I've been tinkering with the textures (in game via texture select by id) of the ProtossSummoning doodad to make an aura effect by making the outer circle and particle effect invisible:
Problem is the six flashing 'lights' from the model persist. I require a non illuminated version of the ProtossSummoning.m3. If you're feeling extra generous you could remove the six particle effects normally attached to where the lighted areas are (I don't need them / reduce the file size) associated with the VoidEnergy2 texture slot.
@greythepirate: Go If there are similar textures in the editor with those colors I can change it. Do you know of any that could be used in place of those? Yes, it uses particles to create the effects.
You can use Delphinium's trick to recolor existing textures:
Export an existing texture and have a look at the differnt color channels (In the image program gimp you can do it via Colors -> Components -> Decompose).
When you have found a color layer that has the pattern you want, go in Blender to the Alpha Layer of the "M3 Material Properties" Panel and enter there the image path you want. Then select in the "Color Channels" field the color channel you want to use. RGB and RGBA don't work for the Alpha Layer. That makes your texture transaprent based on the pattern in that color channel.
In the diffuse or emissive layer you then simply check the "Color" checkbox and select a color of your liking.
I've been tinkering with the textures (in game via texture select by id) of the ProtossSummoning doodad to make an aura effect by making the outer circle and particle effect invisible:
Problem is the six flashing 'lights' from the model persist. I require a non illuminated version of the ProtossSummoning.m3. If you're feeling extra generous you could remove the six particle effects normally attached to where the lighted areas are (I don't need them / reduce the file size) associated with the VoidEnergy2 texture slot.
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go hey, I dont have sc2 installed here, but if you attach the file I can remove the lights using blender.
@SoulFilcher: Go
<3
Is it possible to make the inner circle effect (the green waves) white/grey? Can't seem to change it through texture select- is it a particle effect?
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go If there are similar textures in the editor with those colors I can change it. Do you know of any that could be used in place of those? Yes, it uses particles to create the effects.
@SoulFilcher: Go on second thought it's barely noticeable within the aura effect:
@PirateArcade | I make games | Ask me things on Discord
@SoulFilcher: Go
You can use Delphinium's trick to recolor existing textures:
Export an existing texture and have a look at the differnt color channels (In the image program gimp you can do it via Colors -> Components -> Decompose). When you have found a color layer that has the pattern you want, go in Blender to the Alpha Layer of the "M3 Material Properties" Panel and enter there the image path you want. Then select in the "Color Channels" field the color channel you want to use. RGB and RGBA don't work for the Alpha Layer. That makes your texture transaprent based on the pattern in that color channel.
In the diffuse or emissive layer you then simply check the "Color" checkbox and select a color of your liking.
@println: Go Thank you for the tips.
@greythepirate: Go
I think pausing the circles animation a would remove it anyway.