In the year 9001 A.D., war was begun. It seemed that we would not survive make our time. The war between the Generic Union and the hellish Defilers had drained our resources to the point where even getting a kitten to make a sandwich with was becoming hard out in the Far Zones, and even harder in the Fart Zones. Exactly 314 days after First Contact with the Defilers, the Union flagship went down, wiping several star systems off the map as it exploded - into very pretty colors, I should add. And, 1337 days after that, the Psionics Wing, our strongest dudes, secceeded from the Union and fled, lead by their leader, Sir Robin. Simultaniously, the High Admiral of our postal service accidentally discovered that the reason we were being pwn't so badly was because the Union's leader was, in fact, dead, and had ben replaced by a lot of very not-good-at-strategy dudes. Realizing that the Union was gonna get borked soon, he and his postal workers also secceeded and fled. Now, over half of the Union's warships, battleships, combatships, duelships, and fightships were gone, and it quickly fell as the Defilers moved in with their 900133742314270713 demon-ships, of which we had borked only 123456789, and killed all the Union people and feasted upon their brains. This is the state of the Universe now: 58.74858576699004324% is controlled by the Defilers, and the rest is divided between the Psionics Wing and the Mailmen. These three factions are locked in endless struggle for the win.
Salve. I'm Biophysicist, up until recently of staredit.net. I'm here to talk 2 u dudes about STUFF, such as the mod (technically a map but w/e) who's backstory is the above wall of text - Wonk_Sauce.
WS is a fleet game, which means that there are no land units. There are also no resources, besides Supply (though that has nothing to do with it being a fleet mod). The limiting factors on your units are Supply and build time, and the limits on structures are build time and space. See, buildings can only go on a planet, except supply provides, the Creep Tumor, secondary defense towers, and the Nydus Worm. (They will be renamed in the mod.) To quote the Psionics Wing advisor: "Zat must go on a planet to avoid division by zero." (Jaja, I'll gave custom voices for my stuff. Custom graphics, too - created by bashing existing graphics together, unless some generous dude has some big spaceships I can steal.)
A brief overview of the races:
MAILMEN (Terrans):
-Buildings have short build times, except the Supply Depot. Only form of Detection is the Bangtower (Missile Turret). Producing more SCVs takes a really long time, and they're built from the Reprap, same as the basic fightercraft.
-Have the Postal Cloaking upgrade, which renders all structures, except attacking ones, invisible.
-Poroduction structures can turn into each other.
PSIONICS WING (Protoss):
-Have exactly one worker, the Uncleship. It can deploy structures on any visible planet within Pylon power for an energy cost.
-Pylon and Mindfire Emitter (Cannon) are both deployed by the Conduit, which summons all units using Warp-In. The Pylon and ME both have massive cooldowns.
DEFILERS (Zerg):
-Each production structure makes exactly one unit type. Exceptions: Defiled Cathedral (makes Drones and Overlards), Terror Tower (defense thing), Passage Through Hades (Nydus Worm), and Dread Abyss Gate (Creep Tumor).
First, I kinda forgot to mention the shield system. All units are either "shielded" or "unshielded", which affects how certain units damage them. eg. the Defiler's Goblin unit cannot hit shielded targets, and the Shield Battery's HP restoring effect only works on shielded units.
The Mailmen have a very linear tech tree. As in, each structure unlocks exactly one structure. Each production structure unlocks a structure that upgrades the units built at that production structure and unlocks the next production structure. Exceptions: The final structure in this line (unlocks no more structures) and the Research Lavatory (which is outside of this line thingy). You will want to get the upgrade structure immediately after getting the production structure (and probably more than one of it), as there are many upgrades in Wonk_Sauce, all of which are very important. I'm debating giving them a structure that casts Chrono Boost, which would also be an exception to this rule.
The Defilers have a sort-of linear tech tree. Any structure of Tier X requires you to have access to at least one structure from Tier (X - 1), except for Tier One units. There are three structures per tier, mostly. (Tier One is an exception: I fused two Tier One structures, because it's a bad idea to get more than one Gorgon per fleet, so it didn't really warrant its own structure.)
The Psionics Wing have a more traditional tech tree, and it's too complicated to explain simply like I did with the other factions (though no more complicated than the normal SC/SC2 Terran or Zerg tech tree). One thing worth noting is that I've moved the Mindfire Emitter (cannon) to the Forge. A Forge (and yes, it's still called a Forge) can deploy a Mindfire Emitter anywhere within Pylon power. They cost Supply and temporarily disable the Forge's other function of researching a lot of other stuff.
