Currently using the normal Agria tileset with a couple additions from Mar Sara. But when I get around to dynamically texturing my map, I will have entirely custom textures :)
I was actually implementing one of the many Combat Injuries... 'Severed Artery'.. which causes units to bleed and take damage as they move. This was easy enough to achieve through a persistent behaviour and... a validator that checks if the unit is moving...
The movement through triggers checked for movement orders... Which... was causing problems for a Magus spell which throws units backwards, ie: making them 'move', but not triggering the movement triggers.
The Skirmishers Trap skills are fully working now too :)
Map is progressing nicely. World generation script is completed 100% and scales to the available map sizes (64x64 to 192x192). Alpha test will continue as planned with a 6 player maximum per game (free for all, 2v2v2, or 3v3).
Edit: The hair renders funny in 3ds max but has it's alpha layers (opacity) applied properly in the sc2 engine. I'll have some game play shots once the terrain textures are completed.
@ricklypop: Go
Currently using the normal Agria tileset with a couple additions from Mar Sara. But when I get around to dynamically texturing my map, I will have entirely custom textures :)
Glad you like.
@Nardival: Go cool i like custom stuff :D Its alot betta then sc2 bland stuff lol
I just completely overhauled the movement system. It was becoming glitchy and unmanageable when using 10+ units at once.
It now works perfectly and is 100% data oriented.
Nice, out of curiuosity, what was wrong? :P
@ricklypop: Go
I was actually implementing one of the many Combat Injuries... 'Severed Artery'.. which causes units to bleed and take damage as they move. This was easy enough to achieve through a persistent behaviour and... a validator that checks if the unit is moving...
The movement through triggers checked for movement orders... Which... was causing problems for a Magus spell which throws units backwards, ie: making them 'move', but not triggering the movement triggers.
The Skirmishers Trap skills are fully working now too :)
@Nardival: Go
Also, another teaser since I've been rendering images for my buttons and tips guide...
Edit: / sorries, I meant to edit my previous post!
@Nardival: Go
Texture variation preview
Map is progressing nicely. World generation script is completed 100% and scales to the available map sizes (64x64 to 192x192). Alpha test will continue as planned with a 6 player maximum per game (free for all, 2v2v2, or 3v3).
Edit: The hair renders funny in 3ds max but has it's alpha layers (opacity) applied properly in the sc2 engine. I'll have some game play shots once the terrain textures are completed.
So when will it be released aproximatley? what else do u have to complete before this map is finished?
Dead? :O At least nice looking world generation.