i don't think that's the case. it's probably more like they are busy with school, jobs, or other such stuff. i'm sure that if you post some screenshots of the game or even a short video depicting a part of your game, more people might be able to get a feel for your game and decide to make some room in their schedules to test it out :)
First of all, make spectator zealots unselectable, untargetable, no cursor. Apply same thing to Zeratul and High Templar overseer.
I've heard that big amount of units on screen can significantly affect performance, so pherhaps consider hiding them based on players graphical settings (set "low model" to none in model settings or find out how doodads and stuff like that handle lower settings).
Another thing is the lack of info panel, where did it go? If you plan to keep it hidden find a better way to display players health and energy, little bars under hero icon are not enough.
I'm not sure but I think I couldn't pick up health while in invincible mode.
What also bothered me was weapon priority, I had flame thrower and a yamato gun, when surrounded by zerglings my guy kept shooting yamatos at hydras and roaches that were away from me, instead of using flame to clear up enemies who were damaging him.
Stupid powerups kept on disappearing just before I could reach them. Got annoying real fast, but I guess that was part of your intention, them being hard to get in time. I wish there was at least time indicator when they'll disappear, so it doesn't hurt as bad every time.
Permament deaths. Once someone dies they might as well leave, so it gets really lonely really fast. I would appreciate a revive after a boss, or maybe after every 2 bosses, but again, this was a part of intended design, so..
And finally, camera. It is cool cause you can see a big part of arena, while at the same time it makes it hard to navigate in some arenas, leading to sometimes clicking to go in wrong place or getting not where you wanted to be. Not sure what can be done about that.
I wish I could help with weapons, but my knowledge in data is also rather limited, you could post question in data section, if DrSuperEvil and other data guys don't know then probably only blizz devs know if it's possible or not.
I'll probably play again later and see how it goes with tactical camera.
Now, about the rest:
To give a good valuable feedback you will need to play map, probably a few times, then create a constructive post that conveys your thoughts in the way you want to. It's time and effort undeserving of OP (sorry). Of course, you can take your chances, but almost always generic openings such as the one you provided will not provoke any interest. That is why people tend to record videos, or at least give good written presentation of their map.
I wonder if you would have gotten more and better responses if gave us more exciting description..
Eample:
Deep Space Coliseum BETA
Hello all, I have just published my arcade game - a gladiator style survival map with a bit of oldschool spirit.
You, alone or with group of up to four players try to prevail against waves of enemies and terrifying bosses. Your terran gladiator can make use of multiple weapons and powerups scattered through arena or rewarded for beating bosses. This beta has 9 waves and 11 unique powerups (totaly made up numbers), so each play will most likely be a little bit different from the previous one.
Alternatively it's possible to try out PVP in 1v1 or 2v2 modes.
If you end up playing it please let me know what you think, feedback helps me move forward.
-----------------------
I don't know about others, but to me this sounds more interesting and personal. If you don't have a video, throw in a few tasty screenshots.
So.. I don't know why I wrote it, I must be pretty bored. Sorry If I'm wrong.
Edit: disappearing posts make a confusing topic >.>
Now that I have finished acting like a child I will go ahead and apologize to any readers for any offense that I may have caused. Excuses are available if sought after, but really the only thing that matters is that I am sorry.
I suggest that this thread be locked/closed later when I am more clear headed I'll come back here and make a new attempt to be a normal human being.
i don't think that's the case. it's probably more like they are busy with school, jobs, or other such stuff. i'm sure that if you post some screenshots of the game or even a short video depicting a part of your game, more people might be able to get a feel for your game and decide to make some room in their schedules to test it out :)
So.. I've played it again, it's a weird one.
First of all, make spectator zealots unselectable, untargetable, no cursor. Apply same thing to Zeratul and High Templar overseer.
I've heard that big amount of units on screen can significantly affect performance, so pherhaps consider hiding them based on players graphical settings (set "low model" to none in model settings or find out how doodads and stuff like that handle lower settings).
Another thing is the lack of info panel, where did it go? If you plan to keep it hidden find a better way to display players health and energy, little bars under hero icon are not enough.
I'm not sure but I think I couldn't pick up health while in invincible mode.
What also bothered me was weapon priority, I had flame thrower and a yamato gun, when surrounded by zerglings my guy kept shooting yamatos at hydras and roaches that were away from me, instead of using flame to clear up enemies who were damaging him.
Stupid powerups kept on disappearing just before I could reach them. Got annoying real fast, but I guess that was part of your intention, them being hard to get in time. I wish there was at least time indicator when they'll disappear, so it doesn't hurt as bad every time.
Permament deaths. Once someone dies they might as well leave, so it gets really lonely really fast. I would appreciate a revive after a boss, or maybe after every 2 bosses, but again, this was a part of intended design, so..
And finally, camera. It is cool cause you can see a big part of arena, while at the same time it makes it hard to navigate in some arenas, leading to sometimes clicking to go in wrong place or getting not where you wanted to be. Not sure what can be done about that.
@Gaelidan: Go
I wish I could help with weapons, but my knowledge in data is also rather limited, you could post question in data section, if DrSuperEvil and other data guys don't know then probably only blizz devs know if it's possible or not.
I'll probably play again later and see how it goes with tactical camera.
Now, about the rest:
To give a good valuable feedback you will need to play map, probably a few times, then create a constructive post that conveys your thoughts in the way you want to. It's time and effort undeserving of OP (sorry). Of course, you can take your chances, but almost always generic openings such as the one you provided will not provoke any interest. That is why people tend to record videos, or at least give good written presentation of their map.
I wonder if you would have gotten more and better responses if gave us more exciting description..
Eample:
Deep Space Coliseum BETA
Hello all, I have just published my arcade game - a gladiator style survival map with a bit of oldschool spirit.
You, alone or with group of up to four players try to prevail against waves of enemies and terrifying bosses. Your terran gladiator can make use of multiple weapons and powerups scattered through arena or rewarded for beating bosses. This beta has 9 waves and 11 unique powerups (totaly made up numbers), so each play will most likely be a little bit different from the previous one.
Alternatively it's possible to try out PVP in 1v1 or 2v2 modes.
If you end up playing it please let me know what you think, feedback helps me move forward.
-----------------------
I don't know about others, but to me this sounds more interesting and personal. If you don't have a video, throw in a few tasty screenshots.
So.. I don't know why I wrote it, I must be pretty bored. Sorry If I'm wrong.
Edit: disappearing posts make a confusing topic >.>
You're right Duck,
Now that I have finished acting like a child I will go ahead and apologize to any readers for any offense that I may have caused. Excuses are available if sought after, but really the only thing that matters is that I am sorry.
I suggest that this thread be locked/closed later when I am more clear headed I'll come back here and make a new attempt to be a normal human being.
@Gaelidan: Go
Also - I have updated the game with a majority of the feedback discussed here. v1.11 is available now.