I am thinking of trying to make a Jurassic Park style map.
There was a few versions in SC1 of these maps, I don't think they were largely successful. However I enjoy the theme and though it might be fun to have a map where its man vs. dinosaurs + different types of dinosaurs are against each other as well.
A lot of the ideas I have derive from those maps I played but I would like to improve on them and make them more fun.
The general idea would be you have the humans stationed on an island. They could have some specific goal that I don't know of yet. Then you have the T-rex, velociraptors, herbivores, and possibly one other group on the island. Each category there would have a team of 2 or more most likely.
Each group would have unique abilities and units. I doubt I would change any models unless someone was willing to make models. I have little to no experience with that at this time.
Another main idea I had was that each type of unit would drop a certain amount of food. Food could then be brought back to the dinosaur nests to help "raise young" or something along those lines. (For example humans would give a small amount of food, while larger more meaty units would give larger amounts of food)
Some of it may sound silly but I think if done right it could work out nicely. I am open to critique and opinions/thoughts on this. Thanks for your time and input!
I played the ones on wc3 that had the models of various dinosaurs. I wasn't very fond of those if they are the ones your thinking of. Those were more... "stay alive in a hut while dinosaurs eat your brainz" type of maps. I would want this to be more involved with each player. Not sure how it will turn out though. Working on terrain right now.
If anyone has suggestions as to what unit they think would be good for various dinosaurs that would help as well. I have a few ideas, but most of the SC2 units don't look much like any sort of dinosaur :P
The general terrain is done, just need to add some details and some other things.
Edit: I am going to give each "team" an advantage in their own area... For example:
For the raptors I have put in the line of sight blockers, as it mimics a tall brush/grass area for their nest. However the LoS blockers do not block their sight, and it will block all other units' sight. The humans will have barriers and are located on high ground.
I am not sure what I will do for the other 2 distinct teams I have, and I am still considering adding another team.
I think the raptors will most likely be hydralisks. Trex probably ultralisk. I was thinking a Stalker might make a good herbivore, but not entirely sure for the rest.
Each race/team will also have certain abilities that will match what they are perceived to be like. I will probably make hydras into a melee unit, and give them the charge ability as an example.
Please feel free to share your thoughts on this, I am open to criticism so if you think the idea is stupid or great just let me know.:)
Here is a little preview of the map so far. Originally I wasn't going to have a cinematic, but then the contest came so I decided to put it in the map because it fit nicely.
Not sure how to make it show up here as a video, so here is the link.
I have one question I would really like feedback on.
As far as balancing goes, do you think it would be more fun if there were fewer but stronger units, or more weaker?
I was thinking the humans would have weaker units and could amass them more, while the dinosaurs would have very few but powerful units. Makes the most sense to me. Just wanted to know what others thought though.
I think you need to add the small easy dinosours to kill… But Don’t over due it with the stronger monsters. Try to make it like the actual movie and have the big guy so strong that you can’t really kill them… but they are very annoying. Show up all the time.
I think you need to add the small easy dinosours to kill… But Don’t over due it with the stronger monsters. Try to make it like the actual movie and have the big guy so strong that you can’t really kill them… but they are very annoying. Show up all the time.
You mean work on stealth and detection elements, predators like the T-Rex can wander around, and is near impossible to kill even with a team.
A T-Rex is really fast by the way, but very limited in terms of detection, and isn't very stealthy (footsteps and floor rumbles).
Have a series of hostile/passive dinosaurs that is aggressive to certain things and passive to some. Try to keep it true to the facts with dinos so you can implement a tactical survival kind of map.
If you can get modelers and animators in the project, it'll be very awesome.
I am thinking of trying to make a Jurassic Park style map.
There was a few versions in SC1 of these maps, I don't think they were largely successful. However I enjoy the theme and though it might be fun to have a map where its man vs. dinosaurs + different types of dinosaurs are against each other as well.
A lot of the ideas I have derive from those maps I played but I would like to improve on them and make them more fun.
The general idea would be you have the humans stationed on an island. They could have some specific goal that I don't know of yet. Then you have the T-rex, velociraptors, herbivores, and possibly one other group on the island. Each category there would have a team of 2 or more most likely.
Each group would have unique abilities and units. I doubt I would change any models unless someone was willing to make models. I have little to no experience with that at this time.
Another main idea I had was that each type of unit would drop a certain amount of food. Food could then be brought back to the dinosaur nests to help "raise young" or something along those lines. (For example humans would give a small amount of food, while larger more meaty units would give larger amounts of food)
Some of it may sound silly but I think if done right it could work out nicely. I am open to critique and opinions/thoughts on this. Thanks for your time and input!
-iHR
Warcraft III had some great Jurassic Park maps too, they're some of my favorites.
@bradleo: Go
I played the ones on wc3 that had the models of various dinosaurs. I wasn't very fond of those if they are the ones your thinking of. Those were more... "stay alive in a hut while dinosaurs eat your brainz" type of maps. I would want this to be more involved with each player. Not sure how it will turn out though. Working on terrain right now.
If anyone has suggestions as to what unit they think would be good for various dinosaurs that would help as well. I have a few ideas, but most of the SC2 units don't look much like any sort of dinosaur :P
The general terrain is done, just need to add some details and some other things.
Edit: I am going to give each "team" an advantage in their own area... For example: For the raptors I have put in the line of sight blockers, as it mimics a tall brush/grass area for their nest. However the LoS blockers do not block their sight, and it will block all other units' sight. The humans will have barriers and are located on high ground.
I am not sure what I will do for the other 2 distinct teams I have, and I am still considering adding another team.
I think the raptors will most likely be hydralisks. Trex probably ultralisk. I was thinking a Stalker might make a good herbivore, but not entirely sure for the rest.
Each race/team will also have certain abilities that will match what they are perceived to be like. I will probably make hydras into a melee unit, and give them the charge ability as an example.
Please feel free to share your thoughts on this, I am open to criticism so if you think the idea is stupid or great just let me know.:)
Here is a little preview of the map so far. Originally I wasn't going to have a cinematic, but then the contest came so I decided to put it in the map because it fit nicely.
Not sure how to make it show up here as a video, so here is the link.
Be sure to watch in HD :)
I may add more to the cinematic but we'll see.
I have one question I would really like feedback on.
As far as balancing goes, do you think it would be more fun if there were fewer but stronger units, or more weaker?
I was thinking the humans would have weaker units and could amass them more, while the dinosaurs would have very few but powerful units. Makes the most sense to me. Just wanted to know what others thought though.
Hi, I passed by and I asked if your project was still in court? I like a lot Jurassic Park
Sorry bad english :)
I think the velociraptors should have the zergling model, just larger.
This
I think you need to add the small easy dinosours to kill… But Don’t over due it with the stronger monsters. Try to make it like the actual movie and have the big guy so strong that you can’t really kill them… but they are very annoying. Show up all the time.
You mean work on stealth and detection elements, predators like the T-Rex can wander around, and is near impossible to kill even with a team.
A T-Rex is really fast by the way, but very limited in terms of detection, and isn't very stealthy (footsteps and floor rumbles).
Have a series of hostile/passive dinosaurs that is aggressive to certain things and passive to some. Try to keep it true to the facts with dinos so you can implement a tactical survival kind of map.
If you can get modelers and animators in the project, it'll be very awesome.
Good old days.
Yep dragoon that is exactly what I was saying...
It would make this game really interesting and fun to play. 3-4 main predators.