Wow, this is awsome! Much more in depth than what I would've initially expectef upon opening the document. I obviously haven't read it all yet but I started reading the first page and it seems really neat!
I've actually thought about doing something like this myself when I get close to Annihilation's completion, as there is most likely going to be a lot of information that can't be elaborated on too much. Although, I guess you could define mine as more of a wikipedia-like article instead of a book.
I hope you continue this. It's excellent extra information for the lore lovers like myself :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Not sure. I still have some planned changes here and there. Considering many of them are being made to make the trilogy feel more like a whole, it'll probably wait until after I've done Aureolin Eclipse.
One of the things I want to do later is to create interludes between the missions. They will fill in more story beats, and most likely sport some amazing terrain.
(In general, terraining in interludes gives more room for creativity, as there's no need to worry about how playable the map will be.)
What follows is a little glimpse of one of these interludes. It takes place between some of the earlier missions in Aureolin Eclipse, and shows Corelia and Meridian getting ready for a meeting with Geraldus, who apparently has got more than good ol' Rosie up their sleeve.
The story-lines I intended to use for the new missions is going to be used for my next campaign, so no new Perfect Soldiers missions from that end, I'm afraid. That being said, I have thought about joining together CM01 and CM02, as well as removing CM10, making CM09 the new climax. That will give room for two missions somewhere in the middle, and those might very well come to fruition someday.
There are several reasons why I'm doing this. Joining together the first missions will quicken the pace in first act somewhat, while I think CM10 is insufficient as a climax (CM09 works much better). In addition, the ration between micro and macro is a bit too much in favor of micro, and new missions can remedy that. Still, I'd obviously include the deleted missions in an "extra" package.
I will no longer update the CM, AS and AE pages. Instead, everything will go through the Perfect Soldiers page now.
While I'm not opposed to removing CM10, I liked the escort part. It was challenging in a unique way and rewarding to complete. If others found it too hard, I can see why they wouldn't like it.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think it's a cool concept, but not fitting for the context. It's the final mission, and should be more epic. It exists primarily to reveal the twist, and that can be done with ease in CM09.
A little concept teaser for the final mission. I haven't made much; just playing around a little. Tried to emulate the Arsenal Gear lighting from MGS2.
I alwais try to be honest, i hope to don't sound arrogant anyway
That's a nice terraining, looks like a terran facility located on Zhakul'Das... I never played any MGS, but i am sure that your terraining will match closely the one of MGS2
Progress for the final mission is, sadly, extremely slow. I know how I want the mission to be, I just find myself quitting the editor out of boredom far too often, despite the fact that I have plenty of time. A bit disappointing after managing to bang out the previous missions very quickly, but I suppose it's better to wait for inspiration to strike than to put out a mediocre product.
The mission now has 6 parts:
Dead Memories
Otherworld
The Colonel
Happyface
Final Showdown
A New Purpose
I'm also working on the mission launcher. Was intending for this one to come out a bit earlier, but... alas! Anyway, it's turning out great! Its short opening cinematic should give plenty motivation
Happyface! Glorious! Best title for a final mission ever! :D
Some good-looking terrain there. You really captured the Arsenal Gear feel well, I think.
Rollback Post to RevisionRollBack
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
@EivindL: Go
Wow, this is awsome! Much more in depth than what I would've initially expectef upon opening the document. I obviously haven't read it all yet but I started reading the first page and it seems really neat!
I've actually thought about doing something like this myself when I get close to Annihilation's completion, as there is most likely going to be a lot of information that can't be elaborated on too much. Although, I guess you could define mine as more of a wikipedia-like article instead of a book.
I hope you continue this. It's excellent extra information for the lore lovers like myself :D
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative
Cool that you like it! I'll post more chapters then, though it'll be at a slow pace (I don't write very fast and I haven't completed a lot).
I'm currently on chapter 10 now, so I'll post the second chapter as well, which features a familiar character as POV.
AS07 - Desert Dogs
AS09 - Assassins in the Fog
I look forward to this !!!!!! :-) When can i have my hands on this?! Love the screenshots.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Not sure. I still have some planned changes here and there. Considering many of them are being made to make the trilogy feel more like a whole, it'll probably wait until after I've done Aureolin Eclipse.
A little update!
One of the things I want to do later is to create interludes between the missions. They will fill in more story beats, and most likely sport some amazing terrain.
(In general, terraining in interludes gives more room for creativity, as there's no need to worry about how playable the map will be.)
What follows is a little glimpse of one of these interludes. It takes place between some of the earlier missions in Aureolin Eclipse, and shows Corelia and Meridian getting ready for a meeting with Geraldus, who apparently has got more than good ol' Rosie up their sleeve.
Be excited!
The campaign now has its own map page! Do check it out! :D
So, AE09 is finally up! Download it here: http://www.sc2mapster.com/media/files/898/350/AureolinEclipse.zip ]]
Other news:
I am glad you will remove Crimson Moon 10, was a pretty Boring mission with that annoying escort mechanic
Wow. Honest.
While I'm not opposed to removing CM10, I liked the escort part. It was challenging in a unique way and rewarding to complete. If others found it too hard, I can see why they wouldn't like it.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I think it's a cool concept, but not fitting for the context. It's the final mission, and should be more epic. It exists primarily to reveal the twist, and that can be done with ease in CM09.
A little concept teaser for the final mission. I haven't made much; just playing around a little. Tried to emulate the Arsenal Gear lighting from MGS2.
I alwais try to be honest, i hope to don't sound arrogant anyway
Progress for the final mission is, sadly, extremely slow. I know how I want the mission to be, I just find myself quitting the editor out of boredom far too often, despite the fact that I have plenty of time. A bit disappointing after managing to bang out the previous missions very quickly, but I suppose it's better to wait for inspiration to strike than to put out a mediocre product.
The mission now has 6 parts:
I'm also working on the mission launcher. Was intending for this one to come out a bit earlier, but... alas! Anyway, it's turning out great! Its short opening cinematic should give plenty motivation
@EivindL: Go
Just a question related to ending - You're not gonna pull a GoT again, right? Yeah, it's nice but it's also getting too repetitive, y'know... ¬¬
@EivindL: Go
Nice Terrain I just love the environment you got there!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
I have... different plot developments incoming in the final mission.
Happyface! Glorious! Best title for a final mission ever! :D
Some good-looking terrain there. You really captured the Arsenal Gear feel well, I think.
StarCraft II: Annihilation Campaign - A 24 mission single-player campaign featuring unique heroes, custom tracks, boss battles, a varied set of mission scenarios and three intersecting storylines.
Starcraft II: A War Story Campaign - A multi-act campaign with custom factions. Follow my discord for updates: https://discord.gg/Ztu44gZ
If you want to see a list of other awesome campaigns, go to: Custom Campaign Initiative