Most of the units here will have at least two attack sequences, with a random one being chosen with each attack. Typically, all the attacks are about the same in terms of damage, etc. Exception: The Gamblegun, which has four very different attacks. (It's role is to take on mixed fleets, where specialization doesn't matter very much.)
I'll put up a video showing some of my favorite units in action, once I get them finished.
I hate to disregard feedback, but the attempt at humour in the lore was something I knew would annoy some people, but I don't really care. Some will like it, some won't. Same with every game, gameplay element, story, etc. I assure you that my next project (which is currently in the early planning phase) will be more to your liking.
I hate to disregard feedback, but the attempt at humour in the lore was something I knew would annoy some people, but I don't really care. Some will like it, some won't. Same with every game, gameplay element, story, etc. I assure you that my next project (which is currently in the early planning phase) will be more to your liking.
This. Stay with it. It will be win. Seems kind of stiff to not be able to laugh at the lore. I was roflchopping. But, this kind of thing also strokes my massive funny-peen.
I've planned a few pretty cool attacks: The Capsbane's attack (launches a spherical drone which fires several missile attacks over a few seconds, followed by a barrage of four missiles, after which it explodes, with all the attacks except two of the missiles in the final barrage ignoring armor and being unaffected by weapon upgrades), the Mind Slayer's three randomized attacks (a simple laser blast, two sideways laser attacks that summon spherical rifts which launch several energy spheres in partially randomized directions, and two sideways laser blasts that turn pi/4 towards the back of the ship, then turn to face the target right before they would touch behind the ship), the Harbinger's attack (slow-moving dodgeable energy sphere that explodes into like 5000000000000.7 gigatons of splashing death upon impact), the Apocalypse's two attacks (a nova (that is, an attack that fires missiles in a circular pattern) where the projectiles begin homing after a second or so, and "Death Pyramid", where it forms a pyramid of light around it which then launches a massive energy blast at a target), and the Thomas's Manipulation Phaser spell (a spherical energy blast which can be controlled as if it was a unit and does damage to any enemy it touches). <= textwall lul
Going to Europe tomorrow, so I won't be able to do any work on the mod after today for 19 days.
The territory formerly owned by the Generic Union has been divided between the Mailmen and the Psionics Wing, or captured by the Defilers. Both surviving human factions got all of the non-Defiler-controlled space, usually because the dudes in said space allied with one or the other.
Two random screenshots. Together, this took about an hour of work. ;o
The Apocolypse's Death Pyramid attack. The Zerg Eggs you see there are going to be killed as they spawn so you'll only see them as blood explosions. (They're there to launch the Archon blasts that make up the sides of the pyramid.) You can also see a Gamblegun floating there, as well. (Gamblegun = Thor riding a Medivac :awesome: )
The Passage Through Hades. It's a regular Nydus Worm (though all units can use it and it's summoned by morphing a Drone). This screenshot is really to show off my custom Creep.
EDIT: Gah, I forgot to explain the random Zerg Beacons. Those are Vespene Geysers that I accidentally made use the Zerg Beacon graphic (somehow) that will become planets.
I've made a few changes to the concept. First, all structures will now require Planets. This includes supply providers, turrets, and the Nydus Worm. (The Creep Tumor has been removed, for reasons that will be explained later.) Second, I've streamlined the Mailmen tech tree, and they are down to nine structures. Five are production/research structures that also enable the next structure. One is the Supply Depot; one is the Research Lavatory (which researches global upgrades, of which there are four main types, with each having ten levels); one is a turret, and one is the Coffee Maker (which can cast a Chrono Boost-esque spell and Calldown: Coffee Barge, which summons an immobile unit with a timed life that passively distributes coffee to nearby units, raising their firepower). Additionally, the Mailmen's Detection ability has been moved to the Coffee Barge as an upgrade. The Defilers lost the Drone and Overlord. Production is now carried out by the Defiled Cathedral (Hatchery) at infinite range. Additionally, and most importantly, they can only have one unit under production for each owned Defiled Cathedral, and no longer use conventional Supply.
Expect a demo of a few ships within the week.
