Greetings to the StarCraft II Modding Community. For those of you who have never heard of me, I am fairly new to your site. What you see before you is an early announcement of my project. It is called Sons of Korhal; and yes, it is named after Mengsk's former army of resistance against the Terran Confederacy.
The Story
It is the year 2500 A.D. The Confederates become weakened as their capital colony of Tarsonis falls to the Zerg and is soon bombarded by the Sons of Korhal leader Arcturus Mengsk. You play as a Sons of Korhal Marine called the Rookie, as you begin your very first mission. You are a member of a battalion of Marines led by Lt. Sarah Kerrigan. After the Protoss forces who intercepted the Zerg on Tarsonis are removed from the equation, rain of fire scorches the entire planet; and Lt. Kerrigan disappears in the aftermath. You survive the bombardment but are unaware that it was Mengsk who issued the order of deserting you and your men. As you think that you are the only survivor, you find others in your team who survived; but you are not alone. A few Zerg survive as well, plus a group of Confederates who blame you for their defeat. You are able to send a long-range transmission to Korhal. Unfortunately, the talk of survivors causes Mengsk to issue the order of sending General Duke's forces from Alpha Squadron to kill you and your team and anyone else who is alive, as a means of covering up his actions. Your team and the surviving Confederates now share a common enemy and have no choice but to work together.
Gameplay
The FPS engine is inspired by the engine that created TheUglyHobo's Zerg Rush map. It has a similar design, but the HUD display will be different. Not only will you have a health meter, but also a meter for your armor (which is done by giving the player avatar or unit some shields but with no regeneration rate). Health will be regenerative but very slowly as there will be health packs, which will be used via hotkey. Items that repair you armor will also be found, and there will be journals or logs found among the dead inhabitants or Marines in the ruins of Tarsonis. I am still working on an ammunition limit for each weapon you find, which may require sets of integers and booleans. Your character will not be able to jump, and if there's room for a sprint ability, I will include it.
The Rookie, your character, will not speak nor have an actual name. There is also no gender. All of this will be chosen by the player. When you start a new game, you will select a gender, either male or female. As for names, your Battle.Net profile name will appear in your HUD display. This will be for the player to imagine himself/herself as the character.
Trial and Error
I don't know how I will create a save-game option, as the SC2 HUD display goes back to default and the cursor starts showing every time I load the game. Either saves or checkpoints, I don't know how it will work. The game will have its own main menu, which will be done in a separate map. I am also uncertain about the existence of a multiplayer, as there are design issues that might interfere. And for now, there will be no voice roles; but there will be subtitles.
If the project ever comes near completion and becomes uploaded, I could organize a team to help out. But for now, I am doing this on my own to prove my worth, and I wouldn't bet on anyone to assist since the project has not yet been seen by anyone. I do not have a release date, obviously since I have just begun the process of designing.
Conclusion
This announcement is meant to be for those who are interested in hearing. Every time there is progress with the game, this page will be updated. I am considering this thread as the official page for Sons of Korhal.
Thank you all for reading. Feel free to post comments at any time.
UPDATE NEWS
January 7, 2014
This music theme has been selected as the main theme for the game and will also be heard as the theme for the main menu.
This other theme is selected for combat sequences in the game.
Both themes are referred to as post-apocalyptic music.
Unit sizing is being adjusted to a more three-dimensional style. There will be boss fights, and the biggest of them all will be the Ultralisk, emphasis the picture above. You have all seen the intro video for Heart of the Swarm and know how big the Ultralisks really are.
January 12, 2014
In order for the sky to look more post-apocalyptic than generic, the Xil Skybox has been implemented. This is reminiscent to the atmospheric lighting in the Wings of Liberty video "Betrayal". Speaking of lighting, such things will be made to go with the skybox, in both daylight and dusk.
For those who do not understand how to make the sky visible in a map, the far clip in the camera is greatly extended.
Greetings to the StarCraft II Modding Community. For those of you who have never heard of me, I am fairly new to your site. What you see before you is an early announcement of my project. It is called Sons of Korhal; and yes, it is named after Mengsk's former army of resistance against the Terran Confederacy.
The Story
It is the year 2500 A.D. The Confederates become weakened as their capital colony of Tarsonis falls to the Zerg and is soon bombarded by the Sons of Korhal leader Arcturus Mengsk. You play as a Sons of Korhal Marine called the Rookie, as you begin your very first mission. You are a member of a battalion of Marines led by Lt. Sarah Kerrigan. After the Protoss forces who intercepted the Zerg on Tarsonis are removed from the equation, rain of fire scorches the entire planet; and Lt. Kerrigan disappears in the aftermath. You survive the bombardment but are unaware that it was Mengsk who issued the order of deserting you and your men. As you think that you are the only survivor, you find others in your team who survived; but you are not alone. A few Zerg survive as well, plus a group of Confederates who blame you for their defeat. You are able to send a long-range transmission to Korhal. Unfortunately, the talk of survivors causes Mengsk to issue the order of sending General Duke's forces from Alpha Squadron to kill you and your team and anyone else who is alive, as a means of covering up his actions. Your team and the surviving Confederates now share a common enemy and have no choice but to work together.
Gameplay
The FPS engine is inspired by the engine that created TheUglyHobo's Zerg Rush map. It has a similar design, but the HUD display will be different. Not only will you have a health meter, but also a meter for your armor (which is done by giving the player avatar or unit some shields but with no regeneration rate). Health will be regenerative but very slowly as there will be health packs, which will be used via hotkey. Items that repair you armor will also be found, and there will be journals or logs found among the dead inhabitants or Marines in the ruins of Tarsonis. I am still working on an ammunition limit for each weapon you find, which may require sets of integers and booleans. Your character will not be able to jump, and if there's room for a sprint ability, I will include it.
The Rookie, your character, will not speak nor have an actual name. There is also no gender. All of this will be chosen by the player. When you start a new game, you will select a gender, either male or female. As for names, your Battle.Net profile name will appear in your HUD display. This will be for the player to imagine himself/herself as the character.
Trial and Error
I don't know how I will create a save-game option, as the SC2 HUD display goes back to default and the cursor starts showing every time I load the game. Either saves or checkpoints, I don't know how it will work. The game will have its own main menu, which will be done in a separate map. I am also uncertain about the existence of a multiplayer, as there are design issues that might interfere. And for now, there will be no voice roles; but there will be subtitles. If the project ever comes near completion and becomes uploaded, I could organize a team to help out. But for now, I am doing this on my own to prove my worth, and I wouldn't bet on anyone to assist since the project has not yet been seen by anyone. I do not have a release date, obviously since I have just begun the process of designing.
Conclusion
This announcement is meant to be for those who are interested in hearing. Every time there is progress with the game, this page will be updated. I am considering this thread as the official page for Sons of Korhal. Thank you all for reading. Feel free to post comments at any time.
UPDATE NEWS
January 7, 2014
This music theme has been selected as the main theme for the game and will also be heard as the theme for the main menu.
This other theme is selected for combat sequences in the game.
Both themes are referred to as post-apocalyptic music.
Unit sizing is being adjusted to a more three-dimensional style. There will be boss fights, and the biggest of them all will be the Ultralisk, emphasis the picture above. You have all seen the intro video for Heart of the Swarm and know how big the Ultralisks really are.
January 12, 2014
In order for the sky to look more post-apocalyptic than generic, the Xil Skybox has been implemented. This is reminiscent to the atmospheric lighting in the Wings of Liberty video "Betrayal". Speaking of lighting, such things will be made to go with the skybox, in both daylight and dusk.
For those who do not understand how to make the sky visible in a map, the far clip in the camera is greatly extended.