Hello there, I'm glad to announce the opening of a map I've been working on for a long time!
I consider this an open beta right now, as the development is far from finished/polished enough to my taste but I'm in a drastic need of testers and feedback :)
Map Summary:
Name: Ground Offensives and Assault Tactics (GOAT on bnet)
Genre: Marine Spawning
Format: 2v2 only
Specificities: Control Point Mechanism (No Bounty)
Game Time: Aiming for an average 6-15min
State: Beta (EU)
What to expect:
- Dynamic and fun gameplay
- Interesting and complex control point mechanism
- A messy but complete in-game help
- Bugs :D
- An ugly terrain (Work was mainly done on triggers/data)
What do I need:
Testers, feedbacks and constructive criticisms, bug reports, grammar check (French guy inside :p)
I hope you will enjoy testing out this map, even if it's not an easy one to grasp on the first try.
And if you have some questions, I'm in the process of writing an F.A.Q (easiest way to explain everything in one go).
An automated spawning marines map with some twists.
==== === What's the goal? === ====
To destroy both of the opposing team bunkers.
==== === How do you play it? === ====
Send your marines toward the middle of your starting lane (do not take up or down ramps). Destroying every neutral building you come across should be a good starting strategy.
==== === When does it start? === ====
Right of the bat, but you get your first squad at around 15sec (game time). The first squad contains 10 basic marines and one advanced trooper.
==== === What's a Squad? === ====
A squad is the totalilty of your spawning units, usually composed of 4 or more basic marines and one advanced trooper.
==== === What's an advanced trooper? === ====
Advanced trooper are tougher, or more tactical units (such as medics or zealots). You can change the type of your advanced trooper through upgrades in your bunker.
==== === Can I upgrade my squad? === ====
Yes, you can upgrade damage/armor in the bunker, or add more basic marines if you get ahold of specific control points.
==== === What's a control point? === ====
It's a point you control!......:)
They are building dispatched all over the map. To take it, destroy it, the last hit gives ownership, so beware of sneaky reapers!They will respawn under your control after some time, and grant you special passive bonus (Example: faster spawn rate for your marines).
==== === How do I "upgrade" control points? === ====
Send marines or advanced marines over beacons next to control points. See in game help for details on the benefits of upgrading control point.
==== === What's the mule for? === ====
As of now, the mule can:
- Build defensive structure according to which type of point you own (e.g. if you have the factory point you can build tanks)
- Detect invisible/burrowed units (subject to change)
- Temporarly enhance your control points if you make the mule stay over beacons of point you control
==== === Vespene gaz I need it! But where can I find it? === ====
Vespene cand be gathered with the mineral point, if you upgrade it by sending some advanced troops on its associated beacon.The mercenary point also awards vespene for the first player taking it. And the spawner point give a fixed amount of vespene per turn.
==== === What's a "turn"? === ====
It's the main periodic timer called 'Refresh' that's used for most of the game mechanisms (Building respawning, mineral/vespene awards).
==== === What's the obelisk wall? It can't die! === ====
The obelisk walls are protecting the center lane. However there's a trick: It can only be destroyed if both player of one team attack it.
==== === I saw a colossus! Some Dark Templars destroyed me! Where do I get them? === ====
You get some really powerful units at the center of each opposing lane. They cost vespene and take a long time to build up, so be prepared or do not let your oponent build them!
==== === How do you detect invisible/burrowed units? === ====
There are 3 detectors right now implemented in the game:
- The sensor tower building of the Sensor point can scan
- The mule can build stationary missile turrets (they also see up cliffs)
Hello there, I'm glad to announce the opening of a map I've been working on for a long time!
I consider this an open beta right now, as the development is far from finished/polished enough to my taste but I'm in a drastic need of testers and feedback :)
Map Summary:
Name: Ground Offensives and Assault Tactics (GOAT on bnet)
Genre: Marine Spawning
Format: 2v2 only
Specificities: Control Point Mechanism (No Bounty)
Game Time: Aiming for an average 6-15min
State: Beta (EU)
What to expect:
- Dynamic and fun gameplay
- Interesting and complex control point mechanism
- A messy but complete in-game help
- Bugs :D
- An ugly terrain (Work was mainly done on triggers/data)
What do I need:
Testers, feedbacks and constructive criticisms, bug reports, grammar check (French guy inside :p)
I hope you will enjoy testing out this map, even if it's not an easy one to grasp on the first try.
And if you have some questions, I'm in the process of writing an F.A.Q (easiest way to explain everything in one go).
==== === What is it? === ====
An automated spawning marines map with some twists.
==== === What's the goal? === ====
To destroy both of the opposing team bunkers.
==== === How do you play it? === ====
Send your marines toward the middle of your starting lane (do not take up or down ramps). Destroying every neutral building you come across should be a good starting strategy.
==== === When does it start? === ====
Right of the bat, but you get your first squad at around 15sec (game time). The first squad contains 10 basic marines and one advanced trooper.
==== === What's a Squad? === ====
A squad is the totalilty of your spawning units, usually composed of 4 or more basic marines and one advanced trooper.
==== === What's an advanced trooper? === ====
Advanced trooper are tougher, or more tactical units (such as medics or zealots). You can change the type of your advanced trooper through upgrades in your bunker.
==== === Can I upgrade my squad? === ====
Yes, you can upgrade damage/armor in the bunker, or add more basic marines if you get ahold of specific control points.
==== === What's a control point? === ====
It's a point you control!......:)
They are building dispatched all over the map. To take it, destroy it, the last hit gives ownership, so beware of sneaky reapers!They will respawn under your control after some time, and grant you special passive bonus (Example: faster spawn rate for your marines).
==== === How do I "upgrade" control points? === ====
Send marines or advanced marines over beacons next to control points. See in game help for details on the benefits of upgrading control point.
==== === What's the mule for? === ====
As of now, the mule can:
- Build defensive structure according to which type of point you own (e.g. if you have the factory point you can build tanks)
- Detect invisible/burrowed units (subject to change)
- Temporarly enhance your control points if you make the mule stay over beacons of point you control
==== === Vespene gaz I need it! But where can I find it? === ====
Vespene cand be gathered with the mineral point, if you upgrade it by sending some advanced troops on its associated beacon.The mercenary point also awards vespene for the first player taking it. And the spawner point give a fixed amount of vespene per turn.
==== === What's a "turn"? === ====
It's the main periodic timer called 'Refresh' that's used for most of the game mechanisms (Building respawning, mineral/vespene awards).
==== === What's the obelisk wall? It can't die! === ====
The obelisk walls are protecting the center lane. However there's a trick: It can only be destroyed if both player of one team attack it.
==== === I saw a colossus! Some Dark Templars destroyed me! Where do I get them? === ====
You get some really powerful units at the center of each opposing lane. They cost vespene and take a long time to build up, so be prepared or do not let your oponent build them!
==== === How do you detect invisible/burrowed units? === ====
There are 3 detectors right now implemented in the game:
- The sensor tower building of the Sensor point can scan
- The mule can build stationary missile turrets (they also see up cliffs)
- The mule is a detector
!!
Front page inc!
The F.A.Q is now published!
I should be at home for the next hours, so if someone happens to be available, I'll gladly explain/play the map!
On a related note, I'm also looking for someone to publish the map on US (the more, the merrier!).