I read about the project that Vlaeder was working on called Super Smash Craft, but he abandoned it so I thought I give it a try since there aren't lot of platformer fighting games. The editor is still new to me and it's taking me awhile to get use to the data editor, but I was able to make some basic essentials:
Hah I was thinking of doing something like this in the future :D 2 things
1. He jumps a bit high, no?
2. I think the fall from after you have jumped should be faster (higher gravity)
Really depends on how you end up with the whole system.. since the bnet lag is actually pretty high, the normal smash brothers system most probably wont work.. and i dont know if you want to make a fully functional and chellenging AI to play in singleplay so.. you need to think of a system where the lag doesnt matter..
I havent set any physics in the game yet, so i agree, the jumping is definitely off. the purpose was to show the platforms and cliff at work. The lag issue wont be much of a problem because I seen games like doodad hunter that works fine with WASD controls and also I'm switching most of the triggers to data editor.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I read about the project that Vlaeder was working on called Super Smash Craft, but he abandoned it so I thought I give it a try since there aren't lot of platformer fighting games. The editor is still new to me and it's taking me awhile to get use to the data editor, but I was able to make some basic essentials:
In a few weeks (once I figure it out):
Heres a demo of what I got so far:
Hah I was thinking of doing something like this in the future :D 2 things
1. He jumps a bit high, no?
2. I think the fall from after you have jumped should be faster (higher gravity)
You think this is going to work multiplayer? For single player it sure will work, but Im afraid in multiplayer it will be too laggy....
Also wouldnt hurt to make the jump a bit smoother.
Really depends on how you end up with the whole system.. since the bnet lag is actually pretty high, the normal smash brothers system most probably wont work.. and i dont know if you want to make a fully functional and chellenging AI to play in singleplay so.. you need to think of a system where the lag doesnt matter..
@zenx1: Go @Zarakk: Go
I havent set any physics in the game yet, so i agree, the jumping is definitely off. the purpose was to show the platforms and cliff at work. The lag issue wont be much of a problem because I seen games like doodad hunter that works fine with WASD controls and also I'm switching most of the triggers to data editor.