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    posted a message on Still Alive — Survival Exploration

    @dra6o0n: Go

    I believe you're confusing perks with traits. But I do like that idea.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @EternalWraith: Go

    Implying this has anything to do with maturity.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @deleted_4551290: Go

    SOME ONE 'ATTA PUT ME ON A BASE-BALL CAARRD

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @SouLCarveRR: Go

    Once again some input from baby's first internet play set over here, first of all that's not what trolling is, you're an idiot. Second by lore I don't mean a useless elaborate back-story I mean instead of "Zergling" you give it a monster name, something original. This way I'm not fucking playing a generic Starcraft 2 game. It's like if in the original cat and mouse games in Starcraft one they called the Ultralisk an Ultralisk instead of calling it a cat, it's just fucking boring, no one wants to play Ultralisk and Probe.

    Also even though I give zero shits about back story in custom maps on Starcraft, some people out there enjoy that shit and if there isn't a back story then they don't enjoy the game as much, simple as that.

    And (Excuse me for writing a lot, I hope you're not offended) since you're ten years old and are not actually reading what I write "swear at people busting their ass to make a fun map for the community." This is not what I was doing, jesus fuck.

    And finally your comment about playing a different game because I don't like starcraft's lore is fucking retarded, Durr, what are custom maps even? Also this is about using starcraft's lore in custom maps not about the lore in general so kindly fuck off.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @A1win: Go

    Alright, I'm glad you're not easily offended internet cancer, A1win. But you definitely do not need to make new models in order to create your own lore. Also, since when did voicing your opinion become trolling?

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @Deeweext: Go

    Well that makes no sense, is everyone fucking retarded? I'm not going to bother explaining how flawed everything you just said was so I'm just going to let the rest of the people in the thread imagine what I'd say and I'll just provide the insults. fucking retard holy shit, how can you be so dumb? starcraft 2 lore sucks, even if you don't agree then maps using it's lore definitely suck etc.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @Stromberg90: Go

    Ok, fair enough. But this is all completely subjective and I don't give a shit about other people's feelings so I'm just going to keep on doing what I'm doing.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @Stromberg90: Go

    Yeah, Insulting people is the shit yo, and yes there is a problem with SC lore based maps.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @dra6o0n: Go

    Well everything you said would be true, except it's not. The only thing I insulted was his using starcraft's lore and if he's in anyway offended by that then he's should probobly not be posting on the internet. And if anyone else is offended my use of vulgar language then they should also not be on the internet. And I didn't tell him to change anything, I suggested things just like everyone else and provided opinions based experience to support my suggestions. And then you go ahead and tell me that writing a lot is insulting to people reading it and if that's the case then kindly get fucked and don't read it. /thread

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @SouLCarveRR: Go

    Also, I thought I'd address the stupid things you had to say instead of just insulting you. I didn't insult his game mechanics at all, I complemented them. I'm concerned with his map because he posted it on a fucking website that's made to showcase new map ideas and is all about feedback. And I'm not swearing at him at all, I'm just swearing in general. Next time become twelve years old before insulting the posts I make, ok?

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    @SouLCarveRR: Go

    This just in: SouLCarveRR is a retard and my post went right over his head.

    Posted in: Project Workplace
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    posted a message on Still Alive — Survival Exploration

    I'm very impressed with the progress you've mad for your map thus far, I had actually thought of a similar game before find this and because of this I have a few suggestions for you. First of all the whole using starcraft's lore is a very bad idea, only knuckle dragging idiots with absolutely no creativity make games using the starcraft lore (I don't mean to directly insult you) I suggest you simply call them fucking zombies instead of infested Zerg or some such shit, there's a reason no one takes "Zerg Hunter RPG: Betrayal" seriously and it's not just because of it's wretched story line. Second the re-spawning with a new character and skills is a very awesome idea, but it will frustrate a lot of people, to counteract this I suggest a two tier experience system. What I mean by this is that not only will you gain experience for your current character but you will also gain experience for your account which will save in bank files, the bank'd experience will be gained much slower and the benefits will be very small but it will still give people a reason to keep coming back and not hate themselves for dieing and loosing all of their progress. People love progression and you can't get away with making a popular RPG if you don't have save/load. Also please consider an endless mode or making the game always endless getting progressively harder as the days go on (That reminds me, day night cycle that effects zombie density and sight range would be nice) when people play RPG's, especially if it had save/load, they don't ever want it to end, they just want to get farther and farther each time.

    Now I have some ideas for content that has already been suggested, mostly random events: Make boxes that require a lock-picking skill, give them a random chance to be booby trapped with rigged explosions or something along those lines, this will introduce a nice risk vs. reward element to the game. It was already suggested, but I'll re-iterate: creep, spawned from large zerg buildings, this way if one was determined to control a building they could destroy the objects that produce creep. Fire: a percent chance that certain sections of a building will be on fire, with fire on a floor there is a limited amount of time you can stay in an area before dieing from lack of oxygen, putting out fires with extinguishers will allow you to remain on the floor indefinitely. Stairway blockers: debris, fire or weird infested buildings that block stair ways, each needs a diffrent item to destroy and progress, Molotov for the infested shit, explosives for the debris and water for the fire, when the stairway is cleared and the next floor is accessed there is a much higher chance of loot spawning due to the effort that was required to access the floor.

    That's about all I have for now, I hope you took the time to read this, I rambled a bit. Also, I fancy myself an artist so if you require custom icons for the game then I'd be willing to make them for you.

    Posted in: Project Workplace
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    posted a message on Hero Skills and Stats

    @sherardt: Go

    I wont pretend to be an expert on the subject but I believe this issue can be solved by allocating stat points through dialog options and leaving hero abilitys to the command card. If you do a search on attributes you can find a very useful diablo-like system.

    Posted in: Miscellaneous Development
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    posted a message on Anyone want to make a movie?

    @Galois1: Go

    Yeah sure thing, I'd be up for writing or voice acting.

    Posted in: Miscellaneous Development
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    posted a message on Story Mode Units (I need help)

    @ST4RKiLL3R: Go

    Wow that actually worked, thank you very much.

    Posted in: Miscellaneous Development
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