This project has been put on indefinite standby until I learn to model - there aren't enough builtin models for all the ships I want, and even with tricks like the Gamblegun (Thor riding a Medivac) it's going to be extremely difficult to pull off (and ships would start to get hard to tell apart).
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In the year 9001 A.D., war was begun. It seemed that we would not survive make our time. The war between the Generic Union and the hellish Defilers had drained our resources to the point where even getting a kitten to make a sandwich with was becoming hard out in the Far Zones, and even harder in the Fart Zones. Exactly 314 days after First Contact with the Defilers, the Union flagship went down, wiping several star systems off the map as it exploded - into very pretty colors, I should add. And, 1337 days after that, the Psionics Wing, our strongest dudes, secceeded from the Union and fled, lead by their leader, Sir Robin. Simultaniously, the High Admiral of our postal service accidentally discovered that the reason we were being pwn't so badly was because the Union's leader was, in fact, dead, and had ben replaced by a lot of very not-good-at-strategy dudes. Realizing that the Union was gonna get borked soon, he and his postal workers also secceeded and fled. Now, over half of the Union's warships, battleships, combatships, duelships, and fightships were gone, and it quickly fell as the Defilers moved in with their 900133742314270713 demon-ships, of which we had borked only 123456789, and killed all the Union people and feasted upon their brains. This is the state of the Universe now: 58.74858576699004324% is controlled by the Defilers, and the rest is divided between the Psionics Wing and the Mailmen. These three factions are locked in endless struggle for the win.
Salve. I'm Biophysicist, up until recently of staredit.net. I'm here to talk 2 u dudes about STUFF, such as the mod (technically a map but w/e) who's backstory is the above wall of text - Wonk_Sauce.
WS is a fleet game, which means that there are no land units. There are also no resources, besides Supply (though that has nothing to do with it being a fleet mod). The limiting factors on your units are Supply and build time, and the limits on structures are build time and space. See, buildings can only go on a planet, except supply provides, the Creep Tumor, secondary defense towers, and the Nydus Worm. (They will be renamed in the mod.) To quote the Psionics Wing advisor: "Zat must go on a planet to avoid division by zero." (Jaja, I'll gave custom voices for my stuff. Custom graphics, too - created by bashing existing graphics together, unless some generous dude has some big spaceships I can steal.)
A brief overview of the races:
MAILMEN (Terrans):
-Buildings have short build times, except the Supply Depot. Only form of Detection is the Bangtower (Missile Turret). Producing more SCVs takes a really long time, and they're built from the Reprap, same as the basic fightercraft.
-Have the Postal Cloaking upgrade, which renders all structures, except attacking ones, invisible.
-Poroduction structures can turn into each other.
PSIONICS WING (Protoss):
-Have exactly one worker, the Uncleship. It can deploy structures on any visible planet within Pylon power for an energy cost.
-Pylon and Mindfire Emitter (Cannon) are both deployed by the Conduit, which summons all units using Warp-In. The Pylon and ME both have massive cooldowns.
DEFILERS (Zerg):
-Each production structure makes exactly one unit type. Exceptions: Defiled Cathedral (makes Drones and Overlards), Terror Tower (defense thing), Passage Through Hades (Nydus Worm), and Dread Abyss Gate (Creep Tumor).
-Have perhaps my favorite units: The Doppelgagner, the Soul Nommer, the Devours Children, the Harbinger (lol cliché) and the Undying Hymn.
-Still have Creep, but it's modded to look kewler. Defiler units only regenerate shields on Creep, and they start out at 0 shields. wut
This thread will be where I post updates about the projkt. Discussion is also k.
oh yah: Some of the models (just SC messed-around-with SC2 models, and currently untextured, lul) and the stuff I'll be using for Creep, thanks to Filterforge.
Shameless bamp. What do you dudes think about my concept? ;o
Also, all tech trees done. I'm moving onto the actual units now.
I think it's a good concept. Though if you could give us more info on the gameplay I would appreciate it. Funny lore is loved :P.
Okay, more gameplay info coming right up.
First, I kinda forgot to mention the shield system. All units are either "shielded" or "unshielded", which affects how certain units damage them. eg. the Defiler's Goblin unit cannot hit shielded targets, and the Shield Battery's HP restoring effect only works on shielded units.
