Starcraft 2 game. It's like if in the original cat and mouse games in Starcraft one they called the Ultralisk an Ultralisk instead of calling it a cat, it's just fucking boring, no one wants to play Ultralisk and Probe.
Also even though I give zero shits about back story in custom maps on Starcraft, some people out there enjoy that shit and if there isn't a back story then they don't enjoy the game as much, simple as that.
And (Excuse me for writing a lot, I hope you're not offended) since you're ten years old and are not actually reading what I write "swear at people busting their ass to make a fun map for the community." This is not what I was doing, jesus fuck.
And finally your comment about playing a different game because I don't like starcraft's lore is fucking retarded, Durr, what are custom maps even? Also this is about using starcraft's lore in custom maps not about the lore in general so kindly fuck off.
@Carsonjudd: Go
@Carsonjudd: Go
eh?
oh and if you wanna talk shit to me do it in pm's
oh look i just sent you one to start us off.....
@deleted_4551290: Go
SOME ONE 'ATTA PUT ME ON A BASE-BALL CAARRD
I dont really like the lore in Starcraft 2 either, but you need to calm down and act a bit more mature;p
Friendly warning.
@EternalWraith: Go
Implying this has anything to do with maturity.
Mhmm?
If I see heavy aggression/swearing in your posts directed at other members here or any other form of unwanted hostility, Then Im just going to delete said posts. Persistent behavior will result in a ban. So, be civil and have fun please. You should express your thoughts/views in an appropriate manner.
I wont repeat myself.
are you british?
I dont recall what my nationality was before becoming a wraith, but I doubt it was British;p.
I take it you're not a wraith from SG:A?
no hes a nazgul!
Maybe I have a bit different idea of what an RPG means to some of you, but in this case I'm mostly referring to the style of gameplay with it, not everything related to a game where you assume the role of a character and emphatize with him/her like maybe in some pen & paper RPGs. There's no point spending months into developing original lore for a map which people will play for a few hours.