every player can decide when to start his creep wave
at the end of all waves you fight a damage test which will give you xp for level ups
when you gained level ups you unlock new towers/upgrades for towers so you can fight harder monsters (easy/normal/hard...) and make more xp at the end of the map to unlock even more powerfull towers.
The point of this map is you want to play it, so you can reach even better towers and to do even more damage. It seems like a circle. Its not like other td where you can play it 3 times and get bored because its all the same everytime you play it.
The official wc3 name was "artifact td"
It would be awesome if you guys can take a look to recreate that tower defense for the sc2 community.
Well yeah im playing GemTD already but theres no level up system for towers. you will always have the same standart towers. you only can "level up" the difficulty by beating the one before with a specific score.
So i was just asking for a good Mapper to look over this and this might draw his attention :)
Hmm I could implement a mode like this into my Entropy TD, I have some good ideas about it....
Can you explain how does that xp/level up works? (I played it back in W3, but I dont remember much of it. Might just play it again:) )
in the end you have to deal damage to a damage test (like a boss with endless hp).
the dealt damage works as experience you gain to level up / unluck new towers
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Im not sure if anybody remember this TD from WC3 (by BwS.XelNecra)
A very good explanation of what that map is can be found here : http://witchkiller9999.wordpress.com/artifact-td-1-23/
In short:
The point of this map is you want to play it, so you can reach even better towers and to do even more damage. It seems like a circle. Its not like other td where you can play it 3 times and get bored because its all the same everytime you play it.
The official wc3 name was "artifact td"
It would be awesome if you guys can take a look to recreate that tower defense for the sc2 community.
I remember that TD, it was almost like Gem TD, I played both on wc3. You should try Gem TD if u haven't, on sc2.
Well yeah im playing GemTD already but theres no level up system for towers. you will always have the same standart towers. you only can "level up" the difficulty by beating the one before with a specific score.
So i was just asking for a good Mapper to look over this and this might draw his attention :)
Hmm I could implement a mode like this into my Entropy TD, I have some good ideas about it....
Can you explain how does that xp/level up works? (I played it back in W3, but I dont remember much of it. Might just play it again:) )
Well yeah the level up system works like that:
in the end you have to deal damage to a damage test (like a boss with endless hp). the dealt damage works as experience you gain to level up / unluck new towers