Hey guys, I've got a map idea I'm trying to put together although I'm not the best mapper.
Basically what im looking to make is a stat distributing dialog, much like the stat system in D2. Put the stats where you want them style. I will have many hero units in my map and require a dialog like the one in D2 to distriute the stats gained through leveling. I have seen OneTwo's tutorial on hero creation and Im only using behaviors to increases the stats at a fixed rate as shown in the video.
OneTwo did mention in his video that it wasn't that easy to do.
It's been a while since I played D2, but if I understand correctly, this is pretty simple to do. Here's my idea:
-Make a dialog of course
-Make integer variables for each stat (str, agi, etc), check the "array" box and for the size number, put the number of characters you want to change stats for
-On the dialog, do this for each stat:
Label: (combination string: "Strength: " + "(convert int to string (strength))") then put two buttons next to the label with a + and - on them. Disable the - unless the player has put in more stats and not saved them yet
Hey guys, I've got a map idea I'm trying to put together although I'm not the best mapper.
Basically what im looking to make is a stat distributing dialog, much like the stat system in D2. Put the stats where you want them style. I will have many hero units in my map and require a dialog like the one in D2 to distriute the stats gained through leveling. I have seen OneTwo's tutorial on hero creation and Im only using behaviors to increases the stats at a fixed rate as shown in the video.
OneTwo did mention in his video that it wasn't that easy to do.
Any help is greatly appreciated.
It's been a while since I played D2, but if I understand correctly, this is pretty simple to do. Here's my idea:
-Make a dialog of course
-Make integer variables for each stat (str, agi, etc), check the "array" box and for the size number, put the number of characters you want to change stats for
-On the dialog, do this for each stat:
Label: (combination string: "Strength: " + "(convert int to string (strength))") then put two buttons next to the label with a + and - on them. Disable the - unless the player has put in more stats and not saved them yet
thx for the reply, I understand dialogs much better now and will hopefully have a map to preview soon :)