It's a Warcraft III: Frozen Throne map popular on Battle.net to this day that requires strategy and careful thought as opposed to quick reflexes like many other maps.
In Castle Fight each player has a builder that you control. You can build unit producing buildings, some special buildings that offer unique abilities, perhaps a tower, etc. The style is similar to Nexus Wars but the pace is slower and all units are completely customized to have very deliberate counters depending on armor and damage type.
The general idea of Castle Fight is to demolish your enemy team's Command Center, just as they are trying to destroy yours. This is almost entirely accomplished by building the right buildings which produce the right units, with some good support specials (and hopefully a legendary building!)
Castle Fight is not a game you can solo, or even effectively do staggered match ups (such as 3v5, or 2v4). It's a team oriented game; teamwork and communication is important. This game can only be played with an even number of players on each team!
Notes on the Starcraft II remake
My goal with this project is to rebuild the original Castle Fight entirely in its original form. There are some compromises that will need to be made along the way in order to fit into the Starcraft universe unfortunately. Although unit models and names will change frequently, their stats and effects will remain faithful to the original Castle Fight.
Some of the changes to this version are as follows (this list will change as changes are made):
Humans renamed to Terrans
Commands will occur with a vote menu instead of typed commands
Persistent records will be stored for all players for ranking purposes
What can I do to help?
If you would like to assist in the conversion it would be most helpful for someone to play the original Castle Fight and record all of the unit stats (health, damage, armor type, etc.), tooltips for any buttons, and any other things that need to be converted. Anyone who greatly assists in this endeavor I'd be happy to credit in the map records.
Is the game live for me to play right now?
Not currently. The project is still young and before I publish I intend to have at least two working races for players to choose from.
Conversion Progress
Terrain: 100%
Basic game mechanics (victory, income, initialization, etc.): 100%
I've attached the map data files containing text from castle fight 1.14b. It contains all of the unit tips and so forth, but you will need to extract them. For example, you can find all of the unit tips inside the .w3u file, but it's mixed with other data and meant to be read by a program instead of a person.
I didn't have a good listfile on hand, so some of the files are just called Unknown[HashOfName]. The map didn't provide a correct list file because it is protected. (Actually, it says its list file is in an invalid location among many other strategies to try to prevent the data from being explored.)
What is Castle Fight?
It's a Warcraft III: Frozen Throne map popular on Battle.net to this day that requires strategy and careful thought as opposed to quick reflexes like many other maps.
In Castle Fight each player has a builder that you control. You can build unit producing buildings, some special buildings that offer unique abilities, perhaps a tower, etc. The style is similar to Nexus Wars but the pace is slower and all units are completely customized to have very deliberate counters depending on armor and damage type.
The general idea of Castle Fight is to demolish your enemy team's Command Center, just as they are trying to destroy yours. This is almost entirely accomplished by building the right buildings which produce the right units, with some good support specials (and hopefully a legendary building!)
Castle Fight is not a game you can solo, or even effectively do staggered match ups (such as 3v5, or 2v4). It's a team oriented game; teamwork and communication is important. This game can only be played with an even number of players on each team!
Notes on the Starcraft II remake
My goal with this project is to rebuild the original Castle Fight entirely in its original form. There are some compromises that will need to be made along the way in order to fit into the Starcraft universe unfortunately. Although unit models and names will change frequently, their stats and effects will remain faithful to the original Castle Fight.
Some of the changes to this version are as follows (this list will change as changes are made):
What can I do to help?
If you would like to assist in the conversion it would be most helpful for someone to play the original Castle Fight and record all of the unit stats (health, damage, armor type, etc.), tooltips for any buttons, and any other things that need to be converted. Anyone who greatly assists in this endeavor I'd be happy to credit in the map records.
Is the game live for me to play right now?
Not currently. The project is still young and before I publish I intend to have at least two working races for players to choose from.
Conversion Progress
Changelog
December 17th 2011
December 16th 2011
Useful Information (for my own use)
Armor and Damage Table
Income calculation
http://www.eeve.org/board/viewtopic.php?f=12&t=88
Human units and stats
http://www.eeve.org/board/viewtopic.php?f=8&t=2088
Whats the point of having a changelog if its not available to play?
I've attached the map data files containing text from castle fight 1.14b. It contains all of the unit tips and so forth, but you will need to extract them. For example, you can find all of the unit tips inside the .w3u file, but it's mixed with other data and meant to be read by a program instead of a person.
I didn't have a good listfile on hand, so some of the files are just called Unknown[HashOfName]. The map didn't provide a correct list file because it is protected. (Actually, it says its list file is in an invalid location among many other strategies to try to prevent the data from being explored.)
Is this map actively being updated or has it gone dormant?