Broken Isles Survival
Choose from the four main WarCraft 3 races and 24 WarCraft heroes to build up an army capable of withstanding the coming Legion onslaught!
Players
1-4 co-op
Expected game length
30 minutes
Goal
Defeat 4 powerful boss creatures surrounding your starting position.
Difficulty
Scaleable. The map can be beaten very quickly, but doing so will be difficult. Winning at the 25-30 minute mark will be easy after the map has been learned.
Features
- Leaderboard with sorted scores
- Stat tracking
- Fastest completion time tracking
- Observer support
- AI support (the AI is weak, it's just to help me test, but it's there if you want it!)
- Full auto-cast support for all spells with global auto-cast control suite
- Linked in to my other WarCraft map projects, causing this mod to automatically benefit from improvements and balance updates
Author's Notes
This was a quick weekend project. I started on Saturday and just threw ideas together, spent Sunday making the map itself and then a day or two just polishing it up. A quick map for the weekend. What surprised me most is the terrain. It took 30 minutes. It's not going to win any contests but terraining has long been the weakest part of my mapmaking, and it felt good to make something that looked decent in a reasonable amount of time.
Like most of my projects, this isn't meant to be a test of APM. It's meant to be something you kick back and relax with. It's co-op, and scales with number of players, though it's going to be easiest with 4.
Thanks
Everyone who has ever submitted bug reports or feedback to any of my projects. Really. I'd be here for years fixing the bugs that you guys find in days.
Ahli for the idea behind the interface (it's based on his work) and help with the interface itself.
Renee2islga for the awesome WarCraft 3 mod. I don't personally use it, but I have learnt from it. If you have any interest in making anything WC3-inspired, then Renee has your back. Start here; http://www.sc2mapster.com/forums/player-zone/warcraft-modding/75959-the-proper-way-to-use-war3-mod-ga-in-you-map/ http://www.sc2mapster.com/ because this community deserves a plug in every map's credits.
Blizzard, for making such an awesome game.
Broken Isles Survival
Choose from the four main WarCraft 3 races and 24 WarCraft heroes to build up an army capable of withstanding the coming Legion onslaught!
Players
1-4 co-op
Expected game length
30 minutes
Goal
Defeat 4 powerful boss creatures surrounding your starting position.
Difficulty
Scaleable. The map can be beaten very quickly, but doing so will be difficult. Winning at the 25-30 minute mark will be easy after the map has been learned.
Features
- Leaderboard with sorted scores
- Stat tracking
- Fastest completion time tracking
- Observer support
- AI support (the AI is weak, it's just to help me test, but it's there if you want it!)
- Full auto-cast support for all spells with global auto-cast control suite
- Linked in to my other WarCraft map projects, causing this mod to automatically benefit from improvements and balance updates
Map Links
US - battlenet://starcraft/map/1/262707
EU - battlenet://starcraft/map/2/184551
KR - battlenet://starcraft/map/3/99243
SEA - battlenet://starcraft/map/6/24022
Screenshots (Gameplay)
http://imgur.com/a/E96kq
Screenshots (Aesthetic)
http://imgur.com/a/pHpOF
Author's Notes
This was a quick weekend project. I started on Saturday and just threw ideas together, spent Sunday making the map itself and then a day or two just polishing it up. A quick map for the weekend. What surprised me most is the terrain. It took 30 minutes. It's not going to win any contests but terraining has long been the weakest part of my mapmaking, and it felt good to make something that looked decent in a reasonable amount of time.
Like most of my projects, this isn't meant to be a test of APM. It's meant to be something you kick back and relax with. It's co-op, and scales with number of players, though it's going to be easiest with 4.
Thanks
Everyone who has ever submitted bug reports or feedback to any of my projects. Really. I'd be here for years fixing the bugs that you guys find in days.
Ahli for the idea behind the interface (it's based on his work) and help with the interface itself.
Renee2islga for the awesome WarCraft 3 mod. I don't personally use it, but I have learnt from it. If you have any interest in making anything WC3-inspired, then Renee has your back. Start here; http://www.sc2mapster.com/forums/player-zone/warcraft-modding/75959-the-proper-way-to-use-war3-mod-ga-in-you-map/
http://www.sc2mapster.com/ because this community deserves a plug in every map's credits.
Blizzard, for making such an awesome game.