Hello, I just thought since I managed to snag myself a beta key from the giveaway, I'd do some map making! One of the best classic map in my opinion of Starcraft was "Run like a mofo".
You get chased by a swarm of zergling while controlling a speed-upgraded zealot. You got to get to the end of the course without everyone dying. There's supposedly a "target-bait" every round that the zergling chases, and will change when the original target dies. Ever since then, the original creator allowed me to recreate the gameplay mechanic and I made several map with different themes. I made a total of 3 other versions, but they all got lost by time.
I tried to remake this map into Warcraft 3, but the result ended in a disaster because the computer-ai took the command "Attack this region following this unit every x seconds" with difficulties. They would move, but when the command was executed, they stood still for a good half a second and then move, and then repeats.
I am hoping that starcraft 2 doesn't have this problem.
If this is successful in Starcraft 2, I am going to give the map itself a overhaul from what the map originally was.
-Different unit running the course.
-The map will not look too plain like in Starcraft.
-Different goal location everytime the map is played.
-Different path will open everytime the map is played.
Atleast, I am hoping this will work. Does anyone have anything they would like to add?
It didn't happened that often, but even when it did there were hardly any passage that fits only 1 zealot. Seriously though, what ever happened to my other 3 brood war version of run like a mofo?
I remembering calling them run like a dildo/chicken/ and something else... One was a arctic theme, desert theme, and forest theme. They seriously got killed by time, but the original Run like a mofo didn't.
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Hello, I just thought since I managed to snag myself a beta key from the giveaway, I'd do some map making! One of the best classic map in my opinion of Starcraft was "Run like a mofo".
You get chased by a swarm of zergling while controlling a speed-upgraded zealot. You got to get to the end of the course without everyone dying. There's supposedly a "target-bait" every round that the zergling chases, and will change when the original target dies. Ever since then, the original creator allowed me to recreate the gameplay mechanic and I made several map with different themes. I made a total of 3 other versions, but they all got lost by time.
I tried to remake this map into Warcraft 3, but the result ended in a disaster because the computer-ai took the command "Attack this region following this unit every x seconds" with difficulties. They would move, but when the command was executed, they stood still for a good half a second and then move, and then repeats.
I am hoping that starcraft 2 doesn't have this problem.
If this is successful in Starcraft 2, I am going to give the map itself a overhaul from what the map originally was.
-Different unit running the course.
-The map will not look too plain like in Starcraft.
-Different goal location everytime the map is played.
-Different path will open everytime the map is played.
Atleast, I am hoping this will work. Does anyone have anything they would like to add?
Perhaps a bait item that you can pick up and deploy?
Definitely taken into consideration.
XD
I remember when Run Like A Mofo was overrun by idiots who blocked people for the lulz. They weren't quick enough to block me. :P
@Vlaeder: Go
It didn't happened that often, but even when it did there were hardly any passage that fits only 1 zealot. Seriously though, what ever happened to my other 3 brood war version of run like a mofo?
I remembering calling them run like a dildo/chicken/ and something else... One was a arctic theme, desert theme, and forest theme. They seriously got killed by time, but the original Run like a mofo didn't.