On second thought, maybe the armor in my pic is a bit too gray. Something in between yours and the other one would be nice. The color of the body suit in the pic I posted is perfect.
its funny that you mentioned file size, i haven't even thought to look at the file sizes yet. And after looking, i found that the map files for the surface texture are a whopping 1.33MB each... And then i checked the .dds files inside Blizzard's assets, and they are all 1.33MB.
That basically means, any custom models with diffuse/emissive/normal/specular maps are all gonna be over 5MB in size (like this one). The actual model's filesize is puny and negligible in comparison (361KB). Compressed into a mod file it becomes only about 2.2MB, not a problem if you use mod files right?
On second thought, maybe the armor in my pic is a bit too gray. Something in between yours and the other one would be nice. The color of the body suit in the pic I posted is perfect.
@onisagi: Go
Hi. Do you have an ETA? We might use this as long as it's not that big in filesize:)
@Genopath: Go
its funny that you mentioned file size, i haven't even thought to look at the file sizes yet. And after looking, i found that the map files for the surface texture are a whopping 1.33MB each... And then i checked the .dds files inside Blizzard's assets, and they are all 1.33MB.
That basically means, any custom models with diffuse/emissive/normal/specular maps are all gonna be over 5MB in size (like this one). The actual model's filesize is puny and negligible in comparison (361KB). Compressed into a mod file it becomes only about 2.2MB, not a problem if you use mod files right?