Yeah, the Behemoth is only available to the Swarm team after 15 minutes of play. It is the equivalent of a tank, except this tank can throw EVERYTHING at the survivors. Including other swarm units, zombies, cars (to be added), and also large rocks.
I thought about adding a 'witch' type for the Co-op mode (5 player vs. AI units), but not for the multiplayer. I feel as it is right now it is a challenging enough run for the survivors at this time without even more things to WTFPWN them.
The Lurker is a new type of unit which wasn't in the original L4D which is classed with the Swarmer (Boomer) as a slow-down unit which impedes the Survivor's progress. This was mainly because the normal roster doesn't meet the 5 player profile in this one. I did try to add my own touch to the game, too :P so it wasn't 100% the same as L4D, but obviously the inspiration draws heavily from the competitive multiplayer mode.
Again though, I'm getting requests for a non-multiplayer co-op mode for the people who don't like vs. games.
Yeah, the Behemoth is only available to the Swarm team after 15 minutes of play. It is the equivalent of a tank, except this tank can throw EVERYTHING at the survivors. Including other swarm units, zombies, cars (to be added), and also large rocks.
I can haz flying carz nowz
BTW meph you should move most of your post over to the "map section" .
It ill also mark you as author on site rather then "regular shmoe"
After numerous games tonight I've made the following changes for both balancing and bug fixing.
v0.4 Changes
Bugfixes
Predators should no longer mysteriously disappear when leaping
Should now have a real hitbox (previously melee attacks would not correctly hit a Predator like it was supposed to)
Should no longer be able to spawn multiple Behemoths
The Behemoth cooldown should now be correct (15 minutes), before it was timing out at 15:15.
Players should no longer get a black screen during character selection
Fixed a bug that caused the heroes to not show up during character selection if a teammate left at any point in the game occasionally.
Stranglers should now do correct damage once their victim is dragged into their melee range. Previously, strangle damage did 1dmg/sec while dragging the victim, and only 1dmg while in melee range. Now it should correctly deal 3dmg/sec while in melee range of the Strangler.
Fixed the hitbox on Predators. Melee abilities would not correctly hit them previously.
Balance
(Swarm Team)
Swarm unit respawn timer now elapses every 60 seconds (up from 45).
Swarmers now correctly become stunned for 2 seconds when shoved. This only should apply to the Swarmer unit.\
Increased the cooldown of Strangle to 20 seconds (from 15s)
Cooldown should now reset after a choke ends (before it would keep ticking down the cooldown while strangling a target)
(Survivor Team)
Added significantly more ammo and medkit spawns around the map. This is to encourage more use of primary attacks and less spamming of Shove.
The rooftop event now has a significant amount of ammo sitting around. These ammo points will always spawn.
Removed all friendly fire mechanics for now. This will become an option at a later time, a team can choose at the beginning of a round to enable or disable friendly fire. Disabling friendly fire will reduce the final score of the team by 25%, and reduce the maximum performance rank they can attain to B. This will give players who want to take the challenge of friendly fire an incentive to do so, and will be reserved for more organized team play. (This is not currently implemented). The removal of friendly fire seems necessary for now since in most games I have observed, and logged, the damage done to the Survivor team was over 65% friendly fire, and only 35% from zombies and swarm. This was a bit too much so I think it is okay to disable FF for now. As it stands, the FF feature is very unfriendly to newer players and makes the game much too difficult. This will just be added later as a "hard mode" feature.
Pyro will no longer hit allies with his Pyroclasm ability regardless of FF options.
Pyro's Shattering Shell no longer hits allies regardless of FF options.
Increased the rate at which Pyro's primary attack deals damage.
Pyro's primary attack now hits more targets simultaneously. Many people were pointing out that he is a fairly weak character overall. He used to be able to solo the entire map (sans special units), and was way undertuned afterwards. He should now be a more viable character in the group.
BNet is whining and bitching to me, telling me "Gateway_Down" at 94% of the upload, when it tries to get the Archive File. I've spend 4 hours today to upload the map. Never worked. Have already made a thread on Battle.net about it.
I played it 2v2; sorry I didn't have more players. Playing 5 times, there was one round where my camera got locked and I could not move it, this happened when I tried select follow my fellow teammate. Other than that no reported bugs that we found during out play testing. The attacks were awesome and nicely done one of my favorite parts. The custom UI is superb. You need to make a tutorial on a how-to to make your own custom functional UI.
