I think the best way to figure it out would be use validators and behaviors to get it so that once they have the right amount of pikmin they will begin taking it to the main base. Kind of like gather except it requires say 4 or 8 pikmin to be present or something. I think prozaic would know how to do it using data only.
Alright. Well I made a very, very basic engine. Right now, it just handles zergling movement, selection, and commands. I still doubt it's possible to get them to carry stuff. Soccer only involves 1 guy carrying something; that's simple. Just attach the model to the unit when it's got the carry behavior. With a "group-carry" things get tricky.
I made a quick tech demo video, which I will post here when it's uploaded. Who knows, this might be kind of interesting ;)
Disclaimer: This is JUST a tech demo. The engine is nowhere near complete, and I am not committing myself to this idea until the engine is nearly complete.
primitive, and it could stand to use custom models later. It reminds me of a scene in HoTS where Keriann has a bunch of zerglings following her but she's wearing her ghost uniform.
I really am doubting how possibly it is to get them to carry stuff. I am currently trying to get 1 guy to simply grab it himself, but for some reason the issue order effect is targeting the caster. So they walk up to the object, and then... grab themselves? Sounds kind of funny but that's what is happening O.o
Edit- Alright, now I got them to at least find the correct unit.
Even if I got them all to grab it at once, I'm unaware of a way I could get the thing to even move. =/
hmmm try to order the unit to get within like .1 of the carried unit then order the carried unit to stay within that range of the unit at all times and order the carrier to move? I'm not sure.....
That's the problem! There's and indefinite amount of carriers. So say they all have this "carry" ability, which I suppose could be channeled. Does channeling an ability force you to follow your target, or does it prevent you from moving? Anyways maybe I can then check (via triggers) to see how many people are channeling it, and if it is more than whatever amount, order the object to start moving. And then the pikmin would move with it via data. Something like that.
I could take the lame route and make it so attacking the object moves it closer to the base :D
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I'd have to display the images of the zerglings outside the bunker. AHH! My head hurts from all the data work I see in the future!
How would I make it attach the models of the zerglings to different points (IE in a circle around the object) instead of the same point? They all could be different sizes, so... *gulp*.... And how could I make the models show up when they get loaded? I'm terrified of data. I'm scared.
Edit- On top of that, you would not be able to select the zerglings either =/
I thought StarShooters was a Soccer / Football Game O.o
Anyway, by 'engine', do you mean you have a map that I could potentially use?
I think the best way to figure it out would be use validators and behaviors to get it so that once they have the right amount of pikmin they will begin taking it to the main base. Kind of like gather except it requires say 4 or 8 pikmin to be present or something. I think prozaic would know how to do it using data only.
osry, the game was called starstrikers
@jaxter184: Go
Alright. Well I made a very, very basic engine. Right now, it just handles zergling movement, selection, and commands. I still doubt it's possible to get them to carry stuff. Soccer only involves 1 guy carrying something; that's simple. Just attach the model to the unit when it's got the carry behavior. With a "group-carry" things get tricky.
I made a quick tech demo video, which I will post here when it's uploaded. Who knows, this might be kind of interesting ;)
I was talking about the stealing aspect, but ok
Disclaimer: This is JUST a tech demo. The engine is nowhere near complete, and I am not committing myself to this idea until the engine is nearly complete.
@zeldarules28: Go
primitive, and it could stand to use custom models later. It reminds me of a scene in HoTS where Keriann has a bunch of zerglings following her but she's wearing her ghost uniform.
I really am doubting how possibly it is to get them to carry stuff. I am currently trying to get 1 guy to simply grab it himself, but for some reason the issue order effect is targeting the caster. So they walk up to the object, and then... grab themselves? Sounds kind of funny but that's what is happening O.o
Edit- Alright, now I got them to at least find the correct unit.
Even if I got them all to grab it at once, I'm unaware of a way I could get the thing to even move. =/
hmmm try to order the unit to get within like .1 of the carried unit then order the carried unit to stay within that range of the unit at all times and order the carrier to move? I'm not sure.....
@Reaper872: Go
That's the problem! There's and indefinite amount of carriers. So say they all have this "carry" ability, which I suppose could be channeled. Does channeling an ability force you to follow your target, or does it prevent you from moving? Anyways maybe I can then check (via triggers) to see how many people are channeling it, and if it is more than whatever amount, order the object to start moving. And then the pikmin would move with it via data. Something like that.
I could take the lame route and make it so attacking the object moves it closer to the base :D
*cough*bunker system*cough*
@ProzaicMuze: Go
I'd have to display the images of the zerglings outside the bunker. AHH! My head hurts from all the data work I see in the future!
How would I make it attach the models of the zerglings to different points (IE in a circle around the object) instead of the same point? They all could be different sizes, so... *gulp*.... And how could I make the models show up when they get loaded? I'm terrified of data. I'm scared.
Edit- On top of that, you would not be able to select the zerglings either =/