Ive had this idea in my head since like SC1 and the editor is finally powerful enough to do it (so long as my pea brain can actually do the right things inside said editor :D ). Each class mix would/could have a seperate model with multiple weapons (yea, its a BIIIIIG project). Question is this, though: would anyone play it? Or would I be like a troll in the basement staring at the computer by myself?
Any ideas/comments/questions/blahblahblah are definately welcome!
If you want to know whether people would play it, you should make some noise in several forums. Give people a taste for the features and why your project will blow their minds. In short, advertise yourself.
Be prepared to actually make it if you get hype going though :P
If you want motivation, do what I did: create a blog where you update players with the horrible horrible mistakes you've made while working on the mod. It's surprisingly entertaining.
Ive had this idea in my head since like SC1 and the editor is finally powerful enough to do it (so long as my pea brain can actually do the right things inside said editor :D ). Each class mix would/could have a seperate model with multiple weapons (yea, its a BIIIIIG project). Question is this, though: would anyone play it? Or would I be like a troll in the basement staring at the computer by myself? Any ideas/comments/questions/blahblahblah are definately welcome!
-Neph
That question is a bit too broad and open-ended. It would be like me saying, "If I made a DOTA map but better, would you play it?". "If I build a computer specifically for playing starcraft 2, would you buy it?", or "I have this awesome idea for the most revolutionary TD known to man, will you love it or hate it?". One can't possibly answer these questions with what little info I supplied.
Also, if you are simply making maps in hopes of it becoming the next DOTA that will make everyone forget what DOTA was, you're doing it wrong. You can't please everyone. Simply put, if you have an idea and feel its just too awesome, make the map, then advertise it. Find some buddies who play SC2 and ask them to play with you. Don't make maps to become the Chuck Norris of the SC2 mapping community. It's ok for that to be a goal, but don't make maps with that as your focus. Ultimately, if you're not having fun making the map and you are not going to have fun playing it by yourself then why bother?
I don't think just blasting information about your map is a good idea unless you are close to being completed or at least have something of value worth showing off. Words don't mean nothing when it comes to maps. What people want to see are pictures, progress, videos and implementation. Without those, no one will even pay attention to your 'advertising'.
And if you spend 3 months just talking about a project and then not complete it, that looks bad on you as a mapper. People will automatically start assuming that every time you showcase or present an idea, it will never be completed.
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Well, I sure hope he has something of value to show off. That's what I did, and it got enough attention for my map that it reached the first page the week it was released.
Yes, it is absolutely pivotal that if you are going to open your mouth you better show something for yourself in the end. It also helps as a motivator knowing that there are expectations.
Nothing to show except a rough "sketch" of the terrain and some test triggers as of yet.
Thanks for the words; I'll quietly step back until I actually have some done (then I might blow airhorns and other things that are entirely too loud :D ).
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Ive had this idea in my head since like SC1 and the editor is finally powerful enough to do it (so long as my pea brain can actually do the right things inside said editor :D ). Each class mix would/could have a seperate model with multiple weapons (yea, its a BIIIIIG project). Question is this, though: would anyone play it? Or would I be like a troll in the basement staring at the computer by myself? Any ideas/comments/questions/blahblahblah are definately welcome!
-Neph
If you want to know whether people would play it, you should make some noise in several forums. Give people a taste for the features and why your project will blow their minds. In short, advertise yourself.
Be prepared to actually make it if you get hype going though :P
If you want motivation, do what I did: create a blog where you update players with the horrible horrible mistakes you've made while working on the mod. It's surprisingly entertaining.
Its been done in WC3, almost a straight conversion, a couple of times, and no version was terribly popular.
That question is a bit too broad and open-ended. It would be like me saying, "If I made a DOTA map but better, would you play it?". "If I build a computer specifically for playing starcraft 2, would you buy it?", or "I have this awesome idea for the most revolutionary TD known to man, will you love it or hate it?". One can't possibly answer these questions with what little info I supplied.
Also, if you are simply making maps in hopes of it becoming the next DOTA that will make everyone forget what DOTA was, you're doing it wrong. You can't please everyone. Simply put, if you have an idea and feel its just too awesome, make the map, then advertise it. Find some buddies who play SC2 and ask them to play with you. Don't make maps to become the Chuck Norris of the SC2 mapping community. It's ok for that to be a goal, but don't make maps with that as your focus. Ultimately, if you're not having fun making the map and you are not going to have fun playing it by yourself then why bother?
@Zantai: Go
I don't think just blasting information about your map is a good idea unless you are close to being completed or at least have something of value worth showing off. Words don't mean nothing when it comes to maps. What people want to see are pictures, progress, videos and implementation. Without those, no one will even pay attention to your 'advertising'.
And if you spend 3 months just talking about a project and then not complete it, that looks bad on you as a mapper. People will automatically start assuming that every time you showcase or present an idea, it will never be completed.
Well, I sure hope he has something of value to show off. That's what I did, and it got enough attention for my map that it reached the first page the week it was released.
Yes, it is absolutely pivotal that if you are going to open your mouth you better show something for yourself in the end. It also helps as a motivator knowing that there are expectations.
As long as something has had work put into it, I'd play it. Especially if every unit had a custom model (good ones.)
How long I play it though, is dependent upon whether it's actually fun or not.
Yea, wow. Super, duper descriptive, wasn't I?
@bulletbutter: Go
All good points. Thanks for the reality check and the 'huh... no shit.' look on my face *thumbs up*
@Zantai: Go
Nothing to show except a rough "sketch" of the terrain and some test triggers as of yet.
Thanks for the words; I'll quietly step back until I actually have some done (then I might blow airhorns and other things that are entirely too loud :D ).