With the quickly rising success of the Doodad Hunt open beta i have decided to make this thread and make it the go to place for suggestions, bug reporting and update information. I will have lists of all upcomming changes and suggestions that are currently being considered for future updates. Remember, Doodad Hunt will continue evolve whether it be content updates or scheduled Doodad switch ups. Anyways... i hope you all enjoy this map as much as i enjoy to evolve it.
Definite Upcomming Changes
-Firebreath for seekers
-Multiple Rounds
-Kate Lockwell.....yeah LOL
-Visual Timer Window
-Scheduled Doodad/Tileset changes (This has already been done once and will continue to prevent map memorizing/doodad counting)
On the fence
-Saved for user suggestions
-Support-
If you want to show your support for this map/series you can email me at xxmarkdouglasxx@aim.com or send donations to that same email address via paypal.
Please note that i dont expect donations and it will not affect developement of the map in anyway, i love this map and i will always support it.
All suggestions will be considered and if they are deemed "On the fence" i will update them in the appropriate section as needed.
@Bounty_98: Go Lol, I can't believe you're actually going to do the fire breath thing ^_^ Anyways, like I've said before, it would be cool to be able to "Vote" on different ingame maps, that way there are completely different layouts, not just the same layout but redesigned. Hope you like the idea :)
After playing this awsome game for a few hours I've noticed a few things:
When the camera is next to the wall near the pool/waterfall/outhouse, the clif setup there makes the hider totaly blind as the 2nd cliff face cuts off his vision.
On that same matter, allowing us some camera control, like zooming in and out, or ajusting the clip range would be a very nice idea.
With the quickly rising success of the Doodad Hunt open beta i have decided to make this thread and make it the go to place for suggestions, bug reporting and update information. I will have lists of all upcomming changes and suggestions that are currently being considered for future updates. Remember, Doodad Hunt will continue evolve whether it be content updates or scheduled Doodad switch ups. Anyways... i hope you all enjoy this map as much as i enjoy to evolve it.
Definite Upcomming Changes
-Firebreath for seekers
-Multiple Rounds
-Kate Lockwell.....yeah LOL
-Visual Timer Window
-Scheduled Doodad/Tileset changes (This has already been done once and will continue to prevent map memorizing/doodad counting)
On the fence
-Saved for user suggestions
-Support-
If you want to show your support for this map/series you can email me at xxmarkdouglasxx@aim.com or send donations to that same email address via paypal.
Please note that i dont expect donations and it will not affect developement of the map in anyway, i love this map and i will always support it.
All suggestions will be considered and if they are deemed "On the fence" i will update them in the appropriate section as needed.
Happy Hunting!
@Bounty_98: Go Lol, I can't believe you're actually going to do the fire breath thing ^_^ Anyways, like I've said before, it would be cool to be able to "Vote" on different ingame maps, that way there are completely different layouts, not just the same layout but redesigned. Hope you like the idea :)
After playing this awsome game for a few hours I've noticed a few things:
When the camera is next to the wall near the pool/waterfall/outhouse, the clif setup there makes the hider totaly blind as the 2nd cliff face cuts off his vision.
On that same matter, allowing us some camera control, like zooming in and out, or ajusting the clip range would be a very nice idea.
IMO - you should consider adding a "blacklist" of known rage-quits and poor sports (i.e. calling out specific locations of teammates).
Can you please release it in the EU server it seems realy fun... Or at least can u tell when it's gonna b realised =3
@UltiDrgn:
Do you know how to do that? Or could you point me in the direction of someplace that would show me how?
@Bounty_98: Go
I believe you would need an EU account, either you or someone would have to give you a EU account to upload it with.
@Bounty_98: Go
Step by step overview:
Map Init: (Yeah I mixed SQL in there, sue me.)
Not to say this is set in stone, but Blizzard seems to have gone out of their way to make getting a player's name not possible.
I know that you can print a player's name with a text message, but I don't think you can manipulate it as such in the above poster's example.
@Atl0s: Go
It does work, and has been done.
@Molsterr: Go
But name is not unique. So your method is unethical.