I read about the project that Vlaeder was working on called Super Smash Craft, but he abandoned it so I thought I give it a try since there aren't lot of platformer fighting games. The editor is still new to me and it's taking me awhile to get use to the data editor, but I was able to make some basic essentials:
Really depends on how you end up with the whole system.. since the bnet lag is actually pretty high, the normal smash brothers system most probably wont work.. and i dont know if you want to make a fully functional and chellenging AI to play in singleplay so.. you need to think of a system where the lag doesnt matter..
I havent set any physics in the game yet, so i agree, the jumping is definitely off. the purpose was to show the platforms and cliff at work. The lag issue wont be much of a problem because I seen games like doodad hunter that works fine with WASD controls and also I'm switching most of the triggers to data editor.