All the monsters are awesome exception of the baneling, it doesn't seem to do justice when using the spitting attack.
We narrowed the problem down to the music taken from L4D. When its inside the map, its not going to upload properly for some reason. Currently trying to resolve that issue. We had similar stuff on the forums before, so it has to be some kind of editor-related problem with music. Probably Blizz trying to be jackasses and regulate us for not using our own music files or some other sort of moronic stuff.
Edit: So, yes. Map is up on EU. But without the music. Trying to solve the mystery right now.
Its up and I played with Mirvra. It probably won't show because of the low number of games played or something. Also, the search is not working properly on BNet at the moment.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Mephs: Go
Thanks. One out of two ain't too bad. ;)
Currently I'm bringing my new, shiny Win7 back to its true greatness (meaning I'm busy going over the damn List to install everything).
Wo!! Im a player of L4D1,L4D2 and Starcraft 2 I need to play this on EU!!
Upload on EU please the demo is really good ! Smoker,hunter, boomer...
Maybe you could had Witch and tank sometime? :D Keep good working :)
I do believe the Behemoth is intended to be a tank equivalent.
@Zergling89: Go
Yeah, the Behemoth is only available to the Swarm team after 15 minutes of play. It is the equivalent of a tank, except this tank can throw EVERYTHING at the survivors. Including other swarm units, zombies, cars (to be added), and also large rocks.
I thought about adding a 'witch' type for the Co-op mode (5 player vs. AI units), but not for the multiplayer. I feel as it is right now it is a challenging enough run for the survivors at this time without even more things to WTFPWN them.
The Lurker is a new type of unit which wasn't in the original L4D which is classed with the Swarmer (Boomer) as a slow-down unit which impedes the Survivor's progress. This was mainly because the normal roster doesn't meet the 5 player profile in this one. I did try to add my own touch to the game, too :P so it wasn't 100% the same as L4D, but obviously the inspiration draws heavily from the competitive multiplayer mode.
Again though, I'm getting requests for a non-multiplayer co-op mode for the people who don't like vs. games.
@Mephs: Go
I'm now on IRC.
@Gorandor: Go
At work, I'll find you when I get home.
I can haz flying carz nowz
BTW meph you should move most of your post over to the "map section" .
It ill also mark you as author on site rather then "regular shmoe"
Love the amount of play its getting now :D
After numerous games tonight I've made the following changes for both balancing and bug fixing.
v0.4 Changes
Bugfixes
Balance
(Swarm Team)
(Survivor Team)
Someone has UP on EU serv?=( I really want to try this map :)
don't know, you have to ask the super slow mod xaragoth :P could've been up a day ago
@SebSC2: Go
Xaragoth will be hosting it on Eu yes, but I need to get him the latest version too. Talkin to him on IRC right now
BNet is whining and bitching to me, telling me "Gateway_Down" at 94% of the upload, when it tries to get the Archive File. I've spend 4 hours today to upload the map. Never worked. Have already made a thread on Battle.net about it.
@Gorandor: Go
Did you try saving it locally before uploading gorandor. Could this be one of those localization problems?
you could let me try to upload it ;)
I played it 2v2; sorry I didn't have more players. Playing 5 times, there was one round where my camera got locked and I could not move it, this happened when I tried select follow my fellow teammate. Other than that no reported bugs that we found during out play testing. The attacks were awesome and nicely done one of my favorite parts. The custom UI is superb. You need to make a tutorial on a how-to to make your own custom functional UI.
All the monsters are awesome exception of the baneling, it doesn't seem to do justice when using the spitting attack.
We narrowed the problem down to the music taken from L4D. When its inside the map, its not going to upload properly for some reason. Currently trying to resolve that issue. We had similar stuff on the forums before, so it has to be some kind of editor-related problem with music. Probably Blizz trying to be jackasses and regulate us for not using our own music files or some other sort of moronic stuff.
Edit: So, yes. Map is up on EU. But without the music. Trying to solve the mystery right now.
Got an important update, right now ppl can't shove each other out of the Strangler's attack.
the baneling (Swarmer) summons zerglings based on how many people he slimes. So slime more ppl and you'll quickly overwhelm them :p
Can't find "Survivors vs. Swarm" on eu, if that's the name of the map
@FatMosquito:
Its up and I played with Mirvra. It probably won't show because of the low number of games played or something. Also, the search is not working properly on BNet at the moment.