The Mailmen have a very linear tech tree. As in, each structure unlocks exactly one structure. Each production structure unlocks a structure that upgrades the units built at that production structure and unlocks the next production structure. Exceptions: The final structure in this line (unlocks no more structures) and the Research Lavatory (which is outside of this line thingy). You will want to get the upgrade structure immediately after getting the production structure (and probably more than one of it), as there are many upgrades in Wonk_Sauce, all of which are very important. I'm debating giving them a structure that casts Chrono Boost, which would also be an exception to this rule.
The Defilers have a sort-of linear tech tree. Any structure of Tier X requires you to have access to at least one structure from Tier (X - 1), except for Tier One units. There are three structures per tier, mostly. (Tier One is an exception: I fused two Tier One structures, because it's a bad idea to get more than one Gorgon per fleet, so it didn't really warrant its own structure.)
The Psionics Wing have a more traditional tech tree, and it's too complicated to explain simply like I did with the other factions (though no more complicated than the normal SC/SC2 Terran or Zerg tech tree). One thing worth noting is that I've moved the Mindfire Emitter (cannon) to the Forge. A Forge (and yes, it's still called a Forge) can deploy a Mindfire Emitter anywhere within Pylon power. They cost Supply and temporarily disable the Forge's other function of researching a lot of other stuff.
Most of the units here will have at least two attack sequences, with a random one being chosen with each attack. Typically, all the attacks are about the same in terms of damage, etc. Exception: The Gamblegun, which has four very different attacks. (It's role is to take on mixed fleets, where specialization doesn't matter very much.)
I'll put up a video showing some of my favorite units in action, once I get them finished.
Cool. SOunds like an interesting concept. I'll make sure to check out the vid. :)
I hate to post negative feedback, but the attempt at humour in the lore really made me facepalm. I dislike it a lot.
I hate to disregard feedback, but the attempt at humour in the lore was something I knew would annoy some people, but I don't really care. Some will like it, some won't. Same with every game, gameplay element, story, etc. I assure you that my next project (which is currently in the early planning phase) will be more to your liking.
I like the funnies...
best part ^^
This. Stay with it. It will be win. Seems kind of stiff to not be able to laugh at the lore. I was roflchopping. But, this kind of thing also strokes my massive funny-peen.
Yay! People like my stuff!
I've planned a few pretty cool attacks: The Capsbane's attack (launches a spherical drone which fires several missile attacks over a few seconds, followed by a barrage of four missiles, after which it explodes, with all the attacks except two of the missiles in the final barrage ignoring armor and being unaffected by weapon upgrades), the Mind Slayer's three randomized attacks (a simple laser blast, two sideways laser attacks that summon spherical rifts which launch several energy spheres in partially randomized directions, and two sideways laser blasts that turn pi/4 towards the back of the ship, then turn to face the target right before they would touch behind the ship), the Harbinger's attack (slow-moving dodgeable energy sphere that explodes into like 5000000000000.7 gigatons of splashing death upon impact), the Apocalypse's two attacks (a nova (that is, an attack that fires missiles in a circular pattern) where the projectiles begin homing after a second or so, and "Death Pyramid", where it forms a pyramid of light around it which then launches a massive energy blast at a target), and the Thomas's Manipulation Phaser spell (a spherical energy blast which can be controlled as if it was a unit and does damage to any enemy it touches). <= textwall lul
Going to Europe tomorrow, so I won't be able to do any work on the mod after today for 19 days.
mailmen? so the entire terran race has become the postal service of the future?
The territory formerly owned by the Generic Union has been divided between the Mailmen and the Psionics Wing, or captured by the Defilers. Both surviving human factions got all of the non-Defiler-controlled space, usually because the dudes in said space allied with one or the other.
Two random screenshots. Together, this took about an hour of work. ;o
The Apocolypse's Death Pyramid attack. The Zerg Eggs you see there are going to be killed as they spawn so you'll only see them as blood explosions. (They're there to launch the Archon blasts that make up the sides of the pyramid.) You can also see a Gamblegun floating there, as well. (Gamblegun = Thor riding a Medivac :awesome: )
The Passage Through Hades. It's a regular Nydus Worm (though all units can use it and it's summoned by morphing a Drone). This screenshot is really to show off my custom Creep.
EDIT: Gah, I forgot to explain the random Zerg Beacons. Those are Vespene Geysers that I accidentally made use the Zerg Beacon graphic (somehow) that will